D-Shift Runecraft

D-Shift Runecraft
Deck Archetypes:
User Created Decks
Deck Date Sort ascending Views Cost
JCG OPEN Season 3 Vol.27 Top 4: くーげ - D-Shift Runecraft
Deck by [email protected]
Updated
09-19
Posted 09-19
331 18,800
Mr. Heinlein's D-Shift
Deck by ernest
Updated
08-30
Posted 08-30
1,400 6,450
57.2% D-Shift
Deck by Aeon
Updated
08-24
Posted 08-24
1,615 15,750
Classic D-Shift
Deck by amazonchungle
Updated
08-13
Posted 08-13
409 13,600
Dshift flame and glass
Deck by kekek
Updated
08-05
Posted 08-05
644 18,700
Deck Overview:

Dimension Shift Runecraft is a deck that revolves around defeating your opponent by taking extra turns with its namesake card. It is one of the most difficult decks to pilot and requires a lot of practice. 

Deck Staples:
CardCost
Dimension Shift Dimension Shift 10+

"Here comes some real magic!"

Part 1 of your decks in condition! You almost want this card in your opening hand because it costs a whopping 18 and you need to spellboost it as early as you can to be able to win the game. Of course, you have to have your win condition and that card is....

CardCost
Flame Destroyer Unevolved Flame Destroyer 10+

Part 2 of your win condition. This big fella comes down and it usually spells doom for your opponent. If you have 2 of these in play and you have a second Dimension Shift, you are very likely to win the game right away.

Sometimes you may not be able to wait to play this in order to help yourself survive against your opponents onslaught. So you can use this card if you can afford it to trade. This is a last resort but often times can help win you the game because it saved you from losing.

CardCost
Merlin Unevolved Merlin 4

"This is your fate!"

A very integral part of the deck. Merlin is card draw and spellboost wrapped up into one nice attractive package. She can help pull out your dimension shift from the deck and you can begin spellboosting it almost immediately if you have an evolution point and a target you can attack!

Unfortunately, Merlin cannot grab your flame destroyers because they are not spells so you will have to rely on drawing them normal in order to obtain them.

CardCost
Sorcery Cache Sorcery Cache 3

Alone, this card can help spellboost a single card 3 times just for being played and as an added bonus it can draw a card for your to help keep cards in your hand. This doesn't just spellboost spells, it ALSO spellboosts followers too! So you can use this on your flame destroyers to reduce their costs if you need to!

Deck Skeleton:
Spell
Card Cost Quantity
InsightSpell - Standard
Unevolved
Draw a card.
1 x 3
Wind BlastSpell - Standard
Unevolved
Deal 1 damage to an enemy follower.
Spellboost: Deal 1 more.
2 x 3
Fiery EmbraceSpell - Standard
Unevolved
Destroy an enemy follower.
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
8 x 1
Conjure GolemSpell - Standard
Unevolved
Summon a Clay Golem.
2 x 3
Magic MissileSpell - Standard
Unevolved
Deal 1 damage to an enemy.
Draw a card.
2 x 3
Angelic SnipeSpell - Standard
Unevolved
Deal 1 damage to an enemy.

1 x 3
Sorcery CacheSpell - Standard
Unevolved
Spellboost a card in your hand 2 times.
Draw a card.
3 x 3
Dimension ShiftSpell - Standard
Unevolved
Gain an extra turn after this one.
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
10+ x 3
Follower
Card Cost Quantity
Timeworn Mage LeviFollower - Darkness Evolved
Evolved
Evolve: Put a Crimson Sorcery into your hand.
2 x 2
MerlinFollower - Standard
Unevolved
Fanfare: Put a random spell with Spellboost from your deck into your hand.
Whenever this follower attacks, spellboost the cards in your hand.
Evolved
Evolve: Put a random spell with Spellboost from your deck into your hand.
Whenever this follower attacks, spellboost the cards in your hand.
4 x 3
Priority Mulligans:

Dimension Shift  is different than other decks to mulligan for. Ideally, you want to have one dimension shift in your hand at the beginning of the game because you want to be spellboosting it as soon as possible. Making sure you have early spells to begin spellboosting it on turn 1 is also just as important.

Deck Progression:

Early Game:

  • Play this deck as if it were a control deck. Do not play aggressive because this deck is not capable of such plays. 
  • Begin spell boosting your cards as early as possible. If you don't have cards to spellboost, then focus on keeping your opponents board clean using your removal spells. 
  • Conjure Golem is very good at producing a follower that you can use to trade with your opponents followers. You definitely want to be able to save off as much damage as possible. 

Mid Game:

  • Playing your Merlin as soon as you can is very valuable because it can draw you a card from your deck that has Spellboost. This can help you get dimension shift to your hand and you can begin spellboosting it.
  • Make use of Merlin's evolve effect to add yet another spell to your hand as well. Don't be afraid to attack your opponents follower with Merlin either as it allows you spellboost the cards in your hand and clear a threat off the table at the same time. 
  • Try to get some damage on your opponent. This will help pulling off your combo easier. 
  • If you do not have Merlin or are in a tight bind, you can play Timeworn Mage Levi during your evolution turns and use that to help clear out threats instead. 
  • Sorcery Cache's primary function in your deck is to reduce the cost of your Dimension Shift or Flame Destroyer so you can win the game that way. However, don't be afraid to use it to help boost a  removal spell in your hand to help with keeping yourself alive. Since this deck has no healing, this is your top priority; survival. 

Late Game

  • It is generally around turn 7-8 that your dimension shifts will be ready to go. 
    • On average, you will be able to get your Dimension Shift down to 7 or so and your flame destroyers to 1 or 0.  
  • Sometimes, it can be difficult to win when you have not drawn any Dimension Shifts. In this case, you will have to do your best to win through your Flame Destroyers. But remember that once they are gone, you probably won't be able to win the game. 

Tips for playing the deck

  • You want to try to keep a high hand count while playing this deck. Since you have a ton of spells and very little followers, you want to make sure you have removal options to deal with your opponents cards. 
  • Almost never use your followers to attack your opponent directly unless you have a clear path. You must keep damage off of you long enough for you to win the game so make sure that you are trading with your opponents followers as much as possible to keep the board clear. 
  • Make sure to draw first before making any decisions during your turn. This allows you to spellboost your cards and have more options to consider as well. 
  • Be sure to use your sorcery caches whenever possible! Sorcery cache can help accelerate your combo much faster than just playing single spells so take every opportunity that you can to play it!