Control Bloodcraft

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Control Bloodcraft
Deck Archetypes:
Archetypes Rating
Aggro Bloodcraft
Updated for SFL
Vengeance Bloodcraft
Updated for SFL
Control Bloodcraft
Updated for SFL
Neutral/Alice Bloodcraft
Updated for SFL
Serpent Bloodcraft
Updated for SFL
Featured Decks
NA JP
Deck Date Sort ascending Views Cost
[ManaSurge] Control Bloodcraft
Deck by [email protected]
Updated
11-10
Posted 11-10
1,031 44,750
[Altema] Control Bloodcraft
Deck by [email protected]
Updated
11-09
Posted 09-28
8,978 40,850
[GameWith] Control Bloodcraft
Deck by [email protected]
Updated
11-09
Posted 09-27
2,883 43,700
User Created Decks
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Budget Control
Deck by NekoHiko
Updated
10-21
Posted 10-21
543 12,950
Jormungad Vengeance
Deck by TopherVerse
Updated
10-04
Posted 10-04
1,568 34,700
Teemo Serpent Deck Fixed
Deck by teemo
Updated
09-28
Posted 09-25
3,267 29,750
Deck Overview:

Control Bloodcraft is a very slow and grinder based deck focused around the principle of reducing your opponents options to nothing and taking over the game. With various cards to keep your opponent low on followers while keeping your life total high, Control Bloodcraft has all of the tools you need to stave off of your opponents offense and grind them into oblivion! 

Deck Staples:

A staple in nearly every single Control Blood list. An excellent tool for keeping your opponents cards at bay and preventing them from swarming you. It even has an added bonus that allows you to deal 3 damage to all cards with the same name!

CardCost
Revelation Revelation 8

Revelation is an incredibly devastating AOE (Area of Effect) card dealing 8 damage to all followers in play. In Vengeance, this card can be played for a mere 4 Play Points making it one of the most feared cards in the entire game!

Control Bloods saving grace! Effectively reads "Destroy Target Bahamut".

This card is the things dreams are made of! Control Blood has always struggled in matchups where the opponent could play bigger cards than them and not being able to close out the game. Hopefully, by that time, the game has come to an end!

When Emerelda, Demonic Officer comes into play, she just flat out destroys an enemy follower or amulet and if you happen to be in Vengeance, she will be able to gain storm as well! So she can come out, blow something up and punch your opponent in the face with one fell swoop! This card screams value!

Many Control Blood players have often dreamt of a great finisher for the deck since it has always had problems with it. We can now say that the deck certainly has one! This card is massive, and can dish out an immense amount of damage in a single attack! Not to mention, it also has Ambush so good luck to your opponent who might be trying to target this bad boy!

CardCost
Fenrir Fenrir 6

Fenrir is a good addition to Control Blood decks. It has Rush so you don't have to waste an Evolution Point and if it doesn't die in combat, it will deal 2 damage to another enemy follower. This is incredibly good for helping keep the opponents board cleared and suppressed.

Deck Skeleton:
Follower
Card Cost Quantity
Spawn of the AbyssFollower - Wonderland Dreams
Unevolved
Ambush.
Whenever this follower attacks, deal 5 damage to the enemy leader if Ambush is active for this follower.
Last Words: Deal 5 damage to the enemy leader if Ambush is active for this follower.
Evolved
Ambush.
Whenever this follower attacks, deal 5 damage to the enemy leader if Ambush is active for this follower.
Last Words: Deal 5 damage to the enemy leader if Ambush is active for this follower.
8 x 3
Emeralda, Demonic OfficerFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an enemy follower or amulet. Gain Storm if Vengeance is active for you.
7 x 3
FenrirFollower - Starforged Legends
Unevolved
Rush.
Whenever this follower attacks and destroys an enemy follower, if this follower is not destroyed, deal 2 damage to a random enemy follower.
Evolved
Rush.
Whenever this follower attacks and destroys an enemy follower, if this follower is not destroyed, deal 2 damage to a random enemy follower.
6 x 3
Scarlet SabreurFollower - Wonderland Dreams
Unevolved
Bane.
Fanfare: Deal 2 damage to an enemy follower. Then restore 2 defense to your leader.
Evolved
Bane.
5 x 3
Righteous DevilFollower - Standard
Unevolved
Fanfare: Gain Bane and Drain if Vengeance is active for you.
4 x 2
BaphometFollower - Tempest of the Gods
Unevolved
Fanfare: Put a random Bloodcraft follower from your deck into your hand.
2 x 2
Spell
Card Cost Quantity
Diabolic DrainSpell - Standard
Unevolved
Deal 4 damage to an enemy follower. Then restore 2 defense to your leader.
If Vengeance is active for you, this card costs 4 less.
5 x 3
RevelationSpell - Standard
Unevolved
Deal 8 damage to all followers.
If Vengeance is active for you, this card costs 4 less.
8 x 3
Hungering HordeSpell - Rise of Bahamut
Unevolved
Choose an enemy follower. Deal 3 damage to it and all enemy followers of the same name.
2 x 3
Priority Mulligans:
  • Dire Bond (You can run a variation of Ccontrol Blood that forgo's using Blood Moon and use Dire Bond instead. If you do, the deck's configuration would look very different than it does now!)
  • Vampiric Kiss or Hungering Horde
  • Any 2 Play Point Follower
  • Blood Moon (Only if you have early game removal or early game followers, otherwise mulligan this card)
  • Diabolic Drain (Only if you have Blood Moon)
  • Blood Pact (If you are running the Blood Moon variation)
Deck Progression:

Early Game 

  • Use your early game removal spells to keep your opponents board clear
  • In the event that you do not have removal spells, your focus in the beginning of the game is trading with your opponent's followers using your own.
  • Your goal is to survive avoid direct attacks, unless it is needed or you cannot profitably trade with your opponent.
  • Use Early game wards such as Veight, Vampire Noble or Grimnir War Cyclone to keep your damage low.  

Mid game

  • Use Wardrobe Raider and Scarlet Sabreur, to keep the board clear of your opponent's followers.
  • Try not to use your evolution points so liberally as they become more important to you in the late game. You will need them to be able to kill your opponent. 
  • Don't be afraid to Revelation your opponents board if they put you into Vengeance or you happen to have Blood Moon in play. 
  • Fenrir is your follower of choice to try and clear boards without a massive commitment

Late Game

  • At this point, your entire game plan is to slam Spawn of the Abyss. Once you do, your opponent has no choice but to either deal with it right there or lose the game the following turn.
    • In combination with Temptress Vampire, Spawn can do can do a potential 18 damage OTK (or 16 damage without evolution point)
  • If you are running Temptress Vampire's in your deck, you can use that to help finish off your opponent or help keep you alive long enough to be able to finish them off in the event that you ran out of evolution points.