Aggro Bloodcraft

Official Japan Tournament Decks!
Aggro Bloodcraft
Deck Archetypes:
Archetypes Rating
Aggro Bloodcraft
Updated for SFL
Vengeance Bloodcraft
Updated for SFL
Control Bloodcraft
Updated for SFL
Neutral/Alice Bloodcraft
Updated for SFL
Serpent Bloodcraft
Updated for SFL
Featured Decks
NA JP
Deck Date Sort ascending Views Cost
[ManaSurge] Aggro Bloodcraft
Deck by [email protected]
Updated
11-10
Posted 11-10
7,749 16,050
[Altema] Aggro Bloodcraft
Deck by [email protected]
Updated
11-09
Posted 09-28
25,195 16,250
[GameWith] Aggro Bloodcraft
Deck by [email protected]
Updated
11-09
Posted 09-27
8,423 17,150
Carabosse Aggro Bloodcraft: 17 Games Win Streak in Grand Master! (Post Update)
Deck by [email protected]
Updated
11-03
Posted 11-02
13,225 16,050
Aggro Bloodcraft: Master Rank Bloodcraft Deck!
Deck by [email protected]
Updated
10-14
Posted 10-11
18,882 13,200
User Created Decks
Deck Date Sort ascending Views Cost
Aggro Blood
Deck by 初衷之樂
Updated
11-13
Posted 10-20
769 19,600
Jorms N Wards
Deck by cerealtester
Updated
10-21
Posted 10-21
536 23,500
Agrro blood helps (mid/late game)
Deck by bluepenguin
Updated
10-17
Posted 10-10
790 10,700
Fast Aggro Finisher T5 (Gameplay)
Deck by Kryta_Newbie
Updated
10-07
Posted 10-03
2,693 25,000
Jormungand/Carabrosse Aggro
Deck by Shadowys
Updated
10-05
Posted 10-05
1,462 22,250
Deck Overview:

Aggro bloodcraft is the ultimate deck for beginners! Not only is it a cheap and affordable deck that new players can afford, but Aggro Bloodcraft is one of the fastest decks in the game! With powerful synergies such as Vania, Vampire Princess and Summon Bloodkin, Aggro Bloodcraft can deal an unbelievable amount of damage to your opponent in just a few short turns!

Deck Staples:

"It's me! Vania!"

On her own, Vampy-Chan may not look like much, but Vania makes aggressive decks the threat they are! With her synergies with various cards that produce Forest Bats, she can do a heavy amount of damage to your opponent without ever attacking them! In nearly every situation, Vania is a card that must be killed on sight or your opponent may suffer dire consequences!

"I'm Powerless...for now"

While Yurius is only a 1/3, by himself, he can do a large amount of unavoidable damage to your opponent if they play followers. His stats also make it difficult for your opponent to trade into and kill with their own followers.

CardCost
Imp Lancer Unevolved Imp Lancer 6

"Let's Defile the battlefield!"

Its stats may seem weird, but it's very difficult for your opponent to trade into, especially as a 5/8 when it is evolved. Since it also has Storm, Imp Lancer is almost always the ideal finisher for aggro Bloodcraft decks!

A new addition to the aggro blood family! Immediately, it might not look like it belongs but let's look at what this girl can do. She gives you a permanent effect of not being able to gain play points for the remainder of the match.

That may seem like a harsh negative. But look at what you are getting in return! You are gaining the ability to draw 1 additional card and deal 1 additional damage each turn! This is an incredibly powerful ability and there is one very important detail about this card's effect; it stacks on top of each other! So if you have played 3 of these throughout the game, you will draw 3 cards and deal 3 damage to your opponent each turn.

