Welcome Shadowverse players! We hope you have now begun your journey through the world of Shadowverse and have read through our Beginner’s Guide 1. In this guide, we will provide a basic introduction of the 8 classes available in Shadowverse, the pros and cons of each class, and the recommended classes for beginners.
The Forestcraft class specializes in using the Fairy card, a 1-cost, 1-attack and 1-defense follower that can be produced by many cards in the class. Although these fairies may not seem like much of a threat given their stats, it is extremely useful in combos and increasing hand size! Many Forestcraft cards gain effects when they are returned to hand from the field and/or after a certain number of cards have been played in a single turn. This class is strongly recommended for those who like a technical playstyle!
- Explosive combos
- Hosts a wide range of deck archetypes (Aggro, control, etc.)
- Huge hand size, giving you many play options!
- Executing combos require technique and experience
- Many cards have lower stats
The Swordcraft class is characterized by their Officer and Commander followers. These two followers often compliment each other and most decks are built focused on this synergy. Swordcraft is known for its aggressive and fast playstyle, with many of its cards having the Storm or Ambush abilities! Swordcraft does not fall behind on the defensive aspect either, with many powerful Ward monsters to choose from. Due to its combat-heavy playstyle, this is a great class to pick up as a beginner!
- Mainly follower-based; relatively easy to use!
- Offensive skills that allow you to end games quickly
- Most basic forms of decks are cheap to build
- Relatively less powerful spells and amulets
- May sometimes run out of resources against control decks
The Runecraft class is characterized by a relatively higher abundance of spell cards. Many of these cards come with a Spellboost ability that activates every time you play a spell! Some of these benefits include reduction in cards costs and increase in damage of the spell card. Runecraft also has a unique mechanic called Earth Essence, which utilizes specialized amulets to unleash devastating effects! Runecraft is strongly recommended to players who wants to specialize in combos using spells and amulets!
- Offers a unique playstyle centralized on spells
- It’s like solving a puzzle: rewards players for optimal plays
- Certain archetypes can be weak to aggressive decks
- Requires lots of patience, thinking, and practice!
The Dragoncraft class is characterized by cards that increase your play points (PP), allowing you to access higher cost cards earlier than your opponents! By successfully boosting your PP several times, you’ll be able to play powerful cards your opponent can’t deal with! As you might expect, many Dragoncraft cards are high-cost and have powerful effects. Team up with big dragons and destructive spells to dominate the field!
- Potential to play high-cost cards earlier than your opponent
- Perfect class to utilize high-cost Neutral cards
- Many low-cost burn spells to neutralize early-game rushes
- Most variants of decks reliant on successful PP boost
- Can sometimes get rushed down by aggressive decks
The Shadowcraft class is characterized by the Necromancy mechanic, which utilizes the cards in your graveyard. Therefore, this class is focused on sending cards to the grave to unleash the maximum potential of Necromancy effects. Shadowcraft also has a large abundance of cards with the Last Words effect, which activate when the card is destroyed. In addition, Shadowcraft also has access to effects such as Burial Rite and Reanimate. Burial Rite effects activate by discarding followers from your hand. This effect is very handy in meeting Necromancy requirements, as well as set up for Reanimate effects! Reanimate is a mechanic that allows you to revive followers from the graveyard. Shadowcraft is perfect for players who wants access to many gimmicks and utilize the graveyard!
- Large selection of deck archetypes
- Easy to maintain card advantage with Last Words effects
- Able to revive cards from the grave!
- Can be weak to banish effects
- Managing the plethora of gimmicks requires experience
The Bloodcraft class is characterized by a trait called Vengeance, an ability that activates when your leader’s defense (life points) is ten or less! To balance out the high-risk nature of this trait, the effects activating off of Vengeance are extremely powerful. Bloodcraft is full of cards that inflict damage to self to activate powerful effects and heal damage. Understanding the balance of risk-and-reward requires some experience and courage, but it’s totally worth it!
Bloodcraft decks can range from fast-paced aggro decks to control decks focused on out-resourcing your opponent. The aggro versions are recommended for beginners because it is relatively cheap to make and can end games really fast!
- Rewards in-depth game knowledge and decision making
- Certain variants of decks are friendly for beginners
- Thrilling playstyle
- Maintaining Vengeance state (while staying alive) requires experience and knowledge
- Opponents have some control over your Vengeance state
The Havencraft class is characterized by their access to many different type of amulets. Many of these amulets have a Countdown mechanic, which activate powerful Last Words effects when its count hits 0! To access these powerful effects faster, Havencraft supplies many cards that can reduce the count of these amulets! These amulets are very diverse and it can summon many followers, destroy opponent followers, or draw you many cards! Havencraft is also abundant in cards with banish effects, which removes the target from the game. This a powerful tool to combat Last Words effects!
Havencraft decks can vary from decks that focus on board control until late game, or decks with many follower-producing amulets to quickly rush down the opponent.
- Ample cards that destroy enemy followers
- Amulets are generally difficult to remove
- Many followers have high defense
- Amulet effects are generally slow-acting
- Can sometimes be run-over by aggressive, follower-based decks
The Portalcraft class is characterized by two main archetypes: Artifacts and Puppets. This class is the newest of the 8 classes (released January 2018) and despite its smaller cardpool, it is a powerful class! Whether it’s Artifacts or Puppets, they are able to quickly takeover the field with their low-costs and Rush effects. Portalcraft also has a trait called Resonance, which are abilities that activate when the player has an even number of cards remaining in the deck. Managing the number of cards in your deck will be difficult at first, but the rewards from Resonance effects are huge!
- One of the best in its ability to control the field!
- Artifacts have powerful effects relative to their costs
- Smaller cardpool
- Activation/Deactivation of Resonance is difficult