Bloodcraft Cards

Name Rating Arena
Ambling WraithBloodcraft
Unevolved
Fanfare: Deal 1 damage to both leaders.
8.5 5.5
Cursebrand VampireBloodcraft
Unevolved
Fanfare: Gain +1/+1 if Vengeance is active for you.
7.5 5.0
Bloodfed FlowerbedBloodcraft
Unevolved
Countdown (4)
At the end of your turn, deal 1 damage to both leaders.
8.0 4.0
NightmareBloodcraft
Unevolved
Fanfare: Gain +2/+0 if Vengeance is active for you.
8.5 8.0
Sweetfang VampireBloodcraft
Unevolved
Drain.
Evolved
Drain.
8.0 7.5
LilithBloodcraft
Unevolved
Whenever this follower attacks, deal 1 damage to both leaders.
Evolved
Whenever this follower attacks, deal 1 damage to both leaders.
6.5 7.0
Venomous CobraBloodcraft
Unevolved
Fanfare: Gain Bane if Vengeance is active for you.
6.0 -
Rain DevilBloodcraft
Unevolved
Fanfare: Draw a card if Vengeance is active for you.
7.0 7.5
Blood WolfBloodcraft
Unevolved
Storm.
Fanfare: Deal 2 damage to your leader.
Evolved
Storm.
9.0 8.0
MormoBloodcraft
Unevolved
Fanfare: Summon two Forest Bats if Vengeance is active for you.
6.0 7.0
Dark SummonerBloodcraft
Evolved
Evolve: Deal 3 damage to your leader.
8.5 8.0
Blood PactBloodcraft
Unevolved
Deal 2 damage to your leader.
Draw 2 cards.
9.0 7.5
Razory ClawBloodcraft
Unevolved
Deal 2 damage to your leader and 3 damage to an enemy.
9.5 8.5
Limil's WayBloodcraft
Unevolved
Give Drain to an allied follower.
6.0 4.0
Summon BloodkinBloodcraft
Unevolved
Summon two Forest Bats.
8.5 8.0
Crazed ExecutionerBloodcraft
Unevolved
Fanfare: Deal 2 damage to your leader.
8.0 8.5
Metal GargoyleBloodcraft
Unevolved
Fanfare: Gain +1/+0 and Ward if Vengeance is active for you.
7.0 7.5
Killer DevilBloodcraft
Unevolved
Fanfare: Summon a Forest Bat.
7.0 7.5
Demonhand AssassinBloodcraft
Unevolved
Fanfare: Gain Drain if Vengeance is active for you.
8.0 7.0
Demonic SniperBloodcraft 5.0 7.0
SuccubusBloodcraft
Unevolved
At the end of your turn, deal 2 damage to the enemy leader if their defense is higher than yours.
Evolved
At the end of your turn, deal 2 damage to the enemy leader if their defense is higher than yours.
8.5 8.0
Devil of VengeanceBloodcraft
Unevolved
Can only attack if Vengeance is active for you.
Evolved
Can only attack if Vengeance is active for you.
7.5 4.0
Midnight VampireBloodcraft
Unevolved
Fanfare: Give +1/+0 to your Forest Bats.
8.0 7.5
Vampire LykosBloodcraft
Evolved
Evolve: Deal 3 damage to both leaders.
8.0 7.5
Masked ButcherBloodcraft
Unevolved
A slash of my claws, and a life is claimed. And then another... So long as the Vampire Lord wills it, the masked assassin shall continue to hunt...
7.0 7.0
Demon Commander LauraBloodcraft
Unevolved
Fanfare: Give an allied follower Storm if Vengeance is active for you.
7.5 7.0
Blood RageBloodcraft
Unevolved
Deal 3 damage to an enemy follower.
Deal 6 damage instead if Vengeance is active for you.
7.5 8.0
Dire BondBloodcraft
Unevolved
Countdown (3)
Fanfare: Deal 6 damage to your leader.
At the start of your turn, restore 2 defense to your leader and draw a card.
