Neutral Cards

Follower
Name Rating Arena
GoblinNeutral 7.0 5.0
FighterNeutral 5.0 7.5
MinotaurNeutral
Unevolved
Ward.
Evolved
Ward.
5.5 7.0
Bellringer AngelNeutral
Unevolved
Ward.
Last Words: Draw a card.
Evolved
Ward.
Last Words: Draw a card.
8.5 5.5
Mercenary DrifterNeutral 4.0 6.5
Harnessed FlameNeutral
Unevolved
Whenever this follower attacks, deal 2 damage to the enemy leader.
At the start of your turn, this follower combines with an allied Harnessed Glass to become Flame and Glass.
Evolved
Whenever this follower attacks, deal 2 damage to the enemy leader.
At the start of your turn, this follower combines with an allied Harnessed Glass to become Flame and Glass.
5.5 3.0
Harnessed GlassNeutral
Unevolved
Whenever this follower attacks, deal 1 damage to all enemy followers.
At the start of your turn, this follower combines with an allied Harnessed Flame to become Flame and Glass.
Evolved
Whenever this follower attacks, deal 1 damage to all enemy followers.
At the start of your turn, this follower combines with an allied Harnessed Flame to become Flame and Glass.
7.0 6.5
Shield AngelNeutral
Unevolved
Ward.
Evolved
Ward.
7.0 5.0
Healing AngelNeutral
Unevolved
Fanfare: Restore 2 defense to your leader.
8.5 7.5
LizardmanNeutral
Unevolved
Ward.
Evolved
Ward.
Evolve: Summon a Lizardman.
6.5 7.0
GoliathNeutral 4.0 7.5
Desert RiderNeutral 4.0 7.0
UrdNeutral
Unevolved
Fanfare: Destroy a follower, and then return it to play.
9.0 7.0
Angelic Sword MaidenNeutral
Unevolved
Ward.
Evolved
Ward.
5.5 8.5
Goblinmount DemonNeutral
Unevolved
Ward.
Fanfare: Deal 3 damage to all other allied followers.
Evolved
Ward.
9.5 9.5
Wind GodNeutral
Unevolved
Fanfare: Give +1/+0 to all allied followers.
At the start of your turn, all allied followers gain +1/+0.
Evolved
At the start of your turn, all allied followers gain +1/+0.
8.5 8.0
Angel CrusherNeutral
Unevolved
Fanfare: Discard your hand, and gain +1/+1 for each discarded card.
5.0 7.0
AthenaNeutral
Unevolved
Fanfare: None of your other followers can be damaged this turn.
7.0 8.0
GabrielNeutral
Unevolved
Fanfare: Give +4/+3 to an allied follower.
9.5 9.5
GilgameshNeutral
Unevolved
Storm.
Evolved
Storm.
8.0 8.0
LuciferNeutral
Unevolved
At the end of your turn, restore 4 defense to your leader.
Evolved
At the end of your turn, deal 4 damage to the enemy leader.
9.5 9.0
Prince of DarknessNeutral
Unevolved
Fanfare: Replace your deck with an Apocalypse Deck.
9.0 8.0
Servant of DarknessNeutral 10 -
Silent RiderNeutral
Unevolved
Storm.
Evolved
Storm.
10 -
Unicorn Dancer UnicaNeutral
Unevolved
At the start of your turn, restore 2 defense to your leader.
Evolved
At the start of your turn, restore 2 defense to your leader.
9.0 8.5
Demonic SimulacrumNeutral
Unevolved
Ward.
Fanfare: Gain +4/+2 if at least two evolved allied followers are in play.
Evolved
Ward.
5.0 2.0
Humpty DumptyNeutral
Evolved
Evolve: Deal 3 damage to all followers.
8.5 7.0
Raging EttinNeutral
Unevolved
Ward.
Evolved
Ward.
5.5 7.5
Imperial MammothNeutral 6.0 8.0
Archangel ReinaNeutral
Evolved
Evolve: Evolve all allied followers.
Evolve abilities will not activate for those followers.
6.0 5.5
OdinNeutral
Unevolved
Fanfare: Banish an enemy follower or amulet.
8.5 8.5
Dark Angel OliviaNeutral
Unevolved
Fanfare: Increase your evolution points to 3.
9.0 8.5
BahamutNeutral
Unevolved
Fanfare: Destroy all other followers and amulets. Can't attack the enemy leader if 2 or more enemy followers are in play.
Evolved
Can't attack the enemy leader if 2 or more enemy followers are in play.
- -
Goblin MageNeutral
Unevolved
Fanfare: Put a random 2-play point follower from your deck into your hand.
- -
SahaquielNeutral
Unevolved
Fanfare: Put a Neutral follower from your hand into play. Give it Rush, and return it to your hand at the end of your turn.
- -
HamsaNeutral
Unevolved
Fanfare: Make + 1 / + 0 the same as the maximum attack power of the enemy follower.
- -
Gourmet Emperor KhaizaNeutral
Unevolved
Fanfare: Put an Ultimate Carrot into your hand.
- -
Ultimate CarrotNeutral
Unevolved
Last Words: Put an Ultimate Carrot into your hand.
Evolved
Last Words: Put an Ultimate Carrot into your hand.
- -
Goblinbreaker TeenaNeutral
Evolved
Evolve: Deal 2 damage to an enemy follower. Deal 5 damage instead if it's a Neutral follower.
- -
Fortunehunter FeenaNeutral
Evolved
Evolve: Put a Goblin Mage into your hand and change its cost to 0.
- -
Lyrial, Celestial ArcherNeutral
Evolved
Evolve: Deal 1 damage to an enemy.
- -
UrielNeutral
Unevolved
Fanfare: Put a random amulet from your deck into your hand.
- -
SektorNeutral
Unevolved
Fanfare: Gain +2/+2 if an allied Neutral follower that costs at least 5 play points is in play.
- -
Lucius, Goblin SlayerNeutral
Unevolved
Fanfare: Deal 1 damage to all other followers that cost 2 or more play points. Deal 2 damage to 1-play point followers instead.
- -
Angel of the WordNeutral
Unevolved
Fanfare: Deal 1 damage to an enemy.
- -
Spell
Name Rating Arena
Angelic SnipeNeutral
Unevolved
Deal 1 damage to an enemy.

