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Burn Earthrite Runecraft

Burn Earthrite Runecraft
Rotation
Archetypes
G.Chimera Runecraft
Abyss Summoner Runecraft
Rotation and Unlimited
Archetypes
Mysteria Runecraft
Unlimited
Archetypes
D-Shift Runecraft
Daria Runecraft
Burn Earthrite Runecraft

Deck Overview

Unlimited Rating
3 / 5
Difficulty
Easy
Cost
Low-Mid

Unlimited Archetype Overview

Burn Rune is a deck that uses various cards to literally burn your opponents to death. It also do very well against other aggressive decks. Using the combination of earth sigils and powerful cards such as Halo Golem and Master Mage Levi, this deck can literally burn your opponent to cinders and right out of the game!

Unlimited Deck Sample

This is a sample decklist. Feel free to make changes based on your preferences.
Shadowverse Portal Link
Amulet
Card Cost Quantity
Witch's CauldronAmulet - Wonderland Dreams
Unevolved
Last Words: Draw a card.
1 x 3
Scrap Iron SmelterAmulet - Darkness Evolved
Unevolved
Fanfare: Summon a Scrap Golem.
1 x 2
Starseer's TelescopeAmulet - Starforged Legends
Unevolved
Earth Rite: Draw a card. Recover 1 play point.
(This Earth Rite effect doesn't activate unless there is already an allied Earth Sigil in play.)
1 x 3
Silent LaboratoryAmulet - Chronogenesis
Unevolved
Fanfare: Randomly summon 1 of the following: Clay Golem or Zombie.
2 x 3
Follower
Card Cost Quantity
Magic IllusionistFollower - Tempest of the Gods
Unevolved
Last Words: Perform Earth Rite: Summon a Magic Illusionist.
Evolved
Last Words: Perform Earth Rite: Summon a Magic Illusionist.
2 x 3
Dwarf AlchemistFollower - Rise of Bahamut
Unevolved
Fanfare: Put an Earth Essence into your hand.
Evolved
Evolve: Put a random card with Earth Rite from your deck into your hand.
2 x 2
Timeworn Mage LeviFollower - Darkness Evolved
Evolved
Evolve: Put a Crimson Sorcery into your hand.
2 x 1
Karl, Pious InstructorFollower - Starforged Legends
Unevolved
Fanfare: Summon an Earth Essence.
Whenever an allied Earth Sigil comes into play, restore 1 defense to your leader.
Evolved
Whenever an allied Earth Sigil comes into play, restore 1 defense to your leader.
3 x 3
Mage of NightfallFollower - Tempest of the Gods
Unevolved
Earth Rite: Gain +1/+1 and Ambush.
3 x 3
Halo GolemFollower - Tempest of the Gods
Unevolved
Earth Rite: Deal 3 damage to an enemy.
4 x 3
Cagliostro, Adorable GeniusFollower - Brigade of the Sky
Unevolved
Fanfare: Summon an Earth Essence.
Fanfare: Enhance (8) - Recover 1 evolution point.
Evolved
Evolve: Earth Rite - Put an Ars Magna into your hand, and recover 2 play points.
4 x 2
Wizardess of OzFollower - Wonderland Dreams
Unevolved
Fanfare: Draw cards until there are 5 cards in your hand. Change the cost of the spells without Spellboost in your hand to 1.
Last Words: At the start of your next turn, banish all spells in your hand.
Evolved
Last Words: At the start of your next turn, banish all spells in your hand.
5 x 3
Spell
Card Cost Quantity
Piercing RuneSpell - Rise of Bahamut
Unevolved
Deal 2 damage to an enemy follower, then deal 2 damage to the enemy leader.
If an allied follower evolves, change the cost of this card to 2.
4 x 2
Chain LightningSpell - Chronogenesis
Unevolved
Deal 3 damage to an enemy. Put a Chain Lightning into your hand if you have 3 or less other cards in your hand.
5 x 1
Mutagenic BoltSpell - Tempest of the Gods
Unevolved
Transform all enemy followers into Flame Rats.
6 x 2

Unlimited Core Cards

Card
Expansion: Tempest of the Gods
Expansion: Tempest of the Gods
Expansion: Wonderland Dreams
Expansion: Tempest of the Gods

Magic Illusionist: Magic Illusionist may seem like a harmless 2/2, but this card has the potential to be incredibly annoying to your opponent. Whenever you have earth sigils in play, he is practically unkillable and can both eat up and dish out a lot of damage to your opponent. It is important to keep track of your sigils however because if you don't, your opponent can force your magic illusionist to eat them up and prevent you from using your other Earth Rite abilities. 