9.5 8.5
Dark GeneralBloodcraft
Unevolved
Fanfare: Gain Storm if Vengeance is active for you.
8.5 7.5
Wardrobe RaiderBloodcraft
Evolved
Evolve: Deal 2 damage to an enemy follower. Then restore 2 defense to your leader.
9.0 9.5
Raging GiantBloodcraft
Unevolved
Fanfare: Gain +2/+0 if Vengeance is active for you.
6.0 7.5
Barbaric DemonBloodcraft
Unevolved
Whenever this follower attacks, deal 2 damage to your leader.
Evolved
Whenever this follower attacks, deal 2 damage to your leader.
6.0 8.5
GeryonBloodcraft
Unevolved
Fanfare: Destroy an enemy amulet if Vengeance is active for you.
4.0 6.0
Righteous DevilBloodcraft
Unevolved
Fanfare: Gain Bane and Drain if Vengeance is active for you.
9.5 9.5
Soul DealerBloodcraft
Unevolved
Ward.
Fanfare: Deal X damage to your leader. X equals half your leader's defense, rounded down.
Evolved
Ward.
8.5 8.5
Crimson PurgeBloodcraft
Unevolved
Deal 2 damage to your leader.
Destroy an enemy follower.
8.0 8.5
Night HordeBloodcraft
Unevolved
Summon two Forest Bats.
Deal X damage to an enemy follower. X equals the number of Forest Bats you have in play.
9.0 9.0
Gluttonous GorgerBloodcraft
Unevolved
Fanfare: Gain Drain if Vengeance is active for you.
7.0 7.0
Vampire BardBloodcraft
Unevolved
Fanfare and Last Words: Summon a Forest Bat.
Evolved
Last Words: Summon a Forest Bat.
6.0 7.0
ErinyesBloodcraft
Unevolved
At the end of your turn, deal 2 damage to the enemy leader and a random enemy follower if the leader's defense is higher than yours.
Evolved
At the end of your turn, deal 2 damage to the enemy leader and a random enemy follower if the leader's defense is higher than yours.
9.5 9.5
Beast DominatorBloodcraft
Unevolved
At the start of your turn, deal 2 damage to your leader if Vengeance is not active for you. Then give -2/-0 to this follower.
Evolved
At the start of your turn, deal 2 damage to your leader if Vengeance is not active for you. Then give -2/-0 to this follower.
8.0 8.5
Savage HuntBloodcraft
Unevolved
Destroy an enemy follower.
Draw a card if Vengeance is active for you.
8.0 8.5
Diabolic DrainBloodcraft
Unevolved
Deal 4 damage to an enemy follower. Then restore 2 defense to your leader.
If Vengeance is active for you, this card costs 4 less.
9.0 9.0
Imp LancerBloodcraft
Unevolved
Storm.
Evolved
Storm.
8.0 9.0
Rampaging GiantBloodcraft
Unevolved
Fanfare: Gain +1/+0 and Ward if Vengeance is active for you.
6.5 8.5
MedusaBloodcraft
Unevolved
When attacking an enemy follower, destroy the enemy follower before it can deal any damage in return.
Evolved
When attacking an enemy follower, destroy the enemy follower before it can deal any damage in return.
8.0 9.0
Queen VampireBloodcraft
Unevolved
Fanfare: Summon two Forest Bats and give your Forest Bats Ward.
9.5 10
Demonic StormBloodcraft
Unevolved
Deal 3 damage to all allies and enemies.
9.0 9.0
Abyss BeastBloodcraft
Unevolved
Fanfare: Deal 5 damage to an enemy follower if Vengeance is active for you.
6.0 7.5
AlucardBloodcraft
Unevolved
Storm.
Fanfare: Restore 4 defense to your leader if Vengeance is active for you.
Evolved
Storm.
8.5 9.0
FuriaeBloodcraft
Unevolved
At the end of your turn, deal 1 damage to the enemy leader and draw a card.
Evolved
At the end of your turn, deal 1 damage to the enemy leader and draw a card.
