2017 January 02 - 08 Meta Analysis (2017 Jan Week 2)

Meta Analytics: January 02 ~ 08

Updated weekly, the following are statistics based on Shadowverse Log, a site that aggregates player matches. Click to learn more!

Meta Analytics: January 02 - 08
  • The Meta Analysis was prepared based on weekly match up data from Shadowlog (http://shadowlog.com/trend/)
  • The Meta Top 5 and Meta Tier List was structured by analyzing 317,248 game stats from only Master + AA ranked on 2017 January 02 - 08.
  • The Meta Tier List functions differently than a Deck Tier List and does not necessarily represents the strength of the decks individually but moreover how the decks performed in the meta.
  • The main purpose of the Meta Tier List is to help players in understanding the status of each deck in the current meta and how they would generally perform against the rest of the ladder.
Tier Rating Explanation
  • Tier 1 (Strongest decks in the current meta) (Very high win rates + more than 1.5% plays)
  • Tier 2 (Strong and viable decks) (Positive win rates + more than 1% plays)
  • Tier 3 (Sub-optimal decks) (Negative win rates)
  • Tier X (Off-meta decks that performed well) (High win rates but number of plays is between 0.5% to 1%, potentially strong decks but need to see more plays to confirm)
  • Decks that don't perform well and see too little plays (generally less than 1%) are not covered in the report.
The Meta Top 5
Top 5 Strongest Decks
  • Aggro/Roach Forest (55.27%)
  • Seraph Haven (53.52%)
  • Aggro Blood (52.89%)
  • Tempo Rune (52.88%)
  • Seraph Elana Haven (51.76%)

Notable mention (These decks were temporarily excluded from top 5 due to the relatively small number of plays last week)

  • Face/Aggro Sword (58.13%) 
  • Aggro Shadow (55.30%)
Top 5 Popular Decks
  • Tempo Rune (16.86%)
  • Aggro Blood (15.11%)
  • Control/Last Word Shadow (7.62%)
  • Seraph Haven (5.28%)
  • Midrange/Ramp Dragon (5.19%)
What Happened to the Meta Last Week

Welcome to Rise of Bahamut!

  • This is the first edition of Shadowverse GamePress Meta Analysis since the launch of the most recent expansion, Rise of Bahamut.
  • Although the expansion was launched some time earlier, the meta analysis was deferred due to the extremely volatile meta environment as well as the small number of match up data available.
  • In RoB, existing deck archetypes are being redefined and brand new deck archetypes are being invented continuously.
  • Last week, the meta was finally shaping itself into a popularity battle between Tempo Rune and Aggro Blood.
  • On the other hand, one of the least anticipated class of the expansion, Forest managed to somehow went against the odds and reigned supreme once again.
  • Aggro/Roach Forest OTK (One-turn-kill) combos were more consistent than ever.
  • Seraph Haven turned out to be a huge force to be reckoned with in RoB.
  • Aggro Blood proved to be one of the most sought after deck and was heavily punishing unrefined or slower decks.
  • Tempo Rune was the most played deck since the launch of RoB as well as one of the Top 5 Strongest Meta Deck.
  • Face/Aggro Sword replaced Midrange Sword as the better variant in the current environment.
  • Aggro Shadow was doing quite well as Haven was much less popular last week.
  • Face/Aggro Dragon remained as the better variant compared the much hyped Discard Dragon.  
  • Seraph Elana Haven was trying to do a lot of things in one deck.
  • Tempo Forest was significantly weaker in the new meta.
  • D-Shift Rune rejoiced at the huge increase in the number of control decks.
  • Control Sword barely made it into Tier 2.
  • Feel free to check out the reddit link here for more discussions on the meta analysis.
Effects on Meta Tier List
  • No changes since this is the first RoB edition.
Featured Deck of the Week
Coming Soon!
Meta Tier List
Tier 1

Aggro Roach Forest

(55.27% win rate, 5.21% plays)

Aggro/Roach Forest OTK (One-turn-kill) combos were more consistent than ever.

