Midrange Swordcraft

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Midrange Swordcraft
Deck Archetypes:
Archetypes Rating
Aggro Swordcraft
Updated for SFL
Midrange Swordcraft
Updated for SFL
Control Swordcraft
Updated for SFL
Neutral/Alice Swordcraft
Updated for SFL
Banner Swordcraft
Featured Decks
NA JP
Deck Date Sort ascending Views Cost
[ManaSurge] Midrange Swordcraft
Deck by [email protected]
Updated
11-10
Posted 09-27
6,613 37,150
[Altema] Midrange Swordcraft
Deck by [email protected]
Updated
11-09
Posted 11-09
1,904 23,000
[GameWith] Midrange Swordcraft
Deck by [email protected]
Updated
11-08
Posted 09-27
5,519 34,750
Midrange Swordcraft: 23 Game Win Streak in Master Rank!
Deck by [email protected]
Updated
10-19
Posted 10-18
8,846 33,800
[ManaSurge - Red] Midrange Swordcraft
Deck by [email