Midrange Shadowcraft

Mid Range Shadowcraft
Deck Archetypes:
Archetypes Rating
Aggro Shadowcraft 10 / 10
Midrange Shadowcraft 10 / 10
Control Shadowcraft 7.5 / 10
User Created Decks
Deck Date Sort ascending Views Cost
Death's Ledger Midrange
Deck by Absolute
Updated
04-20
Posted 04-20
1,050 21,950 8
18 wins Streak to AA MidRange Shadow
Deck by Garion_RN
Updated
04-14
Posted 04-13
2,614 26,750 9
Shadow Eachtar Mid-range
Deck by TsukyAme
Updated
04-09
Posted 04-09
1,758 31,100 11
Minthe of the Underworld
Deck by SlyCass
Updated
04-05
Posted 04-04
3,478 24,850 12
Necromancy Shadowcraft
Deck by Kiss-Shot
Updated
04-05
Posted 04-04
2,689 32,650 21
Deck Overview:

Midrange Shadowcraft is a powerful deck that focuses on putting heavy pressure on your opponent by making a seemingly endless stream of threats that your opponent cannot ignore! If you have ever felt like you wanted to summon a horde of endless skeletons and zombies, Midrange Shadowcraft just might be the deck for you!

Deck Staples:

Quite possibly, the most defining card in this deck! This card can literally fill your entire board with followers. If that wasn't bad enough, he can give your new found zombies rush AND a power boost!

If you have followers on board already, he can set up somewhat surprise lethals and in combination with prince catacomb, you can keep followers on board almost indefinitely because your opponent will have a very difficult time killing them all!

This deck generates tons of shadows due to your opponent consistently trying to kill all of your followers. Because of this, Little Soulsquasher is an amazing card for this deck! Use it to break through your opponents evolved wards or kill a big follower that could be a problem for you!

CardCost
Zombie Party Zombie Party 2

Zombie party can be good for helping deal with early game threats and wards. It can also be used later in the game as a card to help you generate some board presence against your opponent. I can be used as a set up for finishing your opponent with Demonlord Eachtar!

Gameplay Demo
Deck Skeleton:
Spell
Card Cost Quantity
Death's BreathSpell
Unevolved
Summon three Zombies.
6 x 3
Zombie PartySpell
Unevolved
Deal 3 damage to an enemy follower.
Enhance (7): Then summon 3 Zombies.
2 x 3
Follower
Card Cost Quantity
Shadow ReaperFollower
Unevolved
Fanfare: Gain Ambush until the end of your opponent's turn.
Whenever another allied follower is destroyed, gain +1/+1.
Evolved
Whenever another allied follower is destroyed, gain +1/+1.
2 x 3
Prince CatacombFollower
Unevolved
Fanfare: Give all allied followers Last Words: Summon a Skeleton.
3 x 3
Little SoulsquasherFollower
Unevolved
Necromancy (4): Destroy an evolved enemy follower.
2 x 3
OrthrusFollower
Unevolved
Fanfare: Deal 2 damage to a random enemy follower. Then give +2/+0 to a random allied follower.
4 x 3
Skull BeastFollower
Unevolved
Last Words: Gain 1 shadow.
1 x 3
Priority Mulligans:
  • Any 1 PP followers 
  • Any 2 PP Followers
  • Prince Catacomb (Only if you have a 1PP or 2PP follower in hand, otherwise mulligan it)
  • Shadow Reaper (If you have 2 1PP followers in hand)
  • Zombie Party (can be kept if you are going second, otherwise mulligan)
Deck Progression:

Early Game

Focus on filling the board with followers. Use your 1 PP and 2 PP followers to attack your opponent and keep them on the defensive. As soon as you are able, you want to put your prince catacomb into play to help protect your board. 

Prince Catacomb instantly changes the game for your opponent because at some point or another, your opponent will have to deal with it. If you have a wide board in the early going of the game, you can play your Shadow Reaper if you have it available to begin growing him. 

With this deck, you can trade a bit more favorable than your opponent in the early game because of Prince Catacomb and Shadow Reaper.

Mid Game

Use your cards such as Orthrus to help burn through your opponents followers and buff yours so you can deal more damage to them. 

Another thing you can do during the mid game is focus on building your Shadow Reaper. You can trade your smaller followers into your opponents stuff to clear board, build shadows and create a gigantic Shadow Reaper

On any available turn, you can play your Cerberus.to add coco and mimi to your hand. These will help you with doing additional burst damage to your opponent during the later turns of the game. 

If your opponent has a big evolved ward or some other follow that is in your way, Little soulsquasher is very good at dealing with those if you have the shadows because it does not require you to use an evolution point.

Late Game

While this deck is certainly capable of winning in the mid game, the late game is where this deck is very difficult to beat because of one card, Demonlord Eachtar. Once this bad boy comes down, the game could either end right on the spot, or you will be setting up to kill them during the next turn. 

Deaths breath is one of the cards that can be used a turn before you play your demonlord. If your opponent doesnt clear them, you can deal a massive amount of damage to your opponent with your zombies Death's Breath can also protect you from dying on the spot to your opponent if you are fortunate. Zombie Party enhanced can fit the same role as well but will cause you to wait an additional turn before playing your demonlord.

With prince catacomb and shadow reaper, you could make your zombies incredibly difficult do deal with because your opponent will be unable to keep up with the amount of board presence you are putting forth.