Midrange Shadowcraft is a deck mainly focused on low-cost followers with immense value, with many having powerful last words effects that can be combined with draw engines such as Soul Conversion and Demon Eater! Although the Rotation version of the deck lost its long-time finisher, Demonlord Eachtar, the deck can still pack a punch with the combination of Arcus, Ghostly Manager and Ferry, Spirit Maiden! Play aggressively with Arcus’ effect, and if your opponent happens to hang on until the 10th turn, use Ferry’s skill to unleash a devastating one-turn-kill play!
Midrange Shadowcraft has historically had a large card pool to build a deck from, with no exception this time around. Below, you will find a Deck Skeleton that is focused on maximizing Arcus’ ability (hence not many followers 4-PP and above) but remember that there are far more options for the deck than listed; this is definitely the deck you want to personalize!
|Mischievous SpiritFollower - Dawnbreak, Nightedge||1||3|
|Demon EaterFollower - Wonderland Dreams||2||3|
|BelenusFollower - Starforged Legends||2||3|
|AndrealphusFollower - Starforged Legends||2||3|
|Lady Grey, DeathweaverFollower - Brigade of the Sky||2||3|
|Ferry, Spirit MaidenFollower - Brigade of the Sky
Fanfare: If this is your tenth turn or later, perform Burial Rite 2 times. If you perform Burial Rite 2 times, give all other allied followers the ability to attack 3 times until the end of the turn.
(To perform Burial Rite 2 times, there must be at least 2 open spaces in your area after this follower comes into play.)
|Purehearted SingerFollower - Starforged Legends||3||3|
|Badb CathaFollower - Chronogenesis||3||3|
|Fran, Monster GirlFollower - Brigade of the Sky||3||3|
|Ceres of the NightFollower - Starforged Legends||4||3|
|Corpselord of WoeFollower - Wonderland Dreams||4||3|
|Odile, Black SwanFollower - Wonderland Dreams||6||1|
|Arcus, Ghostly ManagerFollower - Dawnbreak, Nightedge||7||3|
|Soul ConversionSpell - Standard||1||3|
Key Card and Reason for Inclusion
Lady Grey, Deathweaver: This card is the new finisher to the deck that allows for an OTK on the 10th turn or later. Play ‘Any 2-PP follower’ → ‘Ferry’ → ‘Badb Catha’ while Arcus’ ability is active to dish out 18~20 points of damage (explanation provided below)!
Ferry, Spirit Maiden: This card is the new finisher to the deck that allows for an OTK on the 10th turn or later. Play ‘Any 2-PP follower’ → ‘Ferry’ → ‘Badb Catha’ while Arcus’ ability is active to dish out 18~20 points of damage (explanation provided below)!
Fran, Monster Girl: An incredibly unique card that can either be used to destroy opponent followers or establish board presence. Whichever card you choose to accompany her, you will be stocking up two Necromancy points for the cost of one card!
Arcus, Ghostly Manager: Undoubtedly the center of the deck, Arcus gives the leader the ability to turn all 1~3 PP followers into ghosts. Combining these Ghosts (with Storm) with Badb Catha and Ferry, Spirit Maiden allows you to hit devastating damage potential!
Other Candidates for the Deck
Goblin: If you want to be a bit more aggressive, this card is a good option. Even though it is merely a 1-PP follower, Goblin provides more value in Shadowcraft decks, because it can be a target for cards such as Soul Conversion, Demon Eater, Andrealphus, and Arcus, Ghostly Manager.
Big Soul Hunter/Stygian Warden: These are great ways to deal with medium to large-sized followers.
Ephemera, Angelic Slacker: Great card overall as this deck lines up small followers (including Ghosts from Arcus). However, it can be a concern that it constantly takes up one space on the board.
Underworld Ruler Aisha: An effective card against decks that play many smaller-sized followers. It can be useful in certain match-ups such as several archetypes from the Forestcraft, Swordcraft, Shadowcraft, and Portalcraft classes.
Plagued City: Definitely the oddest card in this list, the inclusion of this amulet is dependent on specific matchups. This amulet can slow down opposing finishers (such as Lindworm) or simply mess with Holy Shield Lion decks until you are ready for burst damage with Ferry, Spirit Maiden!
2-PP followers: As this is a midrange deck, you definitely cannot miss the turn 2 play. In general, keeping any 2-PP follower in the mulligan, except Demon Eater, would be fine, with the cards listed below being higher priority:
Belenus: Probably the best 2-PP follower to keep in the mulligan.
Lady Grey, Deathweaver: High priority target when going second.
