Rahab

Unevolved

Ward.
At the end of your turn, gain +1/+0 for each of your remaining play point orbs.
A defender that dwells in the clear sea. It allies itself only with the pure of heart and crushes the souls of the impure.
Rahab Evo

Evolved

Ward.
At the end of your turn, gain +1/+0 for each of your remaining play point orbs.
A guardian that dwells in the ever-changing waters. Its power grows as great as its commander wishes, and it wields its power with abandon.

Card Stats

Class Trait Rarity Expansion
Dragoncraft -- Gold Tempest of the Gods

Card Liquefy Info

Create Cost Liquefy Cost Animated Liquefy Cost
800 250 600