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Midrange Shadowcraft

Midrange Shadowcraft
Rotation
Archetypes
Arcus Shadowcraft
Reanimator Shadowcraft
Rotation and Unlimited
Archetypes
Midrange Shadowcraft
Unlimited
Archetypes
Aggro Shadowcraft
Nephthys Shadowcraft

Deck Overview

Rotation Rating
4 / 5
Unlimited Rating
5 / 5
Difficulty
Medium
Cost
Mid

Rotation Archetype Overview

Midrange Shadowcraft is a deck focused on utilizing many low-cost followers with great Last Words effects to maintain constant board presence and pressure. The deck has been out of the loop for a little while as Demonlord Eachtar left the Rotation scene, but with the release of a new Neutral follower, Gilnelise, Omen of Craving, the deck has regained the ability to push for game. Also, the addition of Cerberus, Hound of Hades and Charon, Stygian Ferrywoman filled the gap between the early-game and late-game and now the deck is able to apply constant pressure to the opponent.

Rotation Deck Sample

This is a sample decklist. Feel free to make changes based on your preferences.
Shadowverse Portal Link
Follower
Card Cost Quantity
GremoryFollower - Brigade of the Sky - Mini Expansion
Unevolved
Fanfare: Enhance (7) - Evolve all other allied followers. Evolve effects will not activate for those followers.
At the end of your turn, give all evolved allied followers Last Words: Draw a card.
Evolved
At the end of your turn, give all evolved allied followers Last Words: Draw a card.
1 3
Mischievous SpiritFollower - Dawnbreak, Nightedge
Unevolved
Fanfare: Necromancy (3) - Summon a Ghost.
1 3
Happy PigFollower - Chronogenesis
Unevolved
Last Words: Restore 1 defense to your leader.
Evolved
Last Words: Restore 3 defense to your leader.
2 3
AndrealphusFollower - Starforged Legends
Unevolved
Last Words: Draw a card.
Evolved
Evolve: Give all of the followers in your hand Last Words: Draw a card.
Last Words: Draw a card.
2 2
Lady Grey, DeathweaverFollower - Brigade of the Sky
Unevolved
Drain.
Evolved
Drain.
Evolve: Reanimate (2)
2 3
Lyria, Azure MaidenFollower - Brigade of the Sky
Unevolved
Fanfare: The next time damage is dealt to this follower, reduce that damage to 0.
Fanfare: Enhance (8) - Put a random Neutral follower that costs at least 7 play points from your deck into your hand. Recover 7 play points.
2 3
Fran, Monster GirlFollower - Brigade of the Sky
Unevolved
Fanfare: Choose - Put either a Fran's Attendant or a Fran's Curse into your hand.
Fanfare: Enhance (7) - Put a Fran's Attendant and a Fran's Curse into your hand instead.
3 3
Purehearted SingerFollower - Starforged Legends
Unevolved
Fanfare and Last Words: Draw a card.
Evolved
Last Words: Draw a card.
3 3
Ceres of the NightFollower - Starforged Legends
Unevolved
Clash: Deal 2 damage to the enemy follower.
At the end of your turn, restore 2 defense to your leader.
Evolved
Clash: Deal 2 damage to the enemy follower.
At the end of your turn, restore 2 defense to your leader.
4 2
Orthrus, Junior HellhoundFollower - Omen of the Ten
Unevolved
Fanfare: Necromancy (3) - Deal 4 damage to an enemy follower.
4 3
Cerberus, Hound of HadesFollower - Omen of the Ten
Unevolved
Fanfare: Summon a Mimi, Right Paw Hellhound and a Coco, Left Paw Hellhound.
Evolved
Evolve: Give all other allied followers Last Words - Deal 1 damage to a random enemy follower.
5 3
Gilnelise, Omen of CravingFollower - Omen of the Ten
Unevolved
Ambush.
Drain.
Fanfare: Give +2/+0 to all other allied followers.
At the start of your turn, if this is your tenth turn or later, both players draw 5 cards.
Evolved
Ambush.
Drain.
At the start of your turn, if this is your tenth turn or later, both players draw 5 cards.
7 3
Arcus, Ghostly ManagerFollower - Dawnbreak, Nightedge
Unevolved
Fanfare: Give your leader the following effect - Whenever you play a follower that originally costs 3 play points or less, destroy that follower and summon X Ghosts. X equals the original cost of the destroyed follower. (This effect is not stackable and lasts for the rest of the match.)
7 1
Spell
Card Cost Quantity
Soul ConversionSpell - Standard
Unevolved
Destroy an allied follower.
Draw 2 cards.
1 3
Amulet
Card Cost Quantity
Skull RingAmulet - Chronogenesis
Unevolved
Countdown (2)
Fanfare: Summon 2 Skeletons.
Last Words: Necromancy (2) - Reanimate (2)
4 3

Rotation Core Cards

Card
Expansion: Brigade of the Sky - Mini Expansion
Expansion: Brigade of the Sky
Expansion: Omen of the Ten

Gremory: In a deck where followers are constantly remaining on the board, Gremory’s enhance ability is a perfect way to push damage while providing draw power.

