Midrange Swordcraft
Rotation and Unlimited
Archetypes
Midrange Swordcraft
Aggro Swordcraft
Unlimited
Archetypes
Control Swordcraft
Deck Overview
Rotation Rating
5 / 5
Unlimited Rating
3 / 5
Difficulty
Medium
Cost
High
Rotation Archetype Overview

Midrange Swordcraft was one of the dominating decks in the Dawnbreak, Nightedge format, and it’s back to dominate once again! This deck specializes in follower-to-follower combat and overwhelming the opponent by playing multiple followers per turn. Flooding the board with Sky Commander Celia and Arthur, Knight King, followed by buffs from Sky Fortress is the textbook win condition of this deck. New additions such as Dragon Knights and Zeta, Crimson lancer gives further support for this deck’s mid and late game plays!

Rotation Deck Sample
Follower
Card Cost Quantity
Bladed HedgehogFollower - Wonderland Dreams
Unevolved
Whenever an enemy follower is destroyed, gain +1/+0.
Evolved
Whenever an enemy follower is destroyed, gain +1/+0.
2 3
CuhullinFollower - Starforged Legends
Unevolved
Rush.
Enhance (6): Gain Bane until the end of the turn. This follower can't be damaged until the end of the turn.
Evolved
Rush.
2 3
Holy Bear KnightFollower - Dawnbreak, Nightedge
Unevolved
Ward.
Fanfare: Enhance (5) - Gain +2/+2.
Evolved
Ward
2 3
Sky Commander CeliaFollower - Dawnbreak, Nightedge
Unevolved
If you have at least 5 play points, Choose: Play this card as either a Celia, Hope's Strategist or a Celia, Despair's Messenger.
2 3
Mars, Silent Flame GeneralFollower - Starforged Legends
Unevolved
Whenever an allied Swordcraft follower comes into play, give it +0/+1 and Clash: Gain +1/+0.
Evolved
Whenever an allied Swordcraft follower comes into play, give it +0/+1 and Clash: Gain +1/+0.
3 3
Valse, Magical MarksmanFollower - Dawnbreak, Nightedge
Unevolved
Fanfare: Choose - Put either a Holy Purebomb or a Fatal Spellbomb into your hand.
3 3
Charlotta, Tiny JusticeFollower - Brigade of the Sky
Unevolved
Ward.
Evolved
Ward.
Evolve: All allied followers can't be damaged by spells and effects until the end of your opponent's turn.
3 3
Frontline CavalierFollower - Chronogenesis
Unevolved
Whenever an allied Officer follower comes into play, restore 1 defense to your leader.
Evolved
Evolve: Summon 2 Heavy Knights.
Whenever an allied Officer follower comes into play, restore 1 defense to your leader.
4 2
Axe DestroyerFollower - Wonderland Dreams
Evolved
Evolve: Destroy an enemy follower or amulet.
6 1
Zeta, Crimson LancerFollower - Brigade of the Sky
Unevolved
Rush.
Whenever this follower attacks, put a Beatrix, Undying Blue into your hand if there is no allied Beatrix, Undying Blue in play or your hand.
Evolved
(Same as the unevolved form.)
6 2
Arthur, Knight KingFollower - Chronogenesis
Unevolved
Fanfare: Randomly put different Swordcraft followers that cost 2 play points or less from your deck into play until your area is full.
7 3
Sky FortressFollower - Dawnbreak, Nightedge
Unevolved
Rush.
Fanfare: Give an allied follower +3/+4. If it is an Officer follower, give it Ward. If it is a Commander follower, give it Clash: Draw a card.
Evolved
Rush
8 3
Spell
Card Cost Quantity
Chromatic DuelSpell - Dawnbreak, Nightedge
Unevolved
Choose: Put either a Queen Hemera the White or a Queen Magnus the Black into your hand.
Enhance (8): Put a Queen Hemera the White and a Queen Magnus the Black into your hand instead, and recover 8 play points.
1 3
Round Table AssemblySpell - Starforged Legends
Unevolved
Put 2 random Commanders that cost 3 play points from your deck into play.
5 2
Dragon KnightsSpell - Brigade of the Sky
Unevolved
Choose: Summon a Vane, Indomitable Knight; a Siegfried, Dragonslayer; a Lancelot, Twinfang Prodigy; or a Percival, Lord of Flames.
Enhance (8): Choose 2 of those followers instead.
5 3
Rotation Core Cards
Card
Expansion: Dawnbreak, Nightedge
Expansion: Brigade of the Sky
Expansion: Brigade of the Sky
Expansion: Chronogenesis
Expansion: Dawnbreak, Nightedge
Expansion: Brigade of the Sky

Key Cards and Reason for Inclusion

Charlotta, Tiny Justice: This new addition from Brigade of the Sky allows your followers to have stronger board presence by protecting it from spell and effect damages. This enhances the deck’s matchup against destruction-heavy Runecraft, Dragoncraft, and Havencraft. This card is also searchable via Round Table Assembly!

