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Control Bloodcraft

Control Bloodcraft

Deck Overview

Unlimited Rating
2 / 5
Difficulty
Medium
Cost
Mid

Unlimited Archetype Overview

Control blood is a very grindy and incredibly slow deck that focuses on using tons of removal spells to assert dominance over their opponent. Your main focus is to grind your opponent out of resources so that when you reach the end game, your opponent has very little they can do to answer your end game.

Unlimited Deck Sample

This is a sample decklist. Feel free to make changes based on your preferences.
Shadowverse Portal Link
Spell
Card Cost Quantity
Vampiric KissSpell - Darkness Evolved
Unevolved
Deal 2 damage to an enemy follower.
Restore 2 defense to your leader.
2 x 1
Hungering HordeSpell - Rise of Bahamut
Unevolved
Choose an enemy follower. Deal 3 damage to it and all enemy followers of the same name.
2 x 3
Diabolic DrainSpell - Standard
Unevolved
Deal 4 damage to an enemy follower. Then restore 2 defense to your leader.
If Vengeance is active for you, this card costs 4 less.
5 x 3
RevelationSpell - Standard
Unevolved
Deal 8 damage to all followers.
If Vengeance is active for you, this card costs 4 less.
8 x 3
Follower
Card Cost Quantity
BaphometFollower - Tempest of the Gods
Unevolved
Fanfare: Put a random Bloodcraft follower from your deck into your hand.
2 x 3
Purehearted SingerFollower - Starforged Legends
Unevolved
Fanfare and Last Words: Draw a card.
Evolved
Last Words: Draw a card.
3 x 2
BelphegorFollower - Tempest of the Gods
Unevolved
Fanfare: Draw 2 cards. Deal damage to your leader until their defense drops to 10 if Vengeance is not active for you.
4 x 3
Righteous DevilFollower - Standard
Unevolved
Fanfare: Gain Bane and Drain if Vengeance is active for you.
4 x 3
Scarlet SabreurFollower - Wonderland Dreams
Unevolved
Bane.
Fanfare: Deal 2 damage to an enemy follower. Then restore 2 defense to your leader.
Evolved
Bane.
5 x 3
Vania, Nightshade VampireFollower - Dawnbreak, Nightedge
Unevolved
If you have at least 6 play points, and Vengeance is active for you, Choose: Play this card as either a Kind Queen Vania or a Blood Queen Vania.
Fanfare: Deal 2 damage to both leaders. Then summon a Forest Bat.
6 x 1
Emeralda, Demonic OfficerFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an enemy follower or amulet. Gain Storm if Vengeance is active for you.
7 x 3
Spawn of the AbyssFollower - Wonderland Dreams
Unevolved
Ambush.
Whenever this follower attacks, deal 5 damage to the enemy leader if Ambush is active for this follower.
Last Words: Deal 5 damage to the enemy leader if Ambush is active for this follower.
Evolved
Ambush.
Whenever this follower attacks, deal 5 damage to the enemy leader if Ambush is active for this follower.
Last Words: Deal 5 damage to the enemy leader if Ambush is active for this follower.
8 x 3
Temptress VampireFollower - Standard
Unevolved
Fanfare: Deal 5 damage to an enemy. Restore 5 defense to your leader.
9 x 2
Amulet
Card Cost Quantity
Mask of the Black DeathAmulet - Tempest of the Gods
Unevolved
Countdown (5)
Whenever your leader takes damage, reduce the damage to 0 and subtract the same amount from this amulet's Countdown instead. (If there is more than 1 allied Mask of the Black Death in play, subtract this amount from the Countdown of each.)
2 x 3
Blood MoonAmulet - Tempest of the Gods
Unevolved
Countdown (4)
Vengeance is active for you even when your leader's defense is more than 10.
3 x 3

Unlimited Core Cards

Card
Expansion: Tempest of the Gods
Expansion: Tempest of the Gods
Expansion: Base Set

Mask of the Black Death: Mask of the Black Death is a card that can help you live through some of your opponent's most dangerous turns. As long as this is in play, it will reduce all damage that you take to 0, In a way, it's kind of like adding 5 Health (or more in some cases) to your leader. The countdown of the card does get reduced by the damage taken so that is something to be mindful of. But, you could literally be at 1 countdown, your opponent hits you for 20, and because of how this card works, you would take 0 damage!

Blood MoonBlood Moon serves one purpose and it's a pretty important part of the decks construction. Blood moon will automatically put you into vengeance as long as it remains in play. That means that when you play a card like belphegor, you don't reduce your life total! Diabolic Drain will always cost 1 as long as this card is in play and so forth. 

Revelation: Revelation is your board wipe of choice. It will do 8 damage to all cards in play which is generally enough for it to kill the majority of the followers in the game. While you're in vengeance however, you can reduce the cost of this card by 4. In other words, this becomes a 4 PP, deal 8 damage to all enemy followers board clear!

Unlimited Budget Options

Card
Expansion: Starforged Legends

Fenrir -> Vania, Nightshade Vampire: This is an incredibly flexible spot in the deck where any number of cards could be put its place. However, if you are looking for a good replacement to Vania, Fenrir is it. It has rush so it can attack immediately the turn it comes out. If Fenrir survives the attack, she can deal 2 damage to a random enemy follower. If your opponent had a weakened card, she will pick it off with that ability.

Unlimited Deck Mulligans

  • Any 2 PP Followers
    • Vira Night Fanatic is a very good card when you are going second. Otherwise you generally want to use a different 2pp follower if you can for your early game instead of her for that reason. 
  • Blood Moon 
    • Very good to keep so you don't take damage from Belphegor. 
  • Any 2 PP Removal 
    • Hungering Horde is best to keep here. 

Unlimited General Gameplan and Tips/Tricks

  • Very much like it's rotation variation, although you are playing a control deck, you still want to do soften your opponent up. Make sure that you are taking every opportunity to press as much damage into your opponent as possible. 
  • Control Blood has many different ways to finish your opponent. Spawn of the Abyss, Temptress Vampire, Purson and Bahamut are all very good ways to help close out the game for you.
  • Control blood is a very meta dependent deck. This means that there are many different ways this deck can be teched to fight against the meta game. The problem with that is you will have a difficult time knowing exactly what to tech against what when you are building the deck so make sure to study the meta game before deciding to build this deck!
  • More often than not, your removal spells / abilities will do the work of your evolution points. This deck has a habit of being able to hold on to its evolution points for a really long time. Make sure that when you are using them, that you are getting the maximum value out of them. Playing Vira in the late game against a deck like Roach Forestcraft can be absolutely backbreaking to them and game winning for you!

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