Aegis Havencraft

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Aegis Havencraft
Deck Archetypes:
Archetypes Rating
Storm Havencraft
Updated for SFL
Aegis Havencraft
Updated for SFL
Elana Havencraft
Updated for SFL
Seraph Havencraft
Updated for SFL
Guardian Havencraft
Updated for SFL
Neutral / Alice Havencraft
Updated for SFL
Avatar Haven New
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[ManaSurge] Aegis Havencraft
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Updated
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[ManaSurge - Red] Aegis Havencraft
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Updated
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User Created Decks
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Will Aether make Aegis GREAT again?
Deck by nam.sperm
Updated
10-02
Posted 09-29
1,635 30,000
Deck Overview:

Ever want to make a nearly unbreakable wall that your opponent cannot break through? This is the deck for you! Aegis Haven uses the combination of Heavenly Aegis and Test of Strength to completely block out any attempts at attacking you directly.

Deck Staples:
CardCost
Heavenly Aegis Heavenly Aegis 9

The premiere finisher of the deck. Heavenly Aegis is incredibly difficult to deal with as there is no removal for the card. The only thing that affects the card is stat changes and since there is so little in the way of stat changes throughout shadowverse, this is one of thee hardest cards to deal with in the game.

CardCost
Beastcall Aria Beastcall Aria 2

While this card is generally a card that is used in more aggressive / mid range styles of haven, beastcall Aria actually serves a very important purpose to the deck. It allows you to have targets that you can play test of strength on in the mid game. If your opponent is flooding out with followers and you have no removal, you can play test of strength on the same turn as this pops to force your opponents to have to attack your followers instead of you!

Alternatively, beastcall Aria is very good for applying pressure to your opponent and forcing them to have to deal with it.

CardCost
Dark Jeanne Dark Jeanne 6

"Whyyyy Oh Lord???"

Dark Jeanne has been working her way into many different haven decks and this one is no exception. Her ability to not only board on her own but also having a 5/5 body is incredible. Not to mention, she can help pump up your Aegis in order to give it that extra push you need to kill your opponent! All in all, Dark Jeanne should probably be in every single Aegis Haven decklist!

Deck Skeleton:
Follower
Card Cost Quantity
Heavenly AegisFollower - Tempest of the Gods
Unevolved
Can't be damaged.
Can't be affected by any other card's abilities except for those that change this card's attack or defense.
Evolved
Can't be damaged.
Can't be affected by any other card's abilities except for those that change this card's attack or defense.
9 x 3
Radiance AngelFollower - Darkness Evolved
Unevolved
Fanfare: Restore 3 defense to your leader.
Draw a card.
5 x 3
Snake PriestessFollower - Standard
Unevolved
Ward.
Evolved
Ward.
2 x 3
Luxhorn SarissaFollower - Rise of Bahamut
Unevolved
Rush.
Cannot receive more than 3 damage at a time.
Evolved
Rush.
Cannot receive more than 3 damage at a time.
7 x 1
Priest of the CudgelFollower - Standard
Evolved
Evolve: Banish an enemy follower with 3 or less defense.
4 x 3
Ancient Lion SpiritFollower - Rise of Bahamut
Evolved
Evolve: Deal 2 damage to all enemy followers.
5 x 1
Moon Al-mi'rajFollower - Standard
Unevolved
Storm.
At the end of your turn, fully restore this follower's defense.
Evolved
Storm.
At the end of your turn, fully restore this follower's defense.
6 x 1
CurateFollower - Standard
Unevolved
Fanfare: Restore 5 defense to an ally.
7 x 2
Aether of the White WingFollower - Starforged Legends
Unevolved
Fanfare: Randomly put 1 of the highest-cost Havencraft followers (excluding Aether of the White Wing) that costs less than your total number of play point orbs from your deck into play. Then give all other allied followers +0/+1.
6 x 3
Taurus the GreatFollower - Starforged Legends
Unevolved
Storm.
Whenever this follower attacks an enemy follower, deal X damage to the follower before it can deal any damage in return. X equals this follower's attack.
Evolved
Storm.
Whenever this follower attacks an enemy follower, deal X damage to the follower before it can deal any damage in return. X equals this follower's attack.
8 x 1
Amulet
Card Cost Quantity
Globe of the StarwaysAmulet - Starforged Legends
Unevolved
Countdown (3)
Fanfare: Put a random Countdown amulet from your deck into your hand.
Last Words: Draw a card.
1 x 3
Tribunal of Good and EvilAmulet - Rise of Bahamut
Unevolved
Countdown (3)
Fanfare: Destroy a random enemy follower.
Last Words: Destroy a random enemy follower.
4 x 3
Sacred PleaAmulet - Standard
Unevolved
Countdown (3)
Last Words: Draw 2 cards.
1 x 3
Red-Hot BootsAmulet - Starforged Legends
Unevolved
Countdown (3)
Fanfare: Deal 3 damage to an enemy follower.
Last Words: Deal 1 damage to a random enemy follower.
2 x 3
Spell
Card Cost Quantity
Themis's DecreeSpell - Standard
Unevolved
Destroy all followers.
6 x 3
Priority Mulligans:
  • Any 2 PP Followers
  • Sacred Plea
  • Blackened Scripture / Red Hot Boots
  • Prism Priestess (Keep against anything that is not Sword or Shadow)
  • Grimnir, War Cyclone (If you are fighting against sword or shadow and keep over Prism Priestess.) 
  • Tribunal of Good and Evil (If you are going first)
  • Ancient Lion Spirit/March Hare's Tea Time (If you are going first)
  • Priest of the Cudgel (If you are going second)
Deck Progression:

Early Game

  • Use your Blackened Scripture's to keep your opponents board clear. 
  • Your primary goal for this deck is total control, don't waste time hitting your opponent in the face unless you have openings to do so. 
  • Your ideal 2 drop is Princess Snow White. She is the primary follower you will be using for trading. 
    • If you are running Heavenly Hound, you can combine with it your Snow White to generate a significant board advantage.
  • It is not always required for you to "play on curve" adjust your strategy to suit your opponents play style accordingly,. 
    • Aggressive opponent: Play defensive and protect yourself
    • Defensive opponent: Pressure your opponent with Beast call Aria and other followers. 

Mid Game

  • Use your Tribunal of Good and Evil to take out your opponents singular followers. This card becomes substantially worse the more followers your opponent has on board. 
  • Followers that cannot be taken out by tribunal can be taken out by priest of the cudgel's evolution. Make use of it maintain tempo. 
  • If your opponents board gets too big, use your Themis's decree. Keep in mind that playing this constitutes a massive tempo loss and can be hard to come back from if you aren't careful. 
  • Make sure to play cards such as Radiance angel to keep cards in your hand / heal and Judge of Retribution to banish one of your opponents threats. 

Late Game

  • Look for a free opportunity to play your Heavenly Aegis. This may be difficult to do if your opponent is constantly pressuring you but sometimes you will have to take a risk and play it in the hopes that you can win. 
  • The longer the game goes, the higher chance you have of maintaining control but you also provide your opponent with time to come back. Keep this in mind as you play the game forward. 
  • Try to be reserved with your Evolution points throughout the game. Evolving a Heavenly Aegis can set up a 2 turn lethal.
  • Use your Aether of the White Wing to Search for your Heavenly Aegis once you get to 10 play points in the event that you were unable to get it earlier in the game.