Control Bloodcraft

Control Bloodcraft
Deck Archetypes:
User Created Decks
Deck Date Sort ascending Views Cost
Bloodcraft
Deck by LeX98
Updated
07-07
Posted 07-01
1,226 33,900
Gabriel of the Abyss
Deck by xRezurrected
Updated
07-04
Posted 07-04
544 36,050
Laura vengeance storm spawn.A meme that became a thing
Deck by Annihilator
Updated
07-02
Posted 07-01
2,482 35,750
Control vs everything
Deck by johnnyggac
Updated
07-02
Posted 06-30
3,949 38,000
Serpent Bloodcraft
Deck by Kenny Ng
Updated
07-02
Posted 07-02
632 31,150
Deck Overview:

Control Bloodcraft is a very slow and very grinder based deck focused around the principle of reducing your opponents options to nothing and taking over the game. With various cards to keep your opponent low on followers while keeping your life total high, Control Bloodcraft has all of the tools you need to stave off of your opponents offense and grind them into oblivion! 

Deck Staples:

Big Knuckle Bodyguard is a excellent edition to control blood decks because in many ways, it replaces wardrobe raider in control lists! One of the major problems with control blood in the past is that if you went first, you did not have access to your wardrobe raider to deal with your opponents threats. That is no longer the case!

If you are going first, you can play this card to deal with your opponents threats! There is a slight draw back that you will take some damage for it while you are not in vengeance but that is a small price to pay to be able to stabilize the board! And, if you are running Blood Moon, This card becomes even better because you won't take the damage for playing it!

A staple in nearly every single control blood list. An excellent tool for keeping your opponents cards at bay and preventing them from swarming you. It even has an additional bonus that allows you to deal 3 damage to all cards with the same name!

CardCost
Revelation Revelation 8

Revelation is an incredibly devastating AOE (Area of Effect) card dealing 8 damage to all followers in play. In Vengeance, this card can be played for a mere 4 Play Points making it one of the most feared cards in the entire game!

Control Bloods saving grace! Effectively reads "Destroy Target Bahamut".

This card is the things dreams are made of! Control blood has always struggled in match ups where the opponent could play bigger cards than them and not being able to close out the game. Hopefully, that time, has come to an end!

When Emerelda, Demonic Officer comes into play, she just flat out destroys an enemy follower or amulet and if you happen to be in Vengeance, she will be able to gain storm as well! So she can come out, blow something up and punch your opponent in the face with one fell swoop! This card screams value!

Many control blood players have often dreampt of a great finisher for the deck since it has always had problems with it. We can now say, that the deck certainly has one! This card is massive! and can dish out an immense amount of damage in a single attack should it be able to! Not to mention, it also has ambush so good luck to your opponent who might be trying to target this bad boy!

Deck Skeleton:
Follower
Card Cost Quantity
Spawn of the AbyssFollower - Wonderland Dreams
Unevolved
Ambush.
Whenever this follower attacks, deal 6 damage to the enemy leader if Ambush is active for this follower.
Last Words: Deal 6 damage to the enemy leader if Ambush is active for this follower.
Evolved
Ambush.
Whenever this follower attacks, deal 8 damage to the enemy leader if Ambush is active for this follower.
Last Words: Deal 8 damage to the enemy leader if Ambush is active for this follower.
8 x 3
Emeralda, Demonic OfficerFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an enemy follower or amulet. Gain Storm if Vengeance is active for you.
7 x 3
Queen VampireFollower - Standard
Unevolved
Fanfare: Summon two Forest Bats and give your Forest Bats Ward.
6 x 2
Scarlet SabreurFollower - Wonderland Dreams
Unevolved
Bane.
Fanfare: Deal 2 damage to an enemy. Then restore 2 defense to your leader.
Evolved
Bane.
5 x 2
Big Knuckle BodyguardFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an enemy follower with 3 defense or less. Deal 2 damage to your leader if Vengeance is not active for you.
4 x 3
Righteous DevilFollower - Standard
Unevolved
Fanfare: Gain Bane and Drain if Vengeance is active for you.
4 x 2
BaphometFollower - Tempest of the Gods
Unevolved
Fanfare: Put a random Bloodcraft follower with at least 5 attack from your deck into your hand.
Enhance (5): Then subtract 3 from its cost.
2 x 2
BelphegorFollower - Tempest of the Gods
Unevolved
Fanfare: Draw 2 cards. Deal damage to your leader until their defense drops to 10 if Vengeance is not active for you.
4 x 3
Amulet
Card Cost Quantity
Demon KeyAmulet - Wonderland Dreams
Unevolved
Countdown (5)
Whenever your leader takes damage during your turn, subtract 1 from this amulet's Countdown.
Last Words: At the start of your next turn, randomly put 1 of the highest-cost followers from your hand into play.
3
Blood MoonAmulet - Tempest of the Gods
Unevolved
Countdown (4)
Vengeance is active for you even when your leader's defense is more than 10.
3 x 3
Spell
Card Cost Quantity
Diabolic DrainSpell - Standard
Unevolved
Deal 4 damage to an enemy follower. Then restore 2 defense to your leader.
If Vengeance is active for you, this card costs 4 less.
5 x 3
RevelationSpell - Standard
Unevolved
Deal 8 damage to all followers.
If Vengeance is active for you, this card costs 4 less.
8 x 3
Hungering HordeSpell - Rise of Bahamut
Unevolved
Choose an enemy follower. Deal 3 damage to it and all enemy followers of the same name.
2 x 3
Lethal BladeSpell - Wonderland Dreams
Unevolved
Choose an enemy follower. Whenever the follower attacks, it will deal 3 damage to itself.
If Vengeance is active for you, give this effect to all enemy followers instead.
3 x 1
Priority Mulligans:
  • Dire Bond (You can run a variation of control blood that forgo's using Blood moon and use Dire Bond instead. If you did, the decks configuration would look very different than it does now!)
  • Vampiric Kiss or Hungering Horde
  • Lethal Blade
  • Any 2 Play Point Follower
  • Big Knuckle Bodyguard
  • Blood Moon (Only if you have early game removal or early game followers, otherwise mulligan this card)
  • Diabolic Drain (Only if you have blood moon)
  • Blood Pact (If you are running the Blood Moon variation)
Deck Progression:

Early Game 

  • Use your early game removal spells to keep your opponents board clear
  • Your focus in the beginning of the game is trading with your opponents followers using your own in the event that you do not have removal spells 
  • Your goal is to survive avoid direct attacks unless it is needed or you cannot profitably trade with your opponent.
  • Use Early game wards such as veight vampire noble or Grimnir War Cyclone to keep your damage low.  

Mid game

  • Use Wardrobe RaiderScarlet Sabreur, and Big Knuckle Bodyguard to take keep the board clear of your opponents followers.
  • Try not to use your evo's so liberally as they become more important to you in the late game because you will need to be able to kill your opponent. 
  • Don't be afraid to revelation your opponents board if they put you into vengeance or you happen to have blood moon in play. 
  • If your opponent leaves an opening, it is your chance to play your aphomet so you can begin pressuring your opponent in the beginning of the late game with Spawn of the abyss.

Late Game

  • At this point, your entire game plan is slam spawn of the abyss. Once you do, your opponent has no choice but to either deal with it right there, or lose the game the following turn.
  • If you are running Temptress Vampire's in your deck, you can use that to help finish off your opponent or help keep you alive long enough to be able to finish them off in the event that you ran out of evolution points.