Mutagenic Bolt: Mutagenic Bolt serves multiple functions in this deck. 

  • A win condition: When your opponent is at a lower life total, Mutagenic Bolt is very good for finishing your opponent off if they have a bunch of followers in play. This also ends up being very difficult for them to play around. 
  • A Pseudo mass removal option: Although this is not the primary function of the deck, the card does allow you to deal with big and or problem followers that your opponent's may have. 

Wizardess of Oz: An excellent way to help with the late game. Wizardess of Oz is capable of making each spell in your hand cost 1. Although it does have the draw back of banishing those spells if she dies, the goal for you would be to play the spells before that happens. You generally don't want to play her on turn 5 even though she is 5 PP so you can get at least some value out of her. Combining her with cards such as Grand Summoning or Twin Guardians can be a very powerful set of tempo plays. 

Unlimited Alternative Options

Card
Expansion: Chronogenesis
Expansion: Base Set
Expansion: Brigade of the Sky - Mini Expansion

Grand Summoning / Twin GuardiansIf you are looking for more targets to add to your "Oz" Package, these 2 cards are very good options to add. They are very similar in nature but the value generated by Grand Summoning is slightly better. The stats on twin guardians is better so it really comes down to preference which one you want. 

Vesper, Witch HunterVesper is a great addition to burn rune as not only does it help provide a witch's cauldron for it's accelerate ability but its fanfare ability will pop a sigil in play to deal 3 damage to an enemy follower and 1 to the leader. This is a lot of value in one card!

Unlimited Deck Mulligans

  • Any 1 PP Earth Sigil (Priority is Witch's Cauldron but keep Starseers if you don't have another sigil.)
  • Any 2PP Follower (except Timeworn Mage Levi. If you are going first, mulligan it. Always go for magic illusionist of you can.)
  • Silent Laboratory
  • Karl, Pious Instructor
  • Halo Golem (If you have a Sigil and going first)

Unlimited General Gameplan and Tips/Tricks

  • Pay very close attention to how your sigils are ordered. Witches Cauldron is definitely one of the sigils you want to have out as early as possible so you can gain the advantage of replacing a card. 
  • Mage of Nightfall is an incredibly powerful card to play on curve as it is difficult for your opponent to answer because it has ambush when you use Earth Rite. It also makes a very strong Evo face target!
  • Halo Golem is one of the best tempo plays this deck can make. Cagliostro Adorable Genius is as well, but also provides you with an additional end game option. 
  • Karl, Pious Instructor not only gives you a sigil when he comes into play but he can also help keep you at a decent life total when fighting against other aggressive decks. In many ways, he can help give you the edge against those decks if he stays on the board for a while. 
  • Magic Illusionist is probably the most annoying card you have in your arsonal. As long as it remains in play, it is a constant threat against your opponent and they will even have to expend a substantial amount of resources on it to deal with it unless they have access to some form of banishment.

User Created Decks

Deck Date Sort ascending Cost
Mysteria Burn
Deck by shoba
Updated
07-10
Posted 07-10
28,600
[BOTS] Burn Rune (Rotation Format) - Masters Rank
Deck by MinakamiYuki
Updated
07-03
Posted 06-26
19,600
[DBNE] Burn Rune (Rotation Format) - Masters Rank
Deck by MinakamiYuki
Updated
05-09
Posted 03-30
18,350
Unlimited Aggro Mysteria Deck - A Rank
Deck by Psylawer
Updated
05-07
Posted 05-07
19,400
Post-nerf Burn Rune (SFL) : 17 game win streak in Master Rank
Deck by MinakamiYuki
Updated
03-13
Posted 12-03
20,150