Purehearted Singer/Fran, Monster Girl: Purehearted Singer is much better when going first. Fran, Monster Girl is usually a keep for a solid, third turn play.
Ceres of the Night: This card has much more value when going second, but against aggro and midrange decks, you may want to keep this even when going first.
Build and Maintain the board: One of the biggest strengths of this deck is that the followers hold value even after being destroyed (building up Necromancy, for example). It is important to play followers each turn and maintain a strong board presence, while fending off your opponent’s followers. Be careful when you are using the draw engines in the deck; you may gain lots of hand advantage, but at the same time you’re losing some board presence!
Setting up for Arcus: To ensure that you can play Arcus as soon as possible, ideally turn 7, continue pressuring the opponent by making advantageous trades of followers. Medium-sized followers such as Ceres of the Night, Corpselord of Woe, and Odile, Black Swan can help you maintain a strong board. If possible, save one evolution point for Arcus, so that you can play him safely.
Aim for burst damage: Once you got Arcus set up, you are now ready to push for big damage! There are many ways to approach this, but here are some examples for turns 8 through 10:
‘2-PP follower’ → ‘Badb Catha’ 8 damage
‘Mischievous Spirit’ → ‘Mischievous Spirit’ → ‘Badb Catha’ 10 damage
‘3-PP follower’ → ‘Badb Catha’ 9 damage
‘2-PP follower’ → ‘Ferry, Spirit Maiden’ → ‘Badb Catha’ 18 or 20 damage
The damage for this last example can vary from 18 or 20 damage. This difference comes from the Badb Catha’s ability to give one random follower +1/+0. If this effect is applied to one of two ghosts that is able to attack three times (due to Ferry), then 20 damage is possible. If the effect goes on the ghost produced by Ferry being destroyed, then it is 18 damage instead.
Midrange Shadowcraft is a deck that relies on making wide and incredibly sticky boards that are difficult for your opponent to deal with. Through the use of cards such as Bone Chimera and Prince Catacomb, you can make boards that not only produce a lot of value but also generate a ton of shadows to help feed your necromancy abilities!
|Skull BeastFollower - Standard||1||x 3|
|Lady Grey, DeathweaverFollower - Brigade of the Sky||2||x 3|
|AndrealphusFollower - Starforged Legends||2||x 3|
|BelenusFollower - Starforged Legends||2||x 3|
|Lurching CorpseFollower - Rise of Bahamut||2||x 3|
|Prince CatacombFollower - Tempest of the Gods||4||x 3|
|Demonlord EachtarFollower - Tempest of the Gods||7||x 3|
|Death's BreathSpell - Standard||6||x 3|
Demonlord Eachtar: As mentioned earlier, this is the big man on campus. For the low low price of 3 necromancy, this dude creates a zombie. This repeats until your board is full and then he gives all of your other followers in play +2/+0 and rush! If that wasn't enough, he can pump your already existing followers in play which can make him a very effective win condition!
Lady Grey Deathweaver: Lady Grey is a very interesting card. She gives you the ability to heal yourself and on top of that, she can reanimate a follower that died earlier in the game! Her being a 1/3 can make it pretty difficult for people to kill her in the early game making her a very good play starting out!
Death's Breath: Death's Breath is a card that can be used both offensively and defensively. Considering you generate a lot of shadows, this deck will generally not have a hard time activating its necromancy ability to pump your zombies and give them ward. It is also important to mention that this will pump zombies that are in play that you control period! So if you happen to already have zombies in play, it will affect them as well!
- Any 1 PP Follower
- Any 2 PP Followers
- Belenus is one of if not the best 2 PP follower you have access too.
- Lady Grey is also a very strong option as a 2 PP follower
- Zombie Party (Only if you are going second)
- Prince Catacomb / Ceres of the Night
- Prince Catacomb is better going first
- Ceres is good going first or second.
- Your followers don't have a lot of stats, but you can win wars of attrition through superior numbers with cards such as Lady Grey and Prince Catacombs. Both cards help with keeping followers on your board at all times which can make it difficult for your opponent to clear them.
- Be very mindful of your board when you are playing prince catacomb. You can actually end up boardlocking yourself if you aren't careful!
- If your opponent does somehow manage to clear the bulk of the followers that you manage to put up, they will be building a lot of shadows for you. This is essential to your decks overall gameplan because many of your key cards use necromancy.
- Demonlord Eachtar is the big boss mac daddy of this deck! Although he is, he can still be used as a powerful defensive option and board clear if you are unable to win the turn you play him.
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