  • Before RoB hits, Forest was regarded by some as the class who drew the short straw in this expansion. That might be true to certain extent but it turned out that Aggro/Roach Forest still managed to gain more power through other means.
  • The introduction of Goblin Mage and Fortune Hunter Feena as the RoB neutral cards revamped the Aggro/Roach Forest archetype completely.
  • With the majority of the deck lists running only Rhinoceroach as its 2-drop, the deck is able to consistently tutor them by mid game. Combined with some chip damage done in the early game, this often results in OTK combos on turns 7-9 due to the extremely huge burst potential from hand.
  • The deck also included much more 1-drops in order to contest with the abundance of aggro decks in the meta right now which sets up for big Ancient Elf plays if drawn.
  • These combos, however, are very susceptible to heavily defensive decks and this can be seen in the Control Sword match up where the deck struggled to break through the sturdy wall of ward followers.

Seraph Haven

(53.52% win rate, 5.28% plays)

Seraph Haven turned out to be a huge force to be reckoned with in RoB.

  • During the Darkness Evolved era, one of the main issue with Seraph Haven was its inability to stall the game long enough until turn 8. Weeks later, people started incorporating the Elana engine into Seraph Haven which aided the deck to survive long enough or sometimes served as an alternate win condition on its own.
  • With the introduction of cards like Tribunal of Good and Evil and Ancient Lion Spirit in RoB, Seraph Haven became better at containing the board and was able to drop Seraph on turn 8 safely most of the time.
  • Seraph Haven was the strongest meta deck on Jan Week 1 but the faltered slightly last week most likely due to a significant number of decks including Odin as a counter for Seraph as well as the very much hyped Nephthys Shadow deck.

Aggro Blood

(52.89% win rate, 15.11% plays)

Aggro Blood proved to be one of the most sought after deck and was heavily punishing unrefined or slower decks.

  • During the introduction of a new expansion, players are more willingly to experiment with different decks and more often than not, it also indicates a rise of certain form of aggro deck which tries to take advantage of this event.
  • In this RoB expansion, Aggro Blood rose to the occasion mainly thanks to the introduction of Yurius, Levin Duke and Veight, Vampire Noble.
  • With the right draws, the Darkness Evolved Aggro Blood was considerably threatening but the new tools from RoB further improved the deck's consistency which often results in lethal as early as turn 5.
  • Its relatively cheap cost as well as simplicity to play further popularize the deck making it one of the most played deck just slightly behind Tempo Rune.

Tempo Rune

(52.88% win rate, 16.86% plays)

Tempo Rune was the most played deck since the launch of RoB as well as one of the Top 5 Strongest Meta Deck.

  • Daria, Daria everywhere! One of the if not the most anticipated cards of this expansion and that sure was reflected in its popularity.
  • This brand new Runecraft archetype was made viable at last mainly thanks to the addition of new highly tempo oriented spells as well as some spellboost followers. (The most notable ones being Piercing Rune and Daria, Dimensional Witch)
  • The early game of the deck focuses on generating tempo with low cost spells/followers. (Namely Craig and Clarke)
  • With the right draws, Tempo Rune can flood the board with decent followers as fast as turn 4 and most of the decks has no real answer for this. Even when the opponent somehow managed to answer the board, Tempo Rune prevent themselves running out of steam by playing Daria, Dimensional Witch which refills their hand immediately.
  • The deck, however, is very vulnerable against AOE board clears such as Themis or Calamitous Curse especially when Daria is not drawn. The lack of ward followers is also exploitable and more people are playing decks like Aggro/Roach Forest as a counter to it.
Tier 2

Face/Aggro Sword

(58.13% win rate, 1.46% plays)

Face/Aggro Sword replaced Midrange Sword as the better variant in the current environment.

  • While the majority of Sword players struggled to find success with the used-to-be popular midrange variant, Face/Aggro Sword was having a great time on the ladder. (58.13% win rate!)
  • During the last few weeks of the Darkness Evolved expansion, Face/Aggro Sword was getting refined and started gaining significant momentum.
  • With its capability to flood the board with a large array of strong early followers and combined with its unique Commander/Officer synergy, Face/Aggro Sword's early game was close to impeccable with the right draws.
  • After solidifying the board state, the deck was able to continue to put out more damage with storm followers such as Novice Trooper as well as Alwida's Command.
  • The RoB expansion did not affect Face/Aggro Sword much but it did introduce an even more deadly end-game tool in the form of Albert, Levin Saber. This card alone synergizes with the deck and fits right into the curve. Even when things go wrong, Albert can still be used to trade efficiently as well as sealing the game with its infamous enhanced ability.
  • In the Master rank, Face/Aggro Sword achieved higher than 57% win rate against all class except itself which is a rather absurd achievement.
  • The deck, however, was very underplayed at the moment hence its temporary placement in the Tier 2.

