Necromancy (1): Gain +1/+1.
No one can predict what will happen on the battlefield. Experienced soldiers die all the time... But sometimes they keep on going. Walking skeletons, desperate to fight...
Departed souls are tough... There's no point in fighting them. The only option is to turn and run. But who could forgive a comrade who runs away? The dead must be cut down, and it's a comrade's responsibility to do so.
Card Liquefy Info
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