Neutral Cards

Name
GoblinNeutral
Angelic SnipeNeutral
Unevolved
Deal 1 damage to an enemy.

FighterNeutral
MinotaurNeutral
Unevolved
Ward.
Evolved
Ward.
Bellringer AngelNeutral
Unevolved
Ward.
Last Words: Draw a card.
Evolved
Ward.
Last Words: Draw a card.
Keen EnchantmentNeutral
Unevolved
Give +2/+0 to an allied follower.

Trail of LightNeutral
Unevolved
Draw a card.

If this card is discarded, draw a card.
Altered FateNeutral
Unevolved
Discard your hand. Draw a card for each card you discarded.

Well of DestinyNeutral
Unevolved
At the start of your turn, give +1/+1 to a random allied follower.

Mercenary DrifterNeutral
Harnessed FlameNeutral
Unevolved
Whenever this follower attacks, deal 2 damage to the enemy leader.
At the start of your turn, this follower combines with an allied Harnessed Glass to become Flame and Glass.
Evolved
Whenever this follower attacks, deal 2 damage to the enemy leader.
At the start of your turn, this follower combines with an allied Harnessed Glass to become Flame and Glass.
Harnessed GlassNeutral
Unevolved
Whenever this follower attacks, deal 1 damage to all enemy followers.
At the start of your turn, this follower combines with an allied Harnessed Flame to become Flame and Glass.
Evolved
Whenever this follower attacks, deal 1 damage to all enemy followers.
At the start of your turn, this follower combines with an allied Harnessed Flame to become Flame and Glass.
Shield AngelNeutral
Unevolved
Ward.
Evolved
Ward.
Healing AngelNeutral
Unevolved
Fanfare: Restore 2 defense to your leader.
LizardmanNeutral
Unevolved
Ward.
Evolved
Ward.
Evolve: Summon a Lizardman.
Cloud ChorusNeutral
Unevolved
Give +0/+3 to an allied follower.
Angelic BarrageNeutral
Unevolved
Deal 1 damage to all enemies.

GoliathNeutral
Desert RiderNeutral
UrdNeutral
Unevolved
Fanfare: Destroy a follower, and then return it to play.
Demonic StrikeNeutral
Unevolved
Deal 3 damage to an enemy.
Path to PurgatoryNeutral
Unevolved
At the end of your turn, deal 6 damage to all enemies if you have at least 30 shadows.
Angelic Sword MaidenNeutral
Unevolved
Ward.
Evolved
Ward.
Goblinmount DemonNeutral
Unevolved
Ward.
Fanfare: Deal 3 damage to all other allied followers.
Evolved
Ward.
Wind GodNeutral
Unevolved
Fanfare: Give +1/+0 to all allied followers.
At the start of your turn, all allied followers gain +1/+0.
Evolved
At the start of your turn, all allied followers gain +1/+0.
ExecutionNeutral
Unevolved
Destroy an enemy follower or amulet.