8.0 10
RevelationBloodcraft
Unevolved
Deal 8 damage to all followers.
If Vengeance is active for you, this card costs 4 less.
10 10
Temptress VampireBloodcraft
Unevolved
Fanfare: Deal 5 damage to an enemy. Restore 5 defense to your leader.
9.5 10
Forest BatBloodcraft - -
Precious BloodfangsBloodcraft
Unevolved
Summon X Forest Bats and deal X damage to your leader. X equals the number of enemy followers in play.
8.5 8.0
Demonic HedonistBloodcraft
Unevolved
Fanfare: Gain +1/+0 and Drain if an evolved allied follower is in play.
8.0 8.5
Serpent CharmerBloodcraft
Unevolved
Last Words: Deal 2 damage to your leader.
Evolved
Last Words: Deal 2 damage to your leader.
8.5 8.5
Vania, Vampire PrincessBloodcraft
Unevolved
Whenever an allied Forest Bat comes into play, deal 1 damage to the enemy leader.
Evolved
Evolve: Summon a Forest Bat.
Whenever an allied Forest Bat comes into play, deal 1 damage to the enemy leader.
9.5 -
Vampiric KissBloodcraft
Unevolved
Deal 2 damage to an enemy follower.
Restore 2 defense to your leader.
7.0 8.0
Medusa's GazeBloodcraft
Unevolved
Give an allied follower the same ability as Medusa until the end of the turn.
9.0 7.5
Vampiric FortressBloodcraft
Unevolved
At the end of your turn, summon a Forest Bat if an allied Forest Bat is in play. If there were four cards in your area when the turn ended, destroy this amulet and deal X damage to the enemy leader. X equals the number of allied Forest Bats in play.
8.0 4.0
Mini Soul DevilBloodcraft
Unevolved
Whenever another follower evolves, deal 1 damage to the enemy leader and restore 1 defense to your leader.
Evolved
Whenever another follower evolves, deal 1 damage to the enemy leader and restore 1 defense to your leader.
8.5 8.0
Labyrinth DevilBloodcraft
Evolved
Evolve: Destroy an enemy follower if Vengeance is active for you.
7.0 8.0
Soul NavigatorBloodcraft
Unevolved
At the end of your turn, deal 1 damage to your leader and summon a Forest Bat.
Evolved
At the end of your turn, deal 1 damage to your leader and summon a Forest Bat.
8.0 8.5
Bloody MaryBloodcraft
Unevolved
During your turn, deal any damage dealt to your leader to the enemy leader instead.
Evolved
During your turn, deal any damage dealt to your leader to the enemy leader instead.
10 8.5
Demonic ThrallBloodcraft
Unevolved
Fanfare: Gain +2/+2 if Vengeance is active for you.
7.0 7.5
Frenzied JuggernautBloodcraft
Unevolved
Fanfare: Deal 4 damage to your leader if Vengeance is not active for you.
7.0 7.5
AzazelBloodcraft
Unevolved
Fanfare: Change both leaders' defense to 10, either by restoring defense or by dealing damage.
7.5 7.5
MastemaBloodcraft
Unevolved
Bane.
Can only attack the enemy leader and followers with Ward.
Evolved
Bane.
Can only attack the enemy leader and followers with Ward.
- -
Flood BehemothBloodcraft
Unevolved
Clash: Deal 1 damage to all enemy followers.
Evolved
Clash: Deal 1 damage to all enemy followers.
- -
Veight, Vampire NobleBloodcraft
Unevolved
Ward.
Clash: Summon a Forest Bat
Evolved
Ward.
Clash: Summon a Forest Bat
- -
Yurius, Levin DukeBloodcraft
Unevolved
Whenever an enemy follower comes into play, deal 1 damage to enemy leader.
Evolved
Whenever an enemy follower comes into play, deal 1 damage to enemy leader.
- -
Sadistic NightBloodcraft
Unevolved
Deal 2 damage to your leader. Deal 6 damage to an enemy follower.
Enhance (7): Then summon a Beast Dominator
- -
Executioner’s AxeBloodcraft
Unevolved
Give an allied follower Rush.