Aggro Shadow

(55.30% win rate, 1..50% plays)

Aggro Shadow was doing quite well as Haven was much less popular last week.

  • Aggro Shadow was famed for its Cerberus + Phantom Howl combo since the early days and became one of the fastest aggro deck during the Darkness Evolved era.
  • Its performance during the last expansion, however, was less than impressive due to the popularity of its archenemy, Havencraft.
  • In RoB, the deck got a few new tools such as Zombie Buccaneer and Goblin Mage which improved the deck's overall consistency. Some lists even included Gourmet Emperor Khaiza to prevent the deck from running out of steam too early.
  • Aggro Shadow found more success in the current meta due to it being one of the few decks that was able to go toe to toe against the most popular Tempo Rune and Aggro Blood while preying on the rest of the unrefined and slower decks in the meta.
  • Similar to Face/Aggro Sword, Aggro Shadow was considerably underplayed as well hence its temporary placement in the Tier 2.

Face/Aggro Dragon

(51.93% win rate, 1.19% plays)

Face/Aggro Dragon remained as the better variant compared the much hyped Discard Dragon.

  • Dragoncraft was pretty much the most hyped class for the expansion and people had high hopes for Midrange/Ramp Dragon as well as Discard Dragon.
  • As the meta started to settle down, it turned out that the good old Face/Aggro Dragon was still the more reliable dragon deck.
  • Face/Aggro Dragon's early game relies on a couple of uniquely strong early followers (namely Mushussu and Trinity Dragon) to deal some chip damage while containing the board with some efficient removals such as Siegfried and Dragon Warrior.
  • Reaching mid game, the deck was able to put out huge amount of damage with Dark Dragoon Forte and seal the game right there.
  • The new expansion added a mini Forte to the deck in the form of Eyfa, Wyvern Rider which improved the deck's capability to close out the game in cases where Forte was not drawn.
  • The deck was doing fine against most of the slower meta decks but it struggled to find an answer against the board flooding by the most popular Tempo Rune deck.

Seraph Elana Haven

(51.76% win rate, 1.53% plays)

Seraph Elana Haven was trying to do a lot of things in one deck.

  • During the Darkness Evolved era, Seraph Elana Haven was the strongest variation of Seraph decks thanks to the capability of stalling the game by incorporating the Elana engine.
  • The deck list was highly refined until the new expansion introduced a considerable number of new options which synergizes with the various engine of the deck.
  • As of now people are still experimenting with different variations of Seraph decks but most of the players find that the Elana engine was no longer necessary and this was directly reflected in both decks' popularity.
  • Nonetheless, players running the old trick were still having decent success with it and only time will tell if deck builders manage to find the sweet spot for the Seraph Elana Haven deck.

Tempo Forest

(51.25% win rate, 1.47% plays)

Tempo Forest was significantly weaker in the new meta.

  • Tempo Forest was the top contender during the last expansion thanks to the addition of Elf Girl Liza, Crystalia Tia and Elf Knight Cynthia. The deck usually unleashes its full strength in the mid game with its high impact cards and swinging the tempo in its favor.
  • The new expansion, however, did not provide much new tools for Tempo Forest and it was put in a difficult spot against the top 2 popular meta decks.
  • Tempo Rune is highly capable of flooding the board before Tempo Forest reached its power spike and the deck offers no real answer to this issue.
  • On the other hand, Aggro Blood's new card, Yurius, Levin Duke proved to be extremely effective against Tempo Forest as it is able to trade well with Tempo Forest as well as punishing any board flooding with fairies.
  • In its current state, the deck is expected to fall prey to hyper aggressive decks while being easily outlasted by certain control or combo decks as the various archetypes get refined over time.

D-Shift Rune

(51.11% win rate, 4.76% plays)

D-Shift Rune rejoiced at the huge increase in the number of control decks.