Dragon Knights: This spell is extremely powerful and versatile for its cost, allowing you to deal with many situations with the 4 choices of followers. When used for its Enhance cost, the cost-efficiency of the card becomes insane! For now, it’s definitely a card you want 3 copies of.

Zeta, Crimson Lancer: A 6/5 rush for 6-PP is already pretty good, but this card goes even further by adding Beatrix, Undying Blue to your hand. Beatrix can then be used for board control or the finishing blow!

Arthur, Knight King: Although his fellow compatriot Gawain of the Round Table is no longer in Rotation, Arthur is still powerful as ever, allowing you to easily take over the board with this single card.

Other Candidates for Deck

Lux, Solar Lancer: An excellent card with the purpose of searching out the key cards of the deck. Be careful though, this card would be a target for Arthur’s effect.

Young Ogrehunter Momo: Although not in many decks right now, Momo will definitely be a card to consider putting in the deck when archetypes with bigger followers become popular.

Lancer of the Tempest: One of the prime targets for Round Table Assembly, this card is a great card for trading with other followers. It also has great synergy with Bladed Hedgehog and Mars, Silent Flame General. When archetypes with many small followers become popular, use his Enhance ability to blow them away!

Barbarossa: With Support Cannon out of Rotation, along with the addition of Zeta, Crimson Lancer, Barbarossa has seen less play. However, this card is still a threat against decks that prefer to push with many small followers, such as in the case of a mirror match.

Council of Card Knights: Summoning three followers with ⅓ stats for 6-PP is a great value, especially when each comes with its own unique ability. This card is a great set-up for Sky Fortress, as this single card summons three targets for the finisher’s effect.

Rotation Deck Mulligans

Chromatic Duel: Extremely powerful 1-cost spell that sets up for a strong 4th turn play.

2-PP followers: Holy Bear Knight and Bladed Hedgehog are first priority when going first. Bladed Hedgehog and Cuhullin is first priority when going second. Sky Commander Celia should be kept if no other 2-PP followers are in the hand.

Mars, Silent Flame General: If you already have a 2-PP follower in hand (especially ones that have 2/2 stats), you may want to keep Mars to make your 4th turn play even stronger. Generally not kept when going second.

Valse, Magical Marksman: A solid 3-PP follower that produces two potent destruction spells. Fatal Spellbomb is usually the choice in the early game and Holy Purebomb is useful in getting rid of amulets and larger followers.

Frontline Cavalier: This card is a powerful 4th turn play when going second, so it is generally not kept when going first. However, if your opponent has a hyper-aggressive deck, it is worth keeping. This card is extremely powerful when combined with Mars’ effect.

Arthur, Knight King: Only keep against slower matchups.

Rotation General Gameplan and Tips/Tricks

Early-game:

Keep up the tempo and get followers on the board: As this is mainly a follower-based deck, it is important to establish early tempo by playing followers each turn. Try to make advantageous trades between followers and do not worry too much about rushing the opponent’s life points yet.

Mid-game:

Establish board advantage with powerful mid-cost cards: Gain board presence using cards that produce multiple followers, such as Chromatic Duel, Sky Commander Celia, Frontline Cavalier, and Round Table Assembly.

Nullify damage effects: Maintain followers on the board by using cards such as Charlotta, Tiny Justice and Queen Magnus the Black (from Chromatic Duel), which protect your followers from damage spells and effects!

Late-game:

Gain advantage with Arthur: If possible, you’d want to try and set up so you can play Arthur on the 7th turn. If successful, this leads into a turn 8 Sky Fortress play.

Other finishers: You can also end games with Celia, Despair’s Messenger (from Sky Commander Celia) and Beatrix, Undying Blue (from Zeta, Crimson Lancer), which are both powerful Storm attackers.

Unlimited Archetype Overview

Midrange Swordcraft in unlimited is not much different than it's rotation counterpart. The general gameplan is the same; use cards that allow you to put multiple followers into play at once and press that advantage to a win. It can be quite difficult for a player to clear a board of swordcraft followers if they don't have access to board wipes and even if they do, this deck is certainly capable of just filling the board up again!

Unlimited Deck Sample
Spell
Card Cost Quantity
Chromatic DuelSpell - Dawnbreak, Nightedge
Unevolved
Choose: Put either a Queen Hemera the White or a Queen Magnus the Black into your hand.
Enhance (8): Put a Queen Hemera the White and a Queen Magnus the Black into your hand instead, and recover 8 play points.
1 x 3
Round Table AssemblySpell - Starforged Legends
Unevolved
Put 2 random Commanders that cost 3 play points from your deck into play.
5 x 2
Follower
Card Cost Quantity
Bladed HedgehogFollower - Wonderland Dreams
Unevolved
Whenever an enemy follower is destroyed, gain +1/+0.
Evolved
Whenever an enemy follower is destroyed, gain +1/+0.
2 x 3
Veteran LancerFollower - Standard
Unevolved
Ward.
Evolved
Ward.
2 x 3
CuhullinFollower - Starforged Legends
Unevolved
Rush.
Enhance (6): Gain Bane until the end of the turn. This follower can't be damaged until the end of the turn.
Evolved
Rush.
2 x 3
Holy Bear KnightFollower - Dawnbreak, Nightedge
Unevolved
Ward.
Fanfare: Enhance (5) - Gain +2/+2.
Evolved
Ward
2 x 3
Mars, Silent Flame GeneralFollower - Starforged Legends
Unevolved
Whenever an allied Swordcraft follower comes into play, give it +0/+1 and Clash: Gain +1/+0.
Evolved
Whenever an allied Swordcraft follower comes into play, give it +0/+1 and Clash: Gain +1/+0.
3 x 3
White PaladinFollower - Darkness Evolved
Unevolved
Ward.
Evolved
Ward.
Evolve: Summon a Shield Guardian for each enemy follower in play.
3 x 3
Gawain of the Round TableFollower - Tempest of the Gods
Unevolved
Whenever this follower attacks, subtract 1 from the cost of all Commanders in your hand.
Enhance (6): Gain +1/+1 and Rush.
Evolved
Whenever this follower attacks, subtract 1 from the cost of all Commanders in your hand.
4 x 2
Arthur, Knight KingFollower - Chronogenesis
Unevolved
Fanfare: Randomly put different Swordcraft followers that cost 2 play points or less from your deck into play until your area is full.
7 x 3
Sky FortressFollower - Dawnbreak, Nightedge
Unevolved
Rush.
Fanfare: Give an allied follower +3/+4. If it is an Officer follower, give it Ward. If it is a Commander follower, give it Clash: Draw a card.
Evolved
Rush
8 x 3
Unlimited Core Cards
Card
Expansion: Chronogenesis
Expansion: Tempest of the Gods
Expansion: Dawnbreak, Nightedge
Expansion: Rise of Bahamut
Expansion: Darkness Evolved
  • Gawain of the Round table 
    • This card actually serves multiple functions. 
      • 1. It allows you to reduce the cost of your commander followers whenever it attacks. This means that you could actually play a card like Arthur Knight King as early as turn 6! Against some decks, this can be absolutely backbreaking and hard for them to overcome.
      • 2. It can be used as a strong rush follower later in the game to help you conserve on your evolution points. If you don't have any evo points remaining, it could still be some some help to give you a little extra push.
  • Valse, Magical Marksman
    • This card will probably be in every sword deck until Cygames decides to print something better. This card is an absolute all star in any sword deck providing you with 2 different ways of removing cards from the board. 
      • Holy Purebomb is a great card for helping answer threats or amulets. 
      • Fatal spellbomb is a great spell for helping maintain tempo against your opponents.
  • Arthur Knight King
    • A very powerful late game play that allows you to flood the board with a bunch of 1/2 PP followers. Honestly, there isn't too much about this card that hasn't already been said. 
    • It is important to note when building your deck to discover what cards you want to be pulling from Arthur when you play him. Here are some of the more common choices. 
      • Bladed Hedgehog
      • Veteran Lancer 
      • Cuhullin
      • Sky Commander Celia 
      • Kuniochi Trainee / Innocent Princess Prim
        • This can be selected as an ambush option that can be used with Sky fortress the turn after. 
  • White Paladin
    • This card is usually paired up with Mars Silent flame general but it is a good card in its own right. Unfortunately in control / combo matchups this card won't be optimal but against other aggressive and midrange style decks, this card is an all star. The more followers your opponent play, the better it is as they will have to spend a substantial amount of resources clearing them out before they can attack you directly.
Unlimited Deck Mulligans
  • Any 2 PP Follower 
  • Mars Silent Flame General 
    • This ends up being an amazing turn 3 play if you are going first. Otherwise, you can consider getting rid of it if you are going second. 
    • Keeping this going second does allow you to potentially set up the Mars + White Paladin combo would can be devastating for aggressive strategies to break through.
  • White Paladin 
    • Only good to keep when you are going second against aggressive / other midrange decks
  • Gawain of the Round Table
    • Excellent Keep going second 
  • Valse, Magical Marksman
    • Can be kept going first or second 
  • Arthur, Knight King
    • You can Keep this card if you happen to also have Gawain in your opening hand while going second because it allows you to play one a turn earlier than you would normally. This gives you a massive tempo advantage against your opponent.
Unlimited General Gameplan and Tips/Tricks
  • The Name of the game with Sword is to generate tons and tons of value. That is obtained by using your many cards that generate additional followers on the board for you. Cards that are very good for this purpose will be posted below 
    • Celia, Hope's Strategist 
    • Frontline Cavalier 
    • Arthur Knight King 
  • Gawain is a very important part of this deck. Being able to reduce the cost of your commanders such as Mars Silent Flame General, Luminous Mage, Arthur Knight King, or Sky fortress can accelerate the clock and make it much more difficult for your opponent to counter play you because you are playing this cards at a reduced cost. 
  • This deck has a high amount of rush followers. If you can, try to use those as a way of helping you deal with your opponents followers vs using your evolution points. Those should be used as a last resort in that regard or used to help create even more advantage and value. 
  • Whenever you can play sky fortress on a follower, you play it! You don't want to have that card just sitting around in your hand doing nothing. 
  • Always look for the best possible value you can gain out of your cards. 
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