8.0 5.0
Keen EnchantmentNeutral
Unevolved
Give +2/+0 to an allied follower.

7.5 6.0
Trail of LightNeutral
Unevolved
Draw a card.

If this card is discarded, draw a card.
8.0 2.0
Altered FateNeutral
Unevolved
Discard your hand. Draw a card for each card you discarded.

9.5 2.0
Cloud ChorusNeutral
Unevolved
Give +0/+3 to an allied follower.
4.0 4.5
Angelic BarrageNeutral
Unevolved
Deal 1 damage to all enemies.

8.0 7.5
Demonic StrikeNeutral
Unevolved
Deal 3 damage to an enemy.
8.5 7.5
ExecutionNeutral
Unevolved
Destroy an enemy follower or amulet.

8.5 8.5
Dis's DamnationNeutral
Unevolved
Deal 7 damage to an enemy. Restore 7 defense to your leader.
10 -
Astaroth's ReckoningNeutral
Unevolved
Deal damage to the enemy leader until their defense drops to 1.
10 -
Surefire BulletNeutral
Unevolved
Deal 3 damage to an enemy follower. Deal 5 damage instead if it's evolved.
8.0 8.0
Dance of DeathNeutral
Unevolved
Destroy an enemy follower.
Deal 2 damage to the enemy leader.
9.0 9.5
Spellbook DecryptionNeutral
Unevolved
Draw 3 cards.
5.0 5.5
Call of CocytusNeutral
Unevolved
Destroy an enemy follower.
Enhance (8): Put a Servant of Darkness into your hand.
- -
Amulet
Name Rating Arena
Well of DestinyNeutral
Unevolved
At the start of your turn, give +1/+1 to a random allied follower.

6.5 4.0
Path to PurgatoryNeutral
Unevolved
At the end of your turn, deal 6 damage to all enemies if you have at least 30 shadows.
9.5 1.0
Valkyrie’s SpearNeutral
Unevolved
Whenever an allied Neutral follower comes into play, give it +1/+0.
- -