Control Swordcraft

Control Swordcraft
Deck Archetypes:
Archetypes Rating
Midrange Swordcraft 8.5 / 10
Control Swordcraft 8.0 / 10
Aggro Swordcraft 8.0 / 10
Banner Swordcraft 7.5 / 10
Decks

There are currently no decks for this class/archetype since the release of the Tempest of the Gods expansion, check back soon :)

User Created Decks
Deck Date Sort ascending Views Cost
[ 14/20 - AA2 ] SAVIOR V Control Sword.
Deck by SAVIOR V
Updated
04-29
Posted 04-05
11,405 63,350 111
Commandercraft
Deck by Papadera
Updated
04-14
Posted 04-03
2,330 59,500 9
Roland Control Sword
Deck by JuicyPop
Updated
04-09
Posted 04-09
807 55,700 4
Commander Sword 9-1 in Ranked A0
Deck by RaijinAzazel
Updated
04-04
Posted 04-04
761 53,350 8
Control Sword "CannonCraft" | Support Cannon Swordcraft deck - 16/20 wins at rank AA2
Deck by Battlekid18
Updated
04-02
Posted 04-02
3,194 37,400 10
Deck Overview:

Ever wanted to build the biggest wall of wards that you could? Control sword replaces its highly aggressive strategy with a massive wall of wards that make it difficult for your opponent do damage to you. While behind your massive wall, you build your strength so you can finish your opponent off with hard and heavy strikes!

Deck Staples:

Aurelia is very good at one thing, shutting aggro out of the game! If your opponent managed to over extend themselves too much, Aurelia is the perfect answer to punish them. If they played 3 or more followers, she cannot be targeted by their spells or effects! She also becomes stronger for each follower your opponent has in play so she a massive wall that your opponent must run their followers into in order to kill!

Outside of her ability, she has a respectable 6 defense so she can still be pretty difficult to break through even without her additional ability.

CardCost
Blitz Lancer Unevolved Blitz Lancer 3

As sword is lacking in the area of removal abilities, Blitz lancer fills that roll quite well! Not to mention, you don't even have to use an evolution point to do it because it already comes with rush! So you can preserve your evo points and take out one of their followers!

Need a big beefy dude to stand in your opponents way? Then this is your man! Not only is he a 5/6 ward, but when he is killed, you get a 2/3 ward to take his place! This is a staple in pretty much any control sword list!

Roland is a respectable body with ward but the main reason to run her isn't because of her stats. It is because of the Amulet she summons Durandal!

The amulet prevents you from taking more than 4 damage from any one source. But this works for not just you but it also works with your followers! Imagine having the amulet in play while you have front guard in play. It makes it that much harder for your opponent to deal with!

Deck Skeleton:
Spell
Card Cost Quantity
Art of the NinjaSpell
Unevolved
Deal 4 damage to an enemy follower.
Enhance (8): Then summon a Ninja Master.
3 x 2
Whole-Souled SwingSpell
Unevolved
If there are fewer allied followers than enemy followers in play, summon a Knight.
Deal 2 damage to an enemy follower.
2 x 2
Follower
Card Cost Quantity
Veteran LancerFollower
Unevolved
Ward.
Evolved
Ward.
2 x 3
Blitz LancerFollower
Unevolved
Rush.
Evolved
Rush.
3 x 3
Amelia, Silver PaladinFollower
Unevolved
Fanfare: Put a Gelt, Vice Captain into your hand. Then, change its cost to 0 if at least 3 enemy followers are in play.
4 x 2
Jeno, Levin VanguardFollower
Unevolved
Rush.
Enhance (6): Gain Last Words: Summon two Knights.
Evolved
Rush.
4 x 3
Aurelia, Regal SaberFollower
Unevolved
Ward.
Fanfare: Gain +1/+0 for each enemy follower in play. If there are at least 3, gain resistance to targeted enemy spells and effects.
Evolved
Ward.
5 x 3
Albert, Levin SaberFollower
Unevolved
Storm.
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
Evolved
Storm.
5 x 3
Frontguard GeneralFollower
Unevolved
Ward.
Last Words: Summon a Fortress Guard.
Evolved
Ward.
Last Words: Summon a Fortress Guard.
7 x 3
Roland the IncorruptibleFollower
Unevolved
Ward.
Fanfare: Summon a Durandal the Incorruptible if there isn't an allied Durandal the Incorruptible in play.
Evolved
Ward.
7 x 2
Priority Mulligans:
  • Any 2 PP followers
  • Grimnir, War Cyclone 
  • Blitz Lancer
  • Whole-Souled Swing
  • Jeno, Levin Vanguard (If going first)
  • Floral Fencer (If going second)
Deck Progression:

Early Game

During the Early game, you want to begin getting your defensive wall up. Cards like Unicorn Dancer Unica and Veteran Lancer are very good at diverting damage away from your leader.  Use your Whole-Souled Swing and art of the ninja to deal with your opponents early game threats and do your best to trade effectively with your followers.. 

Mid Game

Continue putting up wards to keep damage off of you. Unlike in aggressive decks, control sword is more likely to use their evolution points on either making their wards harder to break through, or to trade with their opponent. In rare situations, you will use your Evo points to deal additional damage but because many of your wards are so large, you will probably not be using your evo points too much. 

If you are unable to hold your opponent off, do not be afraid to use your evolution points when you have to in order to maintain control of the board. You can even use Cyclone Blade to help wipe away your opponents followers as well. 

Late Game

Ideally, what many control sword players will do is do their best to hold an evo point until they reach turn 9 or later. This will allow them to play Albert Levin Saber enhanced and attack the opponent for 10. Which this is a powerful win condition, many of your games will come down to simple war of attrition and dealing damage to your opponent over time.

Use your big beefy wards such as Frontguard General to stand in the way of your opponent. In many cases, they will have to spend a significant amount of resources to break through your wall. This is exactly what you want because it makes it that much harder for them to kill you.