Aggro Forestcraft

Aggro Forestcraft
Deck Archetypes:
Archetypes Rating
Roach Forestcraft
Updated for SFL
Neutral/Alice Forestcraft
Updated for SFL
Tempo Forestcraft
White Wolf Forestcraft
Updated for SFL
Aggro Forestcraft New
Featured Decks
NA JP
Deck Date Sort ascending Views Cost
[Altema] Aggro Forestcraft
Deck by [email protected]
Updated
10-05
Posted 10-05
3,174 6,350
[GameWith] Aggro Forestcraft
Deck by [email protected]
Updated
10-04
Posted 09-27
4,373 7,100
User Created Decks
Deck Date Sort ascending Views Cost
[Sugar Moose] Aggro Forest
Deck by stray358
Updated
10-09
Posted 10-09
311 6,950
Aggro/Tempo Forest
Deck by 初衷之樂
Updated
10-08
Posted 10-08
242 28,550
Archer-base forest
Deck by Zefyneko
Updated
10-04
Posted 10-04
322 18,500
[Slightly Updated]: Aggro Buffcraft
Deck by Frames of Red
Updated
10-02
Posted 10-01
1,703 9,200
[UglyGod] Aggro Forest
Deck by uglygod
Updated
10-02
Posted 10-02
484 6,800
Deck Overview:

Aggro Forest kind of breaks away from the traditional forest mold. While it does still play Rhinoceroach, it does not rely on it for its soul win condition. This deck allows you to flood the board with fairies and use various buff effects to end the game as quickly as possible!

Deck Skeleton:
Follower
Card Cost Quantity
Water FairyFollower - Standard
Unevolved
Last Words: Put a Fairy into your hand.
Evolved
Last Words: Put a Fairy into your hand.
1 x 3
Elf Child MayFollower - Standard
Unevolved
Fanfare: Deal 1 damage to a random enemy follower.
1 x 3
RhinoceroachFollower - Standard
Unevolved
Storm.
Fanfare: For each other card played this turn, gain +1/+0 until the end of the turn.
Evolved
Storm.
2 x 3
Beetle WarriorFollower - Tempest of the Gods
Unevolved
Fanfare: Gain +1/+1 and Storm if at least 2 other cards were played this turn.
3 x 3
Ephemera, Angelic SlackerFollower - Wonderland Dreams
Unevolved
Ambush.
Whenever another allied follower attacks, give that follower +1/+0 until the end of the turn.
Evolved
Ambush.
Whenever another allied follower attacks, give that follower +1/+0 until the end of the turn.
4 x 3
Spell
Card Cost Quantity
Fairy CircleSpell - Standard
Unevolved
Put two Fairies into your hand.
1 x 3
Airbound BarrageSpell - Starforged Legends
Unevolved
Return an allied follower or an amulet to your hand. Then deal 3 damage to an enemy follower.
(This card can be played when both a targetable allied card and enemy card are in play.)
1 x 3
Nature's GuidanceSpell - Standard
Unevolved
Return an allied follower or amulet to your hand.
Draw a card.
1 x 2
Priority Mulligans:
  • Fairy Circle 
  • Water Fairy / Elf Child May (MU dependant but Water fairy is generally better than May. May can be better if going second)
  • Wood of Brambles 
  • Fairy Bringer
  • Airbound barrage (If going second)
Deck Progression:

Removal

  • Airbound Barrage
    • Can only really be played when your opponent has something on the board but it combos very well with cards like elf child may. 
  • Elf Child May
    • Very good at picking off your opponents weaker followers after they finish trading into your stuff.

Primary Curve Plays (In order of priorty

  • Turn 1 
    • Water Fairy
    • Fairy Circle 
  • Turn 2 
    • Wood of Brambles
    • Elf Girl Liza
    • Elf Song 
  • Turn 3 
    • From this point, you kinda wanna just flood out your followers to make it hard for your opponent to deal with.

End Game

  • Elf Song
    • If you have a ton of followers on board, you can play elf song to buff your followers and kill your opponent!
  • Beetle Warrior / Rhinoceroach
    • Very good cards for finishing off your opponent. 
  • Iperia 
    • Has ambush so it can be difficult for your opponent to deal with
      • Sometimes you can evolve it and let it sit there for a turn to do a massive amount of damage.