Aggro Swordcraft

Official Japan Tournament Decks!
Aggro Swordcraft
Deck Archetypes:
Archetypes Rating
Aggro Swordcraft
Updated for SFL
Midrange Swordcraft
Updated for SFL
Control Swordcraft
Updated for SFL
Neutral/Alice Swordcraft
Updated for SFL
Banner Swordcraft
Featured Decks
NA JP
Deck Date Sort ascending Views Cost
[ManaSurge] Aggro Swordcraft
Deck by [email protected]
Updated
11-10
Posted 11-10
3,113 18,600
[Altema] Aggro Swordcraft
Deck by [email protected]
Updated
11-09
Posted 09-28
23,754 20,100
[GameWith] Aggro Swordcraft
Deck by [email protected]
Updated
11-08
Posted 11-08
553 18,500
Aggro Swordcraft: Rank 1 Grand Master Swordcraft!
Deck by [email protected]
Updated
10-26
Posted 10-25
16,643 21,650
Aggro Swordcraft: First Deck to reach Grand Master Rank!
Deck by [email protected]
Updated
10-06
Posted 10-06
39,162 19,650
User Created Decks
Deck Date Sort ascending Views Cost
Aggro Frogcraft
Deck by Anemone
Updated
11-22
Posted 11-22
35 3,200
Very Aggro Swordcraft
Deck by JuneJune
Updated
11-14
Posted 11-09
459 18,850
Sublimated Aggro Swordcraft
Deck by Trellheim
Updated
11-11
Posted 10-26
373 20,450
Post-nerf Aggro Sword (SFL)
Deck by MinakamiYuki
Updated
11-05
Posted 10-31
4,375 18,500
Aggro Swordcraft
Deck by kuyas
Updated
11-05
Posted 11-05
245 17,800
Deck Overview:

Aggro Sword (or Face Sword for short) is a deck that is completely dedicated to hitting your opponent leader hard and fast! It uses its abilities to pump up your weaker followers so that they can spread around damage making it difficult for your opponent to remove a single threat! This variation of Swordcraft is potentially one of the fastest decks in the game!

Deck Staples:

This card can summon 2 followers to the field. One has Ward and the other has Storm. This can give you the needed push in the later part of the game to help with you closing the game out.

An oldie but now a goodie once again! This bad boy has the ability to gain Storm as long as you have a commander in play. Since this deck has its fair share of commanders, you will have little to no problem triggering its Storm ability! With the addition of Perseus, you can even curve into it naturally!

Pretty simply, round table assembly has pushed Aggro sword far an beyond the top! Being able to summon 2 3 cost commands from your deck is very good! But what makes it even better is its ability to pull 2 princess juliets from your deck. (You only run princess juliet as your commander in the 3 slot)

Deck Skeleton:
Follower
Card Cost Quantity
PerseusFollower - Starforged Legends
Evolved
Evolve: Gain +1/+0 and Ward if there are at least 4 allied Swordcraft followers in play.
1 x 3
VanguardFollower - Standard 1 x 3
QuickbladerFollower - Standard
Unevolved
Storm.
Evolved
Storm.
1 x 3
Centaur VanguardFollower - Standard
Unevolved
Fanfare: Gain Storm if you have a Commander in play.
2 x 2
Novice TrooperFollower - Standard
Unevolved
Storm.
Evolved
Storm.
3 x 3
Princess JulietFollower - Starforged Legends
Unevolved
Storm.
Whenever you play a Commander that originally costs 3 play points, and if this follower costs 3 play points, change this follower's cost to 2 until the end of the turn.
Evolved
Storm.
3 x 3
Albert, Levin SaberFollower - Rise of Bahamut
Unevolved
Storm.
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
Evolved
Storm.
5 x 3
Spell
Card Cost Quantity
Round Table AssemblySpell - Starforged Legends
Unevolved
Put 2 random Commanders that cost 3 play points from your deck into play.
5 x 1
Alwida's CommandSpell - Standard
Unevolved
Summon a Pirate and a Viking.
6 x 3
Priority Mulligans:
  •  Any 1 PP Follower. 1st Quickblader, 2nd Perseus, 3rd Vanguard
  • Palace Fencer / Princess Vanguard (As long as you have a 1PP follower)
  • Fencer / Novice Trooper (Only if you have a 1PP / 2PP curve)
Deck Progression:

Early Game:

  • If you can, avoid trading with your opponents followers as much as possible because this deck is not designed to do that.
  • Instead, focus on spreading around your stats and hitting your opponents leader directly. This deck is not designed to go to the late game so you want to get your damage in as early and as fast as possible!
  • Your 1 drops are going to be your primary pump targets while Princess Vanguard and Palace Fencer are your general pump effects for your 1 drop followers. 

Mid Game:

  • Use your Evolution Points to make your weenie followers bigger so they can do more damage. The usually tends to end around turn 5/6, turn 7 at the latest.
  • Kunoichi Master is the perfect card to help set you up for that quick game lethal with this deck. Play it when your opponent is at a massive disadvantage against you and it will be incredibly difficult for them to avoid dying the turn after.

Late Game:

  • If you have not won the game by this time, it is very unlikely that you will be able to. This deck is very reliant on its early game but you can still draw and use Storm followers to help finish out the game if your opponents health total is low. 

Examples of early turn play:

(please note that not every game is going to go like this. It is simply a guideline)

  • Turn 1: Play a 1PP Follower (Assuming Quickblader) and attack your opponent for 1.
  • Turn 2: Play Palace Fencer or Princess Vanguard buffing your Quickblader and attack your opponent. 
  • Turn 3: Play Fencer on Quickblader and attack your opponent with your Palace Fencer or Princess Vanguard along with your Quickblader. 
  • Turn 4: Play White General and target your quick blader. Attack your opponent with everything except for White Paladin(because it just came into play) If you are second, you can add to the damage by using an Evolution Point on turn 4. 

After this sequence of events, your opponent will be at a very low life total. If you notice, all of those additional stat increases went onto a single Quickblader. In some games, it may come down to you simply pumping a single follower. With you spreading your stats around and making your followers stronger, it's difficult for your opponent to keep pace with how fast you are moving!

As you can see, in the early part of the game, it is possible to stack a large amount of damage onto a single Officer.

 

A Note about Maisy.

Many different variations of Aggro Sword are opting to use versions that run more neutral cards so they can use maisy, red riding hood. While running this would take up a slot where you could be pushing damage, Adding maisy to the deck does allow you to push through big followers / wards easier so you don't have to bother trading.