  • Despite being one of the weakest deck in the Darkness Evolved era, D-Shift Rune remained as one of the most popular deck of that time. 
  • In the latest iterations of D-Shift Rune, the new tools from RoB improved the deck's overall consistency and the deck was able to consistently activate its combo and seal the game between turn 7-9. (Compared to turn 8-10 in the previous expansion)
  • Combined with the popularity of various control decks in the current meta, D-Shift Rune was enjoying more success and achieved positive win rate after what seemed like ages.
  • Nonetheless, D-Shift Rune remained as one of the deck with the most polarizing match up as the deck loses hard to aggro decks while keeping control/combo decks in check.

Control Sword

(50.49% win rate, 2.52% plays)

Control Sword barely made it into Tier 2.

  • Hamsa + Cyclone Blade OP. Jokes aside, Control Sword actually received quite a number of new toys in this new expansion such as Gelt, Vice Captain, Blitz Lancer and Amelia, Silver Paladin.
  • The deck became even more capable of stalling the game and turned out to be a nightmare for all of the aggro decks out there as soon as the new expansion hits.
  • Control Sword, however, was still considerably weak at pressuring its opponents and continued to be plagued by combo decks especially against D-Shift Rune and Seraph Haven.
Tier 3

Storm Haven

(48.90% win rate, 1.69% plays)

  • During the early days of Darkness Evolved era, Storm Haven was the most popular deck as well as one of the strongest deck.
  • As time passed, people soon figured out the deck and found ways to stall and survive the deck or take advantage of its rather slow early game.
  • The arrival of RoB did not bring much good news for Storm Haven other than Luxwing Reno while the rest of the top meta decks became either extremely fast or highly capable of stalling the game.

Midrange Sword

(48.78% win rate, 3.99% plays)

  • Once king of the meta, Midrange Sword found itself in a difficult spot in this new expansion meta.
  • It is too slow compared to its Face/Aggro variant while the Control variant proved to be more effective in outlasting and out-valuing the opponent in longer matches.
  • The lack of reliable AoE board clear other than Cyclone Blade also put it in a highly disadvantaged position against the most popular Tempo Rune.

Control Blood

(48.62% win rate, 4.72% plays)

  • Although Aggro Blood received a huge boost in this new expansion, Control Blood did not get much new tools.
  • The game plan is to reach the later turns and seal the game with powerful vengeance combos but the arrival of RoB only gave more ways for other classes to set up lethal beyond the vengeance threshold. 

Elana Haven

(48.04% win rate, 1.89% plays)

  • One of the highly anticipated RoB cards for Elana Haven was the neutral card, Uriel. Given its ability to tutor Elana's Prayer, it was expected to increase the deck's overall consistency.
  • As the expansion hits, expectation turned into disappointment as players found that playing Uriel and Elana's Prayer early causes too much tempo loss in this agile meta.
  • The same can be said for Frog Cleric and Pegasus Sculpture as well hence the more notable addition to Elana Haven turned out to be Ancient Lion Spirit which act as a pseudo Themis on Turn 5.

Earth Rune

(45.36% win rate, 2.99% plays)

  • Earth Rune revolves around the Earth Sigil engine to combo with cards with Earth Rite effects to create insane value plays.
  • The deck is able to generate a huge number of Guardian Golems which are usually hard for aggro decks to deal with.
  • The problem for this deck lies in the inconsistency. More often than not the deck find itself not having enough Earth Sigil or having too many amulets in the play area with no cards to consume them.
  • The addition of Dwarf Alchemist was thought to be able to fix the issue but the evolve requirement turned out to be rather hefty when it is usually better to spend the evolve points on Levi or Remi and Rami.
  • Another notable addition in RoB is the Professor of Taboos. Although it turned out to be quite strong on its own, more often than not it came down too late and its effect does not help much in the defense department.

Midrange/Ramp Dragon

(45.26% win rate, 5.19% plays)

  • Bahamut, the supreme dragon, standing with the gods themselves. The main character of the most recent expansion, Rise of Bahamut.
  • With the addition of cards like Breath of the Salamander, Draconic Fervor and Bahamut itself, people had high expectations of Midrange/Ramp Dragon but reality proved otherwise.
  • The main issue of the deck was its high PP curve requirement for the deck to unleash its true strength and the deck was too slow without drawing the ramp cards.
  • Even when the ramp cards were drawn and played, they usually result in considerable tempo loss and that gave more than enough room for the abundance of aggro and combo decks on the ladder.
  • At the moment, the deck only managed to get reliable wins off extremely greedy decks such as Control Blood, Earth Rune and Elana Haven.