Lady Grey, Deathweaver: An extremely strong silver-rare card that can help build board presence and heal leader defense at the same time! This card can easily stop aggro decks in its track by herself.

Cerberus, Hound of Hades: This card has great value, becoming three separate followers upon play. In addition, Cerberus’ evolution ability gives all allied followers the Last Words ability to deal 1 damage to a random enemy follower. This feels like just the card Shadowcraft needed for mid-game board control.

  • Very Important Note: Against Galmieux, Omen of Disdain, Cerberus's evolve effect on your followers can trigger her ability multiple times. Be VERY careful and mindful of this interaction.

Rotation Alternative Options

Card
Expansion: Dawnbreak, Nightedge
Expansion: Dawnbreak, Nightedge
Expansion: Omen of the Ten

Lord Deathskull: This card is great at maintaining board presence in the early to mid-game.

Big Soul Hunter: This card provides an option of dealing with large followers without using an evolution point. However, many cards in the deck currently has Necromancy abilities, so managing the graveyard will be important to use this card.

Orthrus, Junior Hellhound: Orthus is able to deal 4 damage to an enemy follower for a relatively cheap Necromancy cost. With the number of relevant followers having 4 defense increasing, this is a great option to deal with them.

Rotation Deck Mulligans

2-PP followers: All 2-PP follower in this deck is a good mulligan target, with a few being high priority:

Belenus: Probably the best 2-PP follower to keep in the mulligan.

Lady Grey, Deathweaver: High priority target when going second.

Rulenye / Fran, Monster Girl: Both are solid third turn plays.

Ceres of the Night: Against opponents that are aggressive, keeping Ceres for its defensive capabilities is recommended, especially when going second.

Rotation General Gameplan and Tips/Tricks

  • Although this is a midrange deck, it is important to know when and where you can trade with your opponents followers. Most of shadow's early game followers have very poor stat so playing multiple followers in a turn can help offset this weakness in the mid game turns (turns 4-5)

    • To that end, Lady Grey Deathweaver is an excellent way of both keeping yourself alive and building a board against your opponent. 

  • In the mid game, it is most important to try to stick a board as much as possible. Cards like skullring and Cerberus Hound of Hades and Lady Grey can help you accomplish this task. 

    • Once you have built a board against your opponent, playing cards such as Gremory and Gilnelise can certainly help you withclosing out the game.

  • Shadow is capable of drawing a lot of cards. With this in mind, try to take as many opportunities to draw cards so can dig to your end game. 

Unlimited Archetype Overview

Midrange Shadowcraft is a deck that relies on making wide and incredibly sticky boards that are difficult for your opponent to deal with. Through the use of cards such as Bone Chimera and Prince Catacomb, you can make boards that not only produce a lot of value but also generate a ton of shadows to help feed your necromancy abilities!

