Aggro Dragoncraft

Aggro Dragoncraft
Deck Archetypes:
Tournament Decks

There are currently no decks for this class/archetype since the release of the Wonderland Dreams expansion, check back soon :)

User Created Decks
Deck Date Sort ascending Views Cost
Budget Face Dragon - No Gold and Legendary
Deck by Reionyx
Updated
08-22
Posted 08-22
293 3,800
Aggro Killer Phoenix Rider Aina-chan
Deck by BenLooi
Updated
07-27
Posted 07-06
134 37,850
Deck Overview:

Aggro Dragoncraft is a different type of aggro deck. While it is certainly capable of very aggressive plays in the early game, it actually acts as a control deck against your opponents aggressive decks due to its various damage and destruction effects!

Deck Staples:
CardCost
Siegfried Unevolved Siegfried 4

A very important piece to the aggro dragon puzzle! Have a damaged ward you can't breakthrough? Siegfried can handle it! In combination with cards such as Fire Lizard and Angel of the word, Siegfried can kill almost everything he touches the moment he comes into play. When playing him, always be thinking of how you can take maximum advantage of his powerful ability!

CardCost
Griffon Knight Unevolved Griffon Knight 3

Griffon Knight easily fits into this deck because he can skill many of your opponents early game followers when he comes into play by dealing 2 damage to it. There is the downside of having cards discarded from your hand when you use his ability but the reward outways the risk so you can finish your opponent quickly!

Eyfa is one of the decks finishers. It can be played early if you really need it too but one of the problems with the card is that it has low defense. This means that it can easily be killed by most of your opponents damage effects. It does have the benefit of not being able to be attacked which could prove useful in aggro matches.

Her enhance however, is where Eyfa really shines. Eyfa gets bigger and gains storm so she can be used to finish your opponent off completely out of nowhere!

Deck Skeleton:
Spell
Card Cost Quantity
Dragon EmissarySpell - Standard
Unevolved
Put a random card that cost at least 5 play points from your deck into your hand.
Subtract 1 from its cost.
2 x 3
Breath of the SalamanderSpell - Rise of Bahamut
Unevolved
Deal 3 damage to an enemy follower.
Enhance (6): Then deal 2 damage to all enemy followers.
2 x 3
Follower
Card Cost Quantity
Ivory DragonFollower - Standard
Unevolved
Fanfare: Draw a card if Overflow is active for you.
1 x 3
Fire LizardFollower - Standard
Unevolved
Fanfare: Deal 1 damage to an enemy follower.
2 x 3
Angel of the WordFollower - Rise of Bahamut
Unevolved
Fanfare: Deal 1 damage to an enemy.
3 x 3
Eyfa, Wyvern RiderFollower - Rise of Bahamut
Unevolved
Can't be attacked.
Enhance (7): Gain +2/+2 and Storm.
Evolved
Can't be attacked.
3 x 2
Dark Dragoon ForteFollower - Standard
Unevolved
Storm.
This follower can't be attacked if Overflow is active for you.
Evolved
Storm.
This follower can't be attacked if Overflow is active for you.
6 x 3
Griffon KnightFollower - Rise of Bahamut
Unevolved
Fanfare: Randomly discard one of the lowest-cost cards in your hand and deal 2 damage to an enemy follower.
3 x 2
Priority Mulligans:
  • Any 1PP/2PP Follower
  • Siegfried (If you are going first and you have a way of dealing damage to your opponents follower in hand)
  • Dragoon Scyther / Angel of the Word / Trinity Dragon /Griffon Knight (Your priority Keeps depend on which class you are fighting against)
    • If fighting Shadow, Forest or Forest: Angel of the word / Griffon Knight -> Dragoon Scyther -> Trinity Dragon
    • If fighting Haven: Dragoon Scyther -> Trinity Dragon -> Angel of the word -> Griffon Knight
    • If fighting Dragon: Trinity Dragon -> Dragoon Scyther -> Angel of the word - Griffon Knight.
    • Against Rune: Rune is tricky because it is hard to know which deck they are using but:
      • Tempo Rune: Griffon Knight -> Angel of the word -> everything else
      • Against Dimension Shift -> Angel of the Word -> Trinity Dragon -> everything else
    • Against Blood: Dragoon Scyther -> Angel of the word -> Trinity Dragon
Deck Progression:

Early Game

  • Your deck is good against other aggro decks because you can destroy their followers without trading. Cards such as Griffon Knight. 
  • Try to slam down your trinity dragon early. since it cannot be attacked, your opponent will have to spend a turn using a removal spell to kill it. 

Mid Game

  • This is a very "all or nothing" Style of deck. You either win through war of attrition and face damage or you lose because you ran out of resources completely.
  • Use your evolution points to force damage through to your opponent to end the game as quickly as possible.
  • Use your evolution points to break through your opponents wards. 

While these are general things that most aggro decks can do, this deck does them a bit differently because of its damage effects. You can use Siegfried to break your opponents wards if you have already done damage to them in a previous turn so you can save your Evo points for doing damage to your opponent. 

Late Game

  • Use Storm followers such as Dark Dragoon Forte and Eyfa, Wyvern Rider to close out the game.
  • These followers have the potential to do a lot of damage in a massive burst making it difficult for your opponent to be able to recover. 

Finisher Set Up

Dragon EmissaryDark Dragoon Forte

Most of this deck is going to be mostly cards that have 1~4 play point costs. Because of that, whenever you play Dragon Emissary, it will ALWAYS get Dark Dragoon Forte because it is the only card that can be found due to the decks configuration. This is particularly important because enhance costs do not count in emissary's search function. This is why you are able to always get Forte and not Eyfa, Wyvern Rider