There are currently no decks for this class/archetype since the release of the Tempest of the Gods expansion, check back soon :)
|Deck||Date Sort ascending||Views||Cost|
Deck by Wishmonger
Deck by Darkus626
Deck by Hellorex
|Wildfang DiscardCraft semi-OTK
Deck by Okaam
Deck by Nift
Discard Dragon is very different than other dragon builds. It has many powerful effects at its disposal but at a cost. Many of those effects require you to discard a card from your hand (hence the name of the deck). If you are looking for a very interesting take on dragon decks, give this one a try!
Definitely the most important card in the deck! Dracomancer's Rites is a card that allows you to use your discard effects "safely". You can play your cards with discard effects without losing the number of cards in your hand. While you are still discarding the card from your hand due to the cards particular effect, you will draw a card for each card you discard!
Ideally, you do not want more than one of this card in play because you could run the risk of overdrawing. However, it is always recommended to have 3 of this card for consistency purposes as well as to have additional copies in the event your first one was destroyed.
Talk about a double edged sword. This card is pretty difficult to use because of its massive draw back. You have to discard your entire hand in order to use this card! While it is capable of wiping away the board, that cost can be very difficult to recovery from.
Since you have Dracomancer's Rites, the cost is significantly reduced because you will refill your hand after using it. Don't play this card unless you either have Dracomancer's rites in play OR it is a very last ditch effort to stay alive if you don't have rites in play.
Dragonewt fist is a very strong removal card for this deck. It hits 2 random targets for 2 damage and in the early game, it can even hit cards that cannot be targeted because it DOESN'T target! So you can use this to take out your opponents ambush followers.
It does have the draw back of discarding a card from your hand but it gives you a very strong options to take control of the game in the early stages of the match.
Your big hitter and main finisher of this deck! Whenever he comes into play, you discard your hand and deal damage to your opponent equal to the amount of cards discarded by his effect. It does damage to all enemies, including your opponents leader.
With Dracomancers rites in play, you can play this, draw a new hand and then the following turn, play it again if you draw another one the following turn. Whatever it takes to prevail!
|Dracomancer's RitesAmulet||3||x 3|
|Dragonslayer's PriceSpell||4||x 2|
|Dragonewt FistSpell||2||x 3|
|Blazing BreathSpell||1||x 2|
|Breath of the SalamanderSpell||2||x 3|
|Griffon KnightFollower||3||x 3|
|Owl GuardianFollower||6||x 2|
|Imperial DragoonFollower||9||x 3|
Early game, you have 2 goals:
- Get Dracomancer's Rites in play as soon as possible
- Destroy your opponents followers using your removal spells.
As this deck does not have much in the way of early game followers, you want to focus your efforts on controlling the board with your spells. Breath of the Salamander / Dragonewt Fist are very powerful removal cards that can keep your opponents field to a minimum while you clear the way for you to be able to play your Dracomancer's Rites.
Once you have your Dracomancer's Rites in play, you can now start focusing on forcing damage through to your opponent.
If you are not able to get Dracomancer's Rites into play in the early part of the game, you can still use your removal options and card effects. However, be very careful about which cards you discard because remember, once you discard that card, nothing replaces it.
If you have Dracomancer's Rites in play, you can begin to use your discard effects to keep fresh cards in your hand while controlling your opponents board. As you have many removal effects, your evolutions are not so heavily pressured, but keep in mind that you can use them when needed.
Try to do as much damage to your opponent as you can during this part of the game. It can be difficult because you are the control player but any amount of damage you can do to your opponent is ideal.
If your opponent has a very threatening board, you can use Dragonslayer Price to clear the board.
Generally, your late game finisher with this deck is going to be Imperial Dragoon. However, you still want to be able to finish your opponent off with something else as solely relying on Imperial Dragoon can be a double edged sword.