Deck Skeleton:
Follower
Card Cost Quantity
Ambling WraithFollower - Standard
Unevolved
Fanfare: Deal 1 damage to both leaders.
1 x 3
Spiderweb ImpFollower - Tempest of the Gods
Unevolved
Ward.
Fanfare: Deal 2 damage to your leader if Vengeance is not active for you.
Evolved
Ward.
2 x 3
Cursebrand VampireFollower - Standard
Unevolved
Fanfare: Gain +1/+1 if Vengeance is active for you.
1 x 3
Vania, Vampire PrincessFollower - Darkness Evolved
Unevolved
Whenever an allied Forest Bat comes into play, deal 1 damage to the enemy leader.
Evolved
Evolve: Summon a Forest Bat.
Whenever an allied Forest Bat comes into play, deal 1 damage to the enemy leader.
2 x 3
Blood WolfFollower - Standard
Unevolved
Storm.
Fanfare: Deal 2 damage to your leader.
Evolved
Storm.
2 x 3
Yurius, Levin DukeFollower - Rise of Bahamut
Unevolved
Whenever an enemy follower comes into play, deal 1 damage to enemy leader.
Evolved
Whenever an enemy follower comes into play, deal 1 damage to enemy leader.
2 x 3
Veight, Vampire NobleFollower - Rise of Bahamut
Unevolved
Ward.
Clash: Summon a Forest Bat
Evolved
Ward.
Clash: Summon a Forest Bat
3 x 3
Carabosse, Wicked FairyFollower - Wonderland Dreams
Unevolved
Fanfare: For the remainder of this match, you will not gain a play point at the start of your turn. For the remainder of this match, draw a card and deal 1 damage to the enemy leader at the end of your turn. (These effects will continue even if this follower leaves the area.)
6 x 3
Spell
Card Cost Quantity
Summon BloodkinSpell - Standard
Unevolved
Summon two Forest Bats.
2 x 3
Razory ClawSpell - Standard
Unevolved
Deal 2 damage to your leader and 3 damage to an enemy.
2 x 3
Night HordeSpell - Standard
Unevolved
Summon two Forest Bats.
Deal X damage to an enemy follower. X equals the number of Forest Bats you have in play.
4 x 3
Snarling ChainsSpell - Starforged Legends
Unevolved
Deal 1 damage to both leaders.
Then deal 3 damage to an enemy follower.
2 x 3
Priority Mulligans:
Deck Progression:

Early Game:

1 PP Followers Curve

  • Ambling Wraith
    • This is your ideal first turn play. If you have any other turn 1 plays, this is the one you should be playing first. 
  • Cursebrand Vampire
    • Second in line 
  • Goblin (optional)

2 PP Followers Curve

  • Blood Wolf
    • Priority play
  • Yurius, Levin Duke
    • Very strong vs aggressive decks. Against those, you can actually play Yurius over Blood Wolf first as your opponent will have a harder time trading into it.
  • Summon Bloodkin 
    • You generally want to hold this until you can play it on turn 4 with Vania, Vampire Princess
  • Vania, Vampire Princess
    • You don't really want to play this unless you have no other 2 PP plays 

3 PP Follower Curve

  • Veight, Vampire Noble
    • Priority play: Very aggressive and helps protect your other followers
  • Angel of the Word / Angelic Knight

Mid Game:

Direct Damage Cards 

  • Demonic Strike
  • Dance of Death
    • Use to take out big followers or wards standing in your way.
  • Razory Claw
    • Can be used as removal if you need it.
  • Vania, Vampire Princess + Evolution Point / Summon Bloodkin
    • Vania summons a forest bat on evolution, and from that she deals 1 point of direct damage. Then, Summon Bloodkin summons 2 bats. These combined can do up to 3 points of direct damage to the opponent.

Removal

  • Night Horde
    • Combos well with Vania, Vampire Princess because it summons bats
  • Dance of Death (see above)

5 PP Followers

  • Fulminous Demon
    • something that aggro blood has always lacked at this slot is a strong turn 5 play. This card certainly gives the deck a good turn 5 play while still doing damage to your opponent on the turn it is played!

Late Game

Game Finishers

  • Carabosse Wicked Fairy
    • Carabosse is a very good finisher. She puts cards into your hand and deals damage to your opponent. 
    • Her effect stacks so the more you play her, the more damage you will do to your opponent. 
  • Imp Lancer

Final Thoughts

Something to keep in mind about this deck is once you get to turn 6 or 7, you may have a difficult time winning the game because you will have run out of cards. It's important to keep playing through the game unless it becomes apparent that you cannot win anymore. Aggro Bloodcraft has a tendency to top deck a win out of nowhere, so please keep that in mind as you play the deck. 

Carabosse tends to help a great deal with giving this deck the additional reach it needs for longer games.  You want to get this down as quickly and early as possible (turn 6).