Control Swordcraft
Rotation and Unlimited
Archetypes
Midrange Swordcraft
Aggro Swordcraft
Unlimited
Archetypes
Control Swordcraft
Deck Overview
Difficulty
Cost
Unlimited Archetype Overview

Ever wanted to build the biggest wall of Wards that you could? Control Sword replaces its highly aggressive strategy with a massive wall of Wards that make it difficult for your opponent do damage to you. While behind your massive wall, you build your strength so you can finish your opponent off with hard and heavy strikes!

Unlimited Deck Skeleton
Follower
Card Cost Quantity
Unicorn Dancer UnicaFollower - Darkness Evolved
Unevolved
At the start of your turn, restore 2 defense to your leader.
Evolved
At the start of your turn, restore 2 defense to your leader.
2 x 3
Bladed HedgehogFollower - Wonderland Dreams
Unevolved
Whenever an enemy follower is destroyed, gain +1/+0.
Evolved
Whenever an enemy follower is destroyed, gain +1/+0.
2 x 3
Frontline CavalierFollower - Chronogenesis
Unevolved
Whenever an allied Officer follower comes into play, restore 1 defense to your leader.
Evolved
Evolve: Summon 2 Heavy Knights.
Whenever an allied Officer follower comes into play, restore 1 defense to your leader.
4 x 2
Lux, Solar LancerFollower - Starforged Legends
Unevolved
Fanfare: Put a random Commander that costs 5 play points or less from your deck into your hand.
Enhance (4): Then put a random Commander that costs at least 6 play points from your deck into your hand.
2 x 3
Lancer of the TempestFollower - Chronogenesis
Unevolved
Rush.
Fanfare: Enhance (7) - Whenever this follower attacks, deal 2 damage to all enemy followers.
Evolved
Rush.
3 x 3
Jeno, Levin VanguardFollower - Rise of Bahamut
Unevolved
Rush.
Enhance (6): Gain Last Words: Summon two Knights.
Evolved
Rush.
4 x 3
Luminous MageFollower - Tempest of the Gods
Unevolved
Fanfare: Summon a Luminous Knight.
Evolution points won't be used when you evolve allied Commanders.
Evolved
Evolution points won't be used when you evolve allied Commanders.
5 x 3
Albert, Levin SaberFollower - Rise of Bahamut
Unevolved
Storm.
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
Evolved
Storm.
5 x 3
Frontguard GeneralFollower - Standard
Unevolved
Ward.
Last Words: Summon a Fortress Guard.
Evolved
Ward.
Last Words: Summon a Fortress Guard.
7 x 3
Fangblade SlayerFollower - Rise of Bahamut
Unevolved
Bane.
Rush.
Whenever this follower attacks an enemy follwer deal X damage to the enemy leader. X equals this follower's attack.
Evolved
Bane.
Rush.
Whenever this follower attacks an enemy follwer deal X damage to the enemy leader. X equals this follower's attack.
8 x 2
Spell
Card Cost Quantity
Whole-Souled SwingSpell - Darkness Evolved
Unevolved
If there are fewer allied followers than enemy followers in play, summon a Knight.
Deal 2 damage to an enemy follower.
2 x 3
Unlimited Deck Mulligans
  • Any 2 PP followers
  • Grimnir, War Cyclone 
  • Blitz Lancer
  • Whole-Souled Swing
  • Jeno, Levin Vanguard (If going first)
  • Floral Fencer (If going second)