Burn Runecraft
Deck Overview
Rotation Rating
3 / 5
Difficulty
Easy
Cost
Low-Mid
Rotation Deck Skeleton
Spell
Card Cost Quantity
Mysterian KnowledgeSpell - Chronogenesis
Unevolved
Randomly put 1 of the following cards into your hand: Mysterian Missile or Mysterian Circle.
1 3
Grand SummoningSpell - Chronogenesis
Unevolved
Earth Rite: Give +1/+0 to all allied followers, including followers summoned by this card.
Summon a Guardian Golem, a Clay Golem, and a Scrap Golem.
6 2
Mutagenic BoltSpell - Tempest of the Gods
Unevolved
Transform all enemy followers into Flame Rats.
6 1
Follower
Card Cost Quantity
Dwarf AlchemistFollower - Rise of Bahamut
Unevolved
Fanfare: Put an Earth Essence into your hand.
Evolved
Evolve: Put a random card with Earth Rite from your deck into your hand.
2 3
Magic IllusionistFollower - Tempest of the Gods
Unevolved
Last Words: Perform Earth Rite: Summon a Magic Illusionist.
Evolved
Last Words: Perform Earth Rite: Summon a Magic Illusionist.
2 3
Karl, Pious InstructorFollower - Starforged Legends
Unevolved
Fanfare: Summon an Earth Essence.
Whenever an allied Earth Sigil comes into play, restore 1 defense to your leader.
Evolved
Whenever an allied Earth Sigil comes into play, restore 1 defense to your leader.
3 3
Halo GolemFollower - Tempest of the Gods
Unevolved
Earth Rite: Deal 3 damage to an enemy.
4 3
Master Mage LeviFollower - Wonderland Dreams
Unevolved
Fanfare: Deal 3 damage to an enemy.
Earth Rite: Deal 3 damage to all enemies instead.
6 3
Amulet
Card Cost Quantity
Silent LaboratoryAmulet - Chronogenesis
Unevolved
Fanfare: Randomly summon 1 of the following: Clay Golem or Zombie.
2 3
Rotation Deck Mulligans
  • Dwarf Alchemist
  • Karl, Pious Instructor
  • Silent Laboratory
  • Mysterian Knowledge
Unlimited Archetype Overview

Burn Rune is a deck that uses various cards to literally burn your opponents to death. It also do very well against other aggressive decks. Using the combination of earth sigils and powerful cards such as Halo Golem and Master Mage Levi, this deck can literally burn your opponent to cinders and right out of the game!

Unlimited Deck Skeleton
Amulet
Card Cost Quantity
Witch's CauldronAmulet - Wonderland Dreams
Unevolved
Last Words: Draw a card.
1 x 3
Scrap Iron SmelterAmulet - Darkness Evolved
Unevolved
Fanfare: Summon a Scrap Golem.
1 x 2
Silent LaboratoryAmulet - Chronogenesis
Unevolved
Fanfare: Randomly summon 1 of the following: Clay Golem or Zombie.
2 x 3
Starseer's TelescopeAmulet - Starforged Legends
Unevolved
Earth Rite: Draw a card. Recover 1 play point.
(This Earth Rite effect doesn't activate unless there is already an allied Earth Sigil in play.)
1 x 3
Spell
Card Cost Quantity
Piercing RuneSpell - Rise of Bahamut
Unevolved
Deal 2 damage to an enemy follower, then deal 2 damage to the enemy leader.
If an allied follower evolves, change the cost of this card to 2.
4 x 2
Grand SummoningSpell - Chronogenesis
Unevolved
Earth Rite: Give +1/+0 to all allied followers, including followers summoned by this card.
Summon a Guardian Golem, a Clay Golem, and a Scrap Golem.
6 x 2
Mutagenic BoltSpell - Tempest of the Gods
Unevolved
Transform all enemy followers into Flame Rats.
6 x 2
Follower
Card Cost Quantity
Magic IllusionistFollower - Tempest of the Gods
Unevolved
Last Words: Perform Earth Rite: Summon a Magic Illusionist.
Evolved
Last Words: Perform Earth Rite: Summon a Magic Illusionist.
2 x 3
Dwarf AlchemistFollower - Rise of Bahamut
Unevolved
Fanfare: Put an Earth Essence into your hand.
Evolved
Evolve: Put a random card with Earth Rite from your deck into your hand.
2 x 2
Timeworn Mage LeviFollower - Darkness Evolved
Evolved
Evolve: Put a Crimson Sorcery into your hand.
2 x 3
Karl, Pious InstructorFollower - Starforged Legends
Unevolved
Fanfare: Summon an Earth Essence.
Whenever an allied Earth Sigil comes into play, restore 1 defense to your leader.
Evolved
Whenever an allied Earth Sigil comes into play, restore 1 defense to your leader.
3 x 3
Mage of NightfallFollower - Tempest of the Gods
Unevolved
Earth Rite: Gain +1/+1 and Ambush.
3 x 3
Halo GolemFollower - Tempest of the Gods
Unevolved
Earth Rite: Deal 3 damage to an enemy.
4 x 3
Wizardess of OzFollower - Wonderland Dreams
Unevolved
Fanfare: Draw cards until there are 5 cards in your hand. Change the cost of the spells without Spellboost in your hand to 1.
Last Words: At the start of your next turn, banish all spells in your hand.
Evolved
Last Words: At the start of your next turn, banish all spells in your hand.
5 x 3
Cagliostro, Adorable GeniusFollower - Brigade of the Sky
Unevolved
Fanfare: Summon an Earth Essence.
Fanfare: Enhance (8) - Recover 1 evolution point.
Evolved
Evolve: Earth Rite - Put an Ars Magna into your hand, and recover 2 play points.
4 x 2
Unlimited Deck Mulligans
  • Any 1 PP Earth Sigil (Priority is Witch's Cauldron but keep Starseers if you don't have another sigil.)
  • Any 2PP Follower (except Timeworn Mage Levi. If you are going first, mulligan it. Always go for magic illusionist of you can.)
  • Silent Laboratory
  • Karl, Pious Instructor
  • Halo Golem (If you have a Sigil and going first)
Unlimited General Gameplan and Tips/Tricks
  • Pay very close attention to how your sigils are ordered. Witches Cauldron is definitely one of the sigils you want to have out as early as possible so you can gain the advantage of replacing a card. 
  • Mage of Nightfall is an incredibly powerful card to play on curve as it is difficult for your opponent to answer because it has ambush when you use Earth Rite. It also makes a very strong Evo face target!
  • Halo Golem is one of the best tempo plays this deck can make. Cagliostro Adorable Genius is as well, but also provides you with an additional end game option. 
  • Karl, Pious Instructor not only gives you a sigil when he comes into play but he can also help keep you at a decent life total when fighting against other aggressive decks. In many ways, he can help give you the edge against those decks if he stays on the board for a while. 
User Created Decks
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