Enhance (4): Then give it +2/+2.
- -
Moriana the BejeweledBloodcraft
Unevolved
Fanfare: Recover 1 evolution point if Vengeance is active for you.
- -
Alpha WolfmanBloodcraft
Unevolved
Bane.
Fanfare: Summon an Alpha Wolfman if Vengeance is active for you.
Evolved
Bane.
- -
Bloodhungry MatriarchBloodcraft
Unevolved
Fanfare: Deal 2 damage to all enemy followers.
Whenever an enemy follower is destroyed, deal 1 damage to the enemy leader.
Evolved
Whenever an enemy follower is destroyed, deal 1 damage to the enemy leader.
- -
Squall LancerBloodcraft
Unevolved
Fanfare: Deal 2 damage to an enemy follower if Vengeance is active for you.
Evolved
Evolve: Deal 2 damage to an enemy follower.
- -
Ice Blade WarfiendBloodcraft
Unevolved
Rush.
Whenever this follower attacks and destroys an enemy follower, if this follower is not destroyed, draw a card.
Evolved
Rush.
Whenever this follower attacks and destroys an enemy follower, if this follower is not destroyed, draw a card.
- -
Hungering HordeBloodcraft
Unevolved
Choose an enemy follower. Deal 3 damage to it and all enemy followers of the same name.
- -
Brazen DemonessBloodcraft
Unevolved
At the end of your turn, gain +2/+0 and deal 2 damage to your leader.
Evolved
At the end of your turn, gain +2/+0 and deal 2 damage to your leader.
- -
Spiderweb ImpBloodcraft
Unevolved
Ward.
Fanfare: Deal 2 damage to your leader if Vengeance is not active for you.
Evolved
Ward.
- -
BaphometBloodcraft
Unevolved
Fanfare: Put a random Bloodcraft follower with at least 5 attack from your deck into your hand.
Enhance (5): Then subtract 3 from its cost.
- -
Stolen LifeBloodcraft
Unevolved
Deal 3 damage to an enemy follower. Then give +3/+3 to a random allied follower.
- -
BelphegorBloodcraft
Unevolved
Fanfare: Draw 2 cards. Deal damage to your leader until their defense drops to 10 if Vengeance is not active for you.
- -
FrogbatBloodcraft
Unevolved
At the end of your turn, gain +1/+0.
Evolved
At the end of your turn, gain +1/+0.
- -
VladBloodcraft
Evolved
At the end of your turn, deal 1 damage to all other followers.
- -
Soul DominatorBloodcraft
Unevolved
Storm.
Whenever another follower is destroyed, gain +1/+0.
Evolved
Storm.
Whenever another follower is destroyed, gain +1/+0.
- -
Galretto, Devil of LoveBloodcraft
Unevolved
If this follower can be targeted by enemy spells and effects, then your other allied followers can't be targeted.
Evolved
If this follower can be targeted by enemy spells and effects, then your other allied followers can't be targeted.
- -
Blood MoonBloodcraft
Unevolved
Countdown (4)
Vengeance is active for you even when your leader's defense is more than 10.
- -
Maelstrom SerpentBloodcraft
Unevolved
Fanfare: Summon a Maelstrom Serpent. Repeat until your area is full if Vengeance is active for you.
- -
Assault WerewolfBloodcraft
Unevolved
Clash: Gain Bane until the end of the turn if the enemy follower has Ward.
Evolved
Clash: Gain Bane until the end of the turn if the enemy follower has Ward.
- -
Dark AirjammerBloodcraft
Unevolved
Fanfare: Put a random follower that costs 2 play points or less from your deck into play. Repeat once if Vengeance is active for you.
- -
Mask of the Black DeathBloodcraft
Unevolved
Countdown (5)
Whenever your leader takes damage, reduce the damage to 0 and subtract the same amount from this amulet's Countdown instead. (If there is more than 1 allied Mask of the Black Death in play, subtract this amount from the Countdown of each.)
- -