Shadowverse is a strategic, collectible digital card game! With a library of over 1,000 unique cards, explore the world of Shadowverse by:
- Exploring single-player quests with a deep storyline and amazing character voices!
- Collecting daily mission and achievement bonuses to strengthen your deck!
- Taking on your friends and rivals through multiplayer mode!
Shadowverse is a turn-based, one-on-one card game with various mechanics.
In Shadowverse, a single deck must consist of exactly 40 cards. Your deck can be constructed from a pool of cards specific to the class, as well as from Neutral cards that can be used by any class! In a single deck, you are allowed up to 3 copies of the same card.
Some cards are “limited” and these are a group of cards so powerful that only one copy of the card is allowed in your deck! Currently, there are 3 “limited” cards, that apply only to the “Unlimited” format of multiplayer mode:
Followers can be characterized by their attack (blue-colored sword icon) and defense (red shield). They are able to deal damage equal to its attack and take damage by lowering their defense. When a follower’s defense drops to 0 or less, it is destroyed. Generally, followers are unable to commence an attack on the turn that they are played.
Spells are cards with a rectangular frame (no attack or defense) that activates a certain effect when played. Unlike followers, spells do not remain on the field and is discarded after use.
Amulets, characterized by their triangular frame, remain on the field after they are played, but do not possess attack or defense. Some amulets retain their effects while it remains on the field, while others activate its effect when it is destroyed.
In Shadowverse, each player starts off with 20 defense (life). Reducing your opponent’s defense to 0 is one of the win conditions in this game. Alternatively, a player will lose if they “can no longer draw more cards from their deck”.
At the start of each match, one of the players is randomly chosen to go first. Both players are dealt 3 cards and each has one chance to change cards they do not want. The players can select any number of the three cards they’d like to redraw, return them to the deck, and draw the same amount of cards as they put back into the deck. The new cards are drawn before the original cards are put back (so you will not get the exact same card back, although you may draw copies of that card!). The original cards are then randomly reshuffled into the deck.
At the beginning of each turn, the turn player will gain one play point (PP) and draw one card from the deck. PP is displayed on the right in the image above (under the ‘End Turn’ button) and these play points are used to play cards. The maximum PP is 10.
On the very first turn, the player going second will draw two cards, instead of one. For the remainder of the match, the players each take their turns playing cards, attacking with followers, and so forth.
Each card has a cost displayed on the upper left, which is the amount of play points (PP) you have to pay to play the card. As long as the cost can be paid, you can play any number of cards per turn.
A unique feature of Shadowverse is the “evolution” system. A follower on the field can evolve by spending one evolution point (EP). By evolving, followers can gain attack/defense or activate new effects. Also, evolved followers can attack opposing followers, even if it was played that turn. Generally, followers can evolve only once.
The player that went first in the match gets two EPs on their 5th turn. The player that went second in the match gets three EPs on their 4th turn. You can only “evolve” once per turn.
Generally, followers can attack once per turn, either towards the opposing player or their followers. When attacking the opposing leader, your follower will deal damage to the opposing leader equal to its attack power. When attacking the opposing follower, both followers inflict damage to each other.
Both players have a limit to the number of cards that can be played on the field. Each player can only have up to five followers or amulets (in any combination) at a time. For example, in the image above, only one more follower or amulet can be played on the field. Generally, spell cards can be played even if five followers/amulets are on the field.
The maximum hand size is 9 cards. If any more cards are added to the hand, it will be discarded instead.