Control Bloodcraft

Control Bloodcraft
Deck Archetypes:
User Created Decks
Deck Date Sort ascending Views Cost
Cocytus control blood
Deck by ishtipesh
Updated
09-13
Posted 09-06
1,123 25,000
concedecraft
Deck by Nixral
Updated
09-13
Posted 08-16
2,674 50,750
Blood control.
Deck by GutenWoGen
Updated
08-24
Posted 08-24
713 46,100
Control Blood
Deck by AviatorFox
Updated
07-30
Posted 07-30
251 11,750
Do you like reliable otk?
Deck by 3xxx
Updated
07-30
Posted 07-30
135 32,750
Deck Overview:

Control Bloodcraft is a very slow and very grinder based deck focused around the principle of reducing your opponents options to nothing and taking over the game. With various cards to keep your opponent low on followers while keeping your life total high, Control Bloodcraft has all of the tools you need to stave off of your opponents offense and grind them into oblivion! 

Deck Staples:

A staple in nearly every single control blood list. An excellent tool for keeping your opponents cards at bay and preventing them from swarming you. It even has an additional bonus that allows you to deal 3 damage to all cards with the same name!

CardCost
Revelation Revelation 8

Revelation is an incredibly devastating AOE (Area of Effect) card dealing 8 damage to all followers in play. In Vengeance, this card can be played for a mere 4 Play Points making it one of the most feared cards in the entire game!

Control Bloods saving grace! Effectively reads "Destroy Target Bahamut".

This card is the things dreams are made of! Control blood has always struggled in match ups where the opponent could play bigger cards than them and not being able to close out the game. Hopefully, that time, has come to an end!

When Emerelda, Demonic Officer comes into play, she just flat out destroys an enemy follower or amulet and if you happen to be in Vengeance, she will be able to gain storm as well! So she can come out, blow something up and punch your opponent in the face with one fell swoop! This card screams value!

Many control blood players have often dreampt of a great finisher for the deck since it has always had problems with it. We can now say, that the deck certainly has one! This card is massive! and can dish out an immense amount of damage in a single attack should it be able to! Not to mention, it also has ambush so good luck to your opponent who might be trying to target this bad boy!

Deck Skeleton:
Follower
Card Cost Quantity
Spawn of the AbyssFollower - Wonderland Dreams
Unevolved
Ambush.
Whenever this follower attacks, deal 5 damage to the enemy leader if Ambush is active for this follower.
Last Words: Deal 5 damage to the enemy leader if Ambush is active for this follower.
Evolved
Ambush.
Whenever this follower attacks, deal 5 damage to the enemy leader if Ambush is active for this follower.
Last Words: Deal 5 damage to the enemy leader if Ambush is active for this follower.
8 x 3
Emeralda, Demonic OfficerFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an enemy follower or amulet. Gain Storm if Vengeance is active for you.
7 x 3
Queen VampireFollower - Standard
Unevolved
Fanfare: Summon two Forest Bats and give your Forest Bats Ward.
6 x 2
Scarlet SabreurFollower - Wonderland Dreams
Unevolved
Bane.
Fanfare: Deal 2 damage to an enemy follower. Then restore 2 defense to your leader.
Evolved
Bane.
5 x 2
Big Knuckle BodyguardFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an enemy follower with 3 defense or less. Deal 2 damage to your leader if Vengeance is not active for you.
4 x 3
Righteous DevilFollower - Standard
Unevolved
Fanfare: Gain Bane and Drain if Vengeance is active for you.
4 x 2
BaphometFollower - Tempest of the Gods
Unevolved
Fanfare: Put a random Bloodcraft follower from your deck into your hand.
2 x 2
Spell
Card Cost Quantity
Diabolic DrainSpell - Standard
Unevolved
Deal 4 damage to an enemy follower. Then restore 2 defense to your leader.
If Vengeance is active for you, this card costs 4 less.
5 x 3
RevelationSpell - Standard
Unevolved
Deal 8 damage to all followers.
If Vengeance is active for you, this card costs 4 less.
8 x 3
Hungering HordeSpell - Rise of Bahamut
Unevolved
Choose an enemy follower. Deal 3 damage to it and all enemy followers of the same name.
2 x 3
Priority Mulligans:
  • Dire Bond (You can run a variation of control blood that forgo's using Blood moon and use Dire Bond instead. If you did, the decks configuration would look very different than it does now!)
  • Vampiric Kiss or Hungering Horde
  • Any 2 Play Point Follower
  • Blood Moon (Only if you have early game removal or early game followers, otherwise mulligan this card)
  • Diabolic Drain (Only if you have blood moon)
  • Blood Pact (If you are running the Blood Moon variation)
Deck Progression:

Early Game 

  • Use your early game removal spells to keep your opponents board clear
  • Your focus in the beginning of the game is trading with your opponents followers using your own in the event that you do not have removal spells 
  • Your goal is to survive avoid direct attacks unless it is needed or you cannot profitably trade with your opponent.
  • Use Early game wards such as veight vampire noble or Grimnir War Cyclone to keep your damage low.  

Mid game

  • Use Wardrobe Raider and Scarlet Sabreur, to take keep the board clear of your opponents followers.
  • Try not to use your evo's so liberally as they become more important to you in the late game because you will need to be able to kill your opponent. 
  • Don't be afraid to revelation your opponents board if they put you into vengeance or you happen to have blood moon in play. 

Late Game

  • At this point, your entire game plan is slam spawn of the abyss. Once you do, your opponent has no choice but to either deal with it right there, or lose the game the following turn.
    • In combination with Temptress Vampire, spawn can do can do a potential 18 damage OTK (or 16 damage without evolution point)
  • If you are running Temptress Vampire's in your deck, you can use that to help finish off your opponent or help keep you alive long enough to be able to finish them off in the event that you ran out of evolution points.