Angel CrusherNeutral
Unevolved
Fanfare: Discard your hand, and gain +1/+1 for each discarded card.
AthenaNeutral
Unevolved
Fanfare: None of your other followers can be damaged this turn.
GabrielNeutral
Unevolved
Fanfare: Give +4/+3 to an allied follower.
GilgameshNeutral
Unevolved
Storm.
Evolved
Storm.
LuciferNeutral
Unevolved
At the end of your turn, restore 4 defense to your leader.
Evolved
At the end of your turn, deal 4 damage to the enemy leader.
Prince of DarknessNeutral
Unevolved
Fanfare: Replace your deck with an Apocalypse Deck.
Servant of DarknessNeutral
Silent RiderNeutral
Unevolved
Storm.
Evolved
Storm.
Dis's DamnationNeutral
Unevolved
Deal 7 damage to an enemy. Restore 7 defense to your leader.
Astaroth's ReckoningNeutral
Unevolved
Deal damage to the enemy leader until their defense drops to 1.
Unicorn Dancer UnicaNeutral
Unevolved
At the start of your turn, restore 2 defense to your leader.
Evolved
At the start of your turn, restore 2 defense to your leader.
Demonic SimulacrumNeutral
Unevolved
Ward.
Fanfare: Gain +4/+2 if at least two evolved allied followers are in play.
Evolved
Ward.
Surefire BulletNeutral
Unevolved
Deal 3 damage to an enemy follower. Deal 5 damage instead if it's evolved.
Humpty DumptyNeutral
Evolved
Evolve: Deal 3 damage to all followers.
Dance of DeathNeutral
Unevolved
Destroy an enemy follower.
Deal 2 damage to the enemy leader.
Raging EttinNeutral
Unevolved
Ward.
Evolved
Ward.
Spellbook DecryptionNeutral
Unevolved
Draw 3 cards.
Imperial MammothNeutral
Archangel ReinaNeutral
Evolved
Evolve: Evolve all allied followers.
Evolve abilities will not activate for those followers.
OdinNeutral
Unevolved
Fanfare: Banish an enemy follower or amulet.
Dark Angel OliviaNeutral
Unevolved
Fanfare: Increase your evolution points to 3.
Call of CocytusNeutral
Unevolved
Destroy an enemy follower.
Enhance (8): Put a Servant of Darkness into your hand.
BahamutNeutral
Unevolved
Fanfare: Destroy all other followers and amulets. Can't attack the enemy leader if 2 or more enemy followers are in play.
Evolved
Can't attack the enemy leader if 2 or more enemy followers are in play.
Goblin MageNeutral
Unevolved
Fanfare: Put a random follower that costs 2 play points or less from your deck into your hand.
SahaquielNeutral
Unevolved
Fanfare: Put a Neutral follower from your hand into play. Give it Rush, and return it to your hand at the end of your turn.
HamsaNeutral
Unevolved
Fanfare: Make + 1 / + 0 the same as the maximum attack power of the enemy follower.
Gourmet Emperor KhaizaNeutral
Unevolved
Fanfare: Put an Ultimate Carrot into your hand.
Ultimate CarrotNeutral
Unevolved
Last Words: Put an Ultimate Carrot into your hand.
Evolved
Last Words: Put an Ultimate Carrot into your hand.
Goblinbreaker TeenaNeutral
Evolved
Evolve: Deal 2 damage to an enemy follower. Deal 5 damage instead if it's a Neutral follower.
Fortunehunter FeenaNeutral
Evolved
Evolve: Put a Goblin Mage into your hand and change its cost to 0.
Lyrial, Celestial ArcherNeutral
Evolved
Evolve: Deal 1 damage to an enemy.
UrielNeutral
Unevolved
Fanfare: Put a random amulet from your deck into your hand.
SektorNeutral
Unevolved
Fanfare: Gain +2/+2 if an allied Neutral follower that costs at least 5 play points is in play.
Lucius, Goblin SlayerNeutral
Unevolved
Fanfare: Deal 1 damage to all other followers that cost 2 or more play points. Deal 2 damage to 1-play point followers instead.
Valkyrie’s SpearNeutral
Unevolved
Whenever an allied Neutral follower comes into play, give it +1/+0.
Angel of the WordNeutral
Unevolved
Fanfare: Deal 1 damage to an enemy.
ZeusNeutral
Unevolved
Storm.
Bane.
Ward.
Evolved
Storm.
Bane.
Ward.
Goblin PrincessNeutral
Unevolved
Summon 2 Goblins.
Last Words: Put Goblin Kind into your hand.
Evolved
Last Words: Put a Goblin Kind into your hand.
Grimnir, War CycloneNeutral
Unevolved
Ward.
Enhance (10): Deal 1 damage to all enemy followers 4 times.
Evolved
Ward.
Wandering Bard EltaNeutral
Evolved