Unlimited Deck Sample

This is a sample decklist. Feel free to make changes based on your preferences.
Shadowverse Portal Link
Follower
Card Cost Quantity
Skull BeastFollower - Standard
Unevolved
Last Words: Gain 1 shadow.
1 x 3
GremoryFollower - Brigade of the Sky - Mini Expansion
Unevolved
Fanfare: Enhance (7) - Evolve all other allied followers. Evolve effects will not activate for those followers.
At the end of your turn, give all evolved allied followers Last Words: Draw a card.
Evolved
At the end of your turn, give all evolved allied followers Last Words: Draw a card.
1 x 1
Lurching CorpseFollower - Rise of Bahamut
Unevolved
Can only attack the enemy leader and followers with Ward.
Last Words: Destroy a random enemy follower.
Evolved
Can only attack the enemy leader and followers with Ward.
Last Words: Destroy a random enemy follower.
2 x 3
BelenusFollower - Starforged Legends
Unevolved
Last Words: Deal 1 damage to a random enemy follower.
Evolved
Last Words: Deal 1 damage to a random enemy follower.
2 x 3
Demon EaterFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an allied follower and draw 2 cards. (Doesn't activate if no other allied followers are in play.)
2 x 3
Lady Grey, DeathweaverFollower - Brigade of the Sky
Unevolved
Drain.
Evolved
Drain.
Evolve: Reanimate (2)
2 x 3
Fran, Monster GirlFollower - Brigade of the Sky
Unevolved
Fanfare: Choose - Put either a Fran's Attendant or a Fran's Curse into your hand.
Fanfare: Enhance (7) - Put a Fran's Attendant and a Fran's Curse into your hand instead.
3 x 3
Ceres of the NightFollower - Starforged Legends
Unevolved
Clash: Deal 2 damage to the enemy follower.
At the end of your turn, restore 2 defense to your leader.
Evolved
Clash: Deal 2 damage to the enemy follower.
At the end of your turn, restore 2 defense to your leader.
4 x 1
Prince CatacombFollower - Tempest of the Gods
Unevolved
Fanfare: Give all allied followers Last Words: Summon a Skeleton.
4 x 3
Cerberus, Hound of HadesFollower - Omen of the Ten
Unevolved
Fanfare: Summon a Mimi, Right Paw Hellhound and a Coco, Left Paw Hellhound.
Evolved
Evolve: Give all other allied followers Last Words - Deal 1 damage to a random enemy follower.
5 x 3
Demonlord EachtarFollower - Tempest of the Gods
Unevolved
Necromancy (8): Summon 2 Zombies.
Fanfare: Give all other allied followers +2/+0 and Rush until the end of the turn (whether Necromancy was activated or not).
7 x 3
Spell
Card Cost Quantity
Soul ConversionSpell - Standard
Unevolved
Destroy an allied follower.
Draw 2 cards.
1 x 3
Zombie PartySpell - Tempest of the Gods
Unevolved
Deal 3 damage to an enemy follower.
Enhance (7): Then summon 3 Zombies.
2 x 2
Death's BreathSpell - Standard
Unevolved
Summon 3 Zombies.
Necromancy (6): Give +0/+1 and Ward to allied Zombies.
6 x 2
Amulet
Card Cost Quantity
Skull RingAmulet - Chronogenesis
Unevolved
Countdown (2)
Fanfare: Summon 2 Skeletons.
Last Words: Necromancy (2) - Reanimate (2)
4 x 3

Unlimited Core Cards

Card
Expansion: Tempest of the Gods
Expansion: Brigade of the Sky
Expansion: Base Set

Demonlord Eachtar: As mentioned earlier, this is the big man on campus. For the low low price of 3 necromancy, this dude creates a zombie. This repeats until your board is full and then he gives all of your other followers in play +2/+0 and rush! If that wasn't enough, he can pump your already existing followers in play which can make him a very effective win condition!

Lady Grey Deathweaver: Lady Grey is a very interesting card. She gives you the ability to heal yourself and on top of that, she can reanimate a follower that died earlier in the game! Her being a 1/3 can make it pretty difficult for people to kill her in the early game making her a very good play starting out!

Death's Breath: Death's Breath is a card that can be used both offensively and defensively. Considering you generate a lot of shadows, this deck will generally not have a hard time activating its necromancy ability to pump your zombies and give them ward. It is also important to mention that this will pump zombies that are in play that you control period! So if you happen to already have zombies in play, it will affect them as well!

Unlimited Alternative Options

Card
Expansion: Starforged Legends
Expansion: Base Set
Expansion: Base Set

Ceres of the Night: Ceres is quite difficult for your opponent to deal with due to it's deal 2 damage to the enemy follower clash ability. On top of that, it is capable of healing you for 2. You can literally fit this in pretty much any shadow deck!

Deathly Tyrant: This gives you an alternate win condition in the event that somehow by the late game, you haven't managed to kill your opponent. 

Phantom HowlPhantom Howl is a surprise card that doesn't see as much play anymore. However, it can definitely pull off some surprise lethals if your opponent is unaware of it. It is certainly a card you could try if you are looking to add a little spice to your decklist.

Unlimited Deck Mulligans

  • Any 1 PP Follower
  • Any 2 PP Followers
    • Belenus is one of if not the best 2 PP follower you have access too. 
    • Lady Grey is also a very strong option as a 2 PP follower
  • Zombie Party (Only if you are going second)
  • Prince Catacomb / Ceres of the Night
    • Prince Catacomb is better going first
    • Ceres is good going first or second.

Unlimited General Gameplan and Tips/Tricks

  • Your followers don't have a lot of stats, but you can win wars of attrition through superior numbers with cards such as Lady Grey and Prince Catacombs. Both cards help with keeping followers on your board at all times which can make it difficult for your opponent to clear them.
    • Be very mindful of your board when you are playing prince catacomb. You can actually end up boardlocking yourself if you aren't careful!
  • If your opponent does somehow manage to clear the bulk of the followers that you manage to put up, they will be building a lot of shadows for you. This is essential to your decks overall gameplan because many of your key cards use necromancy. 
  • Demonlord Eachtar is the big boss mac daddy of this deck! Although he is, he can still be used as a powerful defensive option and board clear if you are unable to win the turn you play him. 

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