Midrange Shadow

(44.16% win rate, 1.12% plays)

  • Midrange Shadow got some decent tools to work around in the new expansion such as Attendant of Night, Necroassassin and Balor.
  • The matter in question, however, is the effectiveness of these cards in the current meta game.
  • After two consecutive weeks of decreasing popularity and subpar performances, it seemed like Midrange Shadow was unable to keep up with the pace of aggro decks while it struggled to find any real means to close the game out effectively.

Control/Last Word Shadow

(44.07% win rate, 7.62% plays)

  • Rise of Bahamut added an sizable number of last word followers to Shadowcraft and Nephthys became one of the most anticipated cards after the launch of expansion due to the extra maintenance needed to make sure it works correctly.
  • Control/Last Word Shadow became extremely popular once Nephthys returned from maintenance but these decks immediately became yet another victim of the most popular Tempo Rune and Aggro Blood decks. 
  • The lack of an effective early board removal (Foul Tempest's shadow requirement was too steep early in the game) made it hard to deal with the board flooding of Tempo Rune and the slower nature of the deck proved to be life-threatening when matched against Aggro Blood.
  • These factors combined with the fact that most heavier curved decks now include copy/copies of Odin put Control/Last Word Shadow in an unfavorable spot in the current meta.

Discard Dragon

(35.19% win rate, 1.22% plays)

  • Discard Dragon was first created during the Darkness Evolved era but there were rather limited number of tools for the deck to work with during that time.
  • In Rise of Bahamut, Cygames placed a huge focus on this deck archetype with the most notable addition being the Dragoncraft legendary, Imperial Dragoon.
  • The outcome, however, was a highly inconsistent deck that was also too slow for the meta similar to Midrange/Ramp Dragon.
  • Most of the cards in the deck rely on Dracomancer's Rite to be put down on the board to work effectively but more often than not, playing Uriel to tutor the amulet or playing the amulet itself results in unrecoverable tempo loss in this swift meta.
  • As strong as Imperial Dragoon is, its extremely high cost deterred its effectiveness and it works no better than Path of Purgatory without a persistent effect.
Tier X

 Silver Forest

(54.03% win rate, 0.58% plays)

Previous week/s notes:

(55.24% win rate, 0.58% plays)

  • Silver Forest is another variation of Combo Forest revolving around Silver Bolt and the newly added White Wolf of Eldwood.
  • In an ideal situation, the deck utilizes White Wolf's unique ability to obtain a 0 cost Silver Bolt on turn 9 and when combined with another copy already in hand, the deck is able to dish out 18 damage in a single turn.
  • Although the combo is powerful, it is often too slow in the current meta as well as inconsistent to say the least.
  • Due to the nature of Shadowlog's data collection method (Match up data are self reported manually and sometimesit can be hard to distinguish Silver Forest from the rest of Forest decks) and the low number of plays, the published win rate might not be an accurate representation of the deck's actual performance in the ladder.

Storm Ramp Dragon

(53.00% win rate, 0.69% plays)

  • Storm Ramp Dragon can be considered as a spin-off based on Face/Aggro Dragon. Instead of heavily relying on Dark Dragoon Forte as its main tool of closing a game, the deck utilizes Dragoncraft's unique ramp mechanism to open up more end-game options. (such as Seabrand Dragon and the infamous Genesis Dragon)
  • A highly notable addition to this deck in RoB is Draconic Fervor. That one single card not only provided the much needed ramp but it draws two cards as well as heals for 3 health points at the same time.
  • Eyfa, Wyvern Rider also fits right into this deck maybe even more so than Face/Aggro Dragon due to the ramping mechanics.

    D-Shift Daria Rune

    (52.72% win rate, 0.92% plays)

    • Just like what the name of the deck suggests, this is a D-Shift Rune variant which included Daria, Dimensional Witch as well as a couple other spellboost followers.
    • The deck is usually a tad slower than the traditional D-Shift Rune but depending on draws, board states as well as match up opponents, the deck is able to adjust its game plan accordingly and plays out similar to Tempo Rune.