Evolve: Followers' and amulets' Fanfare, Necromancy, Enhance, and Earth Rite abilities that activate upon being played from hand will not activate. This effect lasts until this follower leaves the area.
Impartial StrixNeutral
Unevolved
Fanfare: Gain +2/+2 if you have at least 20 Neutral cards remaining in your deck.
Axe FighterNeutral
Unevolved
Enhance (6): Gain +3/+3.
Arriet, Soothing HarpistNeutral
Unevolved
Fanfare: Fully restore the defense of an allied follower that has attacked this turn. Give it the ability to attack 1 more time.
IsrafilNeutral
Unevolved
Fanfare: Restore 4 defense to your leader.
Whenever this follower attacks, deal 2 damage to all enemies.
Evolved
Whenever this follower attacks, deal 2 damage to all enemies.
Test of StrengthNeutral
Unevolved
Countdown (2)
Give all followers in play and all followers that come into play Ward.
OwlcatNeutral
Unevolved
Clash: Destroy the enemy follower if its attack is 1.
Evolved
Clash: Destroy the enemy follower if its attack is 1.
Goblin KingNeutral
Unevolved
Ward.
Evolved
Ward.
Wise MermanNeutral
Unevolved
Fanfare: Give +1/+0 to an allied Neutral follower.
Earthshock OgreNeutral
Unevolved
Fanfare: Deal 3 damage to an enemy.
Evolved
Evolve: Deal 3 damage to an enemy.
Frozen MammothNeutral
Unevolved
When you play a follower that costs at least 7 play points, destroy this amulet.
Last Words: Summon an Imperial Mammoth.
Flame and GlassNeutral
Unevolved
Storm.
Whenever this follower attacks, first deal 7 damage to all enemies.
Evolved
Storm.
Whenever this follower attacks, first deal 7 damage to all enemies.
Alice, Wonderland ExplorerNeutral
Unevolved
Fanfare: Give +1/+1 to all other allied Neutral followers in your hand and in play.
Heart GuardianNeutral
Unevolved
Ward.
Evolved
Ward.
Club SoldierNeutral
Unevolved
Storm.
Evolved
Storm.
Spade RaiderNeutral
Unevolved
Bane.
Evolved
Bane.
Ephemera, Angelic SlackerNeutral
Unevolved
Ambush.
Whenever another allied follower attacks, give that follower +1/+0 until the end of the turn.
Evolved
Ambush.
Whenever another allied follower attacks, give that follower +1/+0 until the end of the turn.
Into the Looking GlassNeutral
Unevolved
Draw a card.
Change all cards in your hand and in play that cost 7 play points or less into Neutral cards.
Angelic KnightNeutral
Unevolved
Ward.
Fanfare: Give +1/+0 to an allied follower.
Evolved
Ward.
EggsplosionNeutral
Unevolved
Deal 3 damage to all followers.
Queen of the Dread SeaNeutral
Unevolved
Fanfare: Change the cost of a Neutral card (excluding Queen of the Dread Sea) and a non-Neutral card in your hand to 0. Then discard all other cards in your hand.
RapunzelNeutral
Unevolved
Can't attack when played or at the start of your turn.
Whenever another allied follower has attacked this turn, this follower can attack until the end of the turn.
Evolved
Can't attack when played or at the start of your turn.
Whenever another allied follower has attacked this turn, this follower can attack until the end of the turn.
Tin SoldierNeutral
Evolved
Evolve: Deal 3 damage to an enemy.
Goblin LeaderNeutral
Unevolved
Summon a Goblin at the end of your turn.
Evolved
Summon a Goblin at the end of your turn.
Gruff Mountaineer CaptainNeutral
Unevolved
Rush.
Whenever this follower attacks an enemy follower with at least 5 attack, this follower can't be damaged until the end of the turn.
Evolved
Rush.
Whenever this follower attacks an enemy follower with at least 5 attack, this follower can't be damaged until the end of the turn.
HectorNeutral
Unevolved
Ward.
Fanfare: Deal 3 damage to an enemy if you have at least 3 Neutral cards in your hand.
Evolved
Ward.
Actress FeriaNeutral
Evolved
Evolve: Give +1/+1 to all other allied Neutral followers.
Snow, Whitecat SageNeutral
Unevolved
Fanfare: Draw a card. Give +1/+1 to another allied follower.
Lion ChampionNeutral
Unevolved
Ward.
Whenever this follower is attacked, gain +1/+1.
Evolved
Ward.
Whenever this follower is attacked, gain +1/+1.