Midrange Swordcraft

Midrange Swordcraft
Deck Archetypes:
User Created Decks
Deck Date Sort ascending Views Cost
Neutral/Control Sword Hybrid, 39W/11L, Masters 9/16-17
Deck by Atlatrozius
Updated
09-18
Posted 09-17
880 37,750
New Midrange
Deck by krakistophales
Updated
08-31
Posted 08-20
4,512 34,850
effe Midrange Sword
Deck by effe
Updated
08-17
Posted 08-17
372 35,450
Midrange sword
Deck by HYbridX
Updated
08-14
Posted 08-14
490 26,000
WD Walfridcraft
Deck by his1
Updated
08-09
Posted 08-07
214 43,100
Deck Overview:

Midrange Swordcraft is very similar to aggro swordcraft but it has some very glaring differences. Midrange swordcraft focuses less on the [officer] / [Commander] Synergy and more on strong followers that can hit the opponent very hard. 

Deck Staples:

"Weapon at the ready! Youngling!"

Jeno is such an amazing card for mid sword! He helps preserve your evolution points and can clear a threat off of the table because he has rush. Not only that, but if you manage to enhance him, he can leave 2 guys behind as he dies so you can maintain some board presence.

CardCost
Floral Fencer Unevolved Floral Fencer 4

Your primary evolution target. At the cost of 1 evolution point, you can get 7 power worth of followers in play and be able to trade with your opponents follower and live! This card is 100% Valuetown.

For the longest time, sword really struggled with being able to deal with 3 defense followers in the early game, but no longer! Shield of flame is exactly what sword needed and in many ways, it replaces Whole-Souled Swing because of the additional damage it does.

CardCost
Luminous Mage Luminous Mage 5

Ever say to yourself "I really wish i could have some free evolutions?!" or "I wish I could push for more damage?!" This card can do both! As long as it is in play, it allows you to evolve your [commander] followers without spending evolution points! So since it summons a luminous knight, you can use an evolution to pump your already in play followers to deal additional damage to them!

Budget Card Choices

The following section is budget alternatives to cards players may or may not have. Please understand these options are not "optimal" to for peak performance for the deck. They are merely alternatives to fill the space until you have access to the proper cards!

CardCost
Giant Slayer Giant Slayer 3

Card this replaces: Tsubaki

Giant Slayer and Tsubaki have the same effects. They both kill a follower that has 5 or more attack. This is very good for when you are fighting against decks that have big followers like dragon. 

The differences in the cards is actually in the type of cards they are. Tsubaki is a follower while Giant Slayer is a spell. Tsubaki is capable of killing an opponents follower and being hidden in the shadows (Ambush) to set up another strike. While Giant Slayer is cheaper, Tsubaki is the better quality. It is recommended that you make sure to get Tsubaki's for your deck and replace the giant slayers as soon as you are able!

The Importance of Albert, Levin Saber

There is literally no card in sword that can replace Albert. He is one of a kind and quite possibly the most important sword card for you to own. While you can play the game without Tsubaki in your deck, you will have a difficult time playing this deck without Albert. So it is highly suggested if you plan to play sword, then craft those Alberts!

Deck Skeleton:
Spell
Card Cost Quantity
Whole-Souled SwingSpell - Darkness Evolved
Unevolved
If there are fewer allied followers than enemy followers in play, summon a Knight.
Deal 2 damage to an enemy follower.
2 x 2
Council of Card KnightsSpell - Wonderland Dreams
Unevolved
Summon a Club Soldier, a Heart Guardian, and a Spade Raider.
5 x 3
Alwida's CommandSpell - Standard
Unevolved
Summon a Pirate and a Viking.
6 x 3
Follower
Card Cost Quantity
QuickbladerFollower - Standard
Unevolved
Storm.
Evolved
Storm.
1 x 3
Maid LeaderFollower - Standard
Unevolved
Fanfare: Put a random Commander from your deck into your hand.
2 x 2
Veteran LancerFollower - Standard
Unevolved
Ward.
Evolved
Ward.
2 x 3
Novice TrooperFollower - Standard
Unevolved
Storm.
Evolved
Storm.
3 x 3
Jeno, Levin VanguardFollower - Rise of Bahamut
Unevolved
Rush.
Enhance (6): Gain Last Words: Summon two Knights.
Evolved
Rush.
4 x 3
Albert, Levin SaberFollower - Rise of Bahamut
Unevolved
Storm.
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
Evolved
Storm.
5 x 3
Luminous MageFollower - Tempest of the Gods
Unevolved
Fanfare: Summon a Luminous Knight.
Evolution points won't be used when you evolve allied Commanders.
Evolved
Evolution points won't be used when you evolve allied Commanders.
5 x 3
Priority Mulligans:
  • Any 1 PP Follower 
  • Any 2 PP Follower
  • Floral Fencer (if going second)
  • Jeno, Levin Vanguard (If going first)
  • Novice Trooper (If you have a 2 PP Follower)
Deck Progression:

Early Game:

  • Establish early board control with your cheap followers. 
    • You can play defensively with this deck depending on your draws. 
  • You want to be applying pressure at every stage of the game so do your absolute best to deal as much damage to your opponent as possible.
  • Use your storm followers to trade if you have to so you can clear a big threat off of the board. 
    • If you can do more damage to your opponent then they can do to you, then go face!

Mid Game:

  • Continue pressuring your opponents leader and force them behind so that they have to trade with your followers instead. 
  • If you are not able to get through to your opponent, use your resources to maintain a bigger board. 
  • Luminous mage is a huge help because you get the effect of free evolutions. Use this to trade with your opponents without burning your evolution points. 

Late game:

  • Pretty Simple end game. Albert all of your opponents face until they are dead. 
  • Use Fangblade Slayer to deal with your opponents big followers and set up for albert the turn afterwards.