Midrange Shadowcraft

Mid Range Shadowcraft
Deck Archetypes:
User Created Decks
Deck Date Sort ascending Views Cost
AA3 7 Streak TotG-Style Mid Shadow
Deck by Reionyx
Updated
08-20
Posted 08-20
383 28,100
Midrange Shadow
Deck by popolski
Updated
08-18
Posted 08-18
127 21,200
AA2 "Ladder-teched" Midrange Shadow.
Deck by Reionyx
Updated
08-15
Posted 08-11
98 27,050
Midrange Shadow
Deck by HYbridX
Updated
08-15
Posted 08-14
26 27,050
Unbeatable DemonLord
Deck by Vic Zach
Updated
08-15
Posted 08-09
23 25,700
Deck Overview:

Midrange Shadowcraft is a powerful deck that focuses on putting heavy pressure on your opponent by making a seemingly endless stream of threats that your opponent cannot ignore! If you have ever felt like you wanted to summon a horde of endless skeletons and zombies, Midrange Shadowcraft just might be the deck for you!

Deck Staples:

Quite possibly, the most defining card in this deck! This card can literally fill your entire board with followers. If that wasn't bad enough, he can give your new found zombies rush AND a power boost!

If you have followers on board already, he can set up somewhat surprise lethals and in combination with prince catacomb, you can keep followers on board almost indefinitely because your opponent will have a very difficult time killing them all!

This deck generates tons of shadows due to your opponent consistently trying to kill all of your followers. Because of this, Little Soulsquasher is an amazing card for this deck! Use it to break through your opponents evolved wards or kill a big follower that could be a problem for you!

CardCost
Zombie Party Zombie Party 2

Zombie party can be good for helping deal with early game threats and wards. It can also be used later in the game as a card to help you generate some board presence against your opponent. I can be used as a set up for finishing your opponent with Demonlord Eachtar!

A cornerstone to Midrange Shadowcraft. Prince Catacomb is heavily understated being a 4 cost but he more than makes up for it with his ability to make your board incredibly resistant to your opponents removal. They blow up the board? You don't even care as your cards will just return to the field as 1/1 skeletons. Use this card to help increase the amount of pressure you put on your opponent!

Deck Skeleton:
Spell
Card Cost Quantity
Death's BreathSpell - Standard
Unevolved
Summon 3 Zombies.
Necromancy (6): Give +0/+1 and Ward to allied Zombies.
6 x 3
Zombie PartySpell - Tempest of the Gods
Unevolved
Deal 3 damage to an enemy follower.
Enhance (7): Then summon 3 Zombies.
2 x 3
Follower
Card Cost Quantity
Skull BeastFollower - Standard
Unevolved
Last Words: Gain 1 shadow.
1 x 3
Demon EaterFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an allied follower and draw 2 cards. (Doesn't activate if no other allied followers are in play.)
2 x 2
Little SoulsquasherFollower - Tempest of the Gods
Unevolved
Necromancy (4): Destroy an evolved enemy follower.
2 x 3
Bone ChimeraFollower - Darkness Evolved
Unevolved
Last Words: Summon two Skeletons.
Evolved
Last Words: Summon two Skeletons.
3 x 3
Prince CatacombFollower - Tempest of the Gods
Unevolved
Fanfare: Give all allied followers Last Words: Summon a Skeleton.
4 x 2
OrthrusFollower - Tempest of the Gods
Unevolved
Fanfare: Deal 2 damage to a random enemy follower. Then give +2/+0 to a random allied follower.
4 x 2
CerberusFollower - Standard
Unevolved
Fanfare: Put Coco and Mimi into your hand.
5 x 3
Priority Mulligans:
  • Any 1 PP followers 
  • Any 2 PP Followers
  • Bone Chimera
  • Demon Eater (if you have Bone Chimera, otherwise Mulligan)
  • Zombie Party (can be kept if you are going second, otherwise mulligan)
Deck Progression:

Early Game:

  • Focus on filling the board with followers. Use your 1 PP and 2 PP followers to attack your opponent and keep them on the defensive. 
  • Don't be afraid to use your zombie party to clean out your opponents board.
  • Do your best to maintain a big board. When your opponent kills your followers, they will generate tons of shadows for you to be able to use later. 
  • This is a great time to get down value card such as Attendant of Night or Bone Chimera can help with keeping your board full of difficult to kill followers. 

Mid Game:

  • Prince Catacomb can be played during this time as well if you have a big enough board to keep your opponent under pressure.
  • On any available turn (Preferably turn 5), you can play your Cerberus.to add coco and mimi to your hand.
  • Little Soulsquasher is very good at dealing with followers with annoying evolved followers without using evos as long as you have enough shadows.. 
  • Make sure to keep track of your shadow count. This becomes critically important for later turns as you set up your Phantom Howl or Demonlord Eachtar. 

Late Game:

  • Demonlord Eachtar is how you stay in the game. It can finish your opponent or build you a massive board. Just depends on the situation. 
  • Death's breath is one of the cards that can be used a turn before you play your demonlord. It can often set up lethals. Even better when the necromancy effect triggers. 
  • Phantom Howl is another way you can win the game from out of nowhere. Keep your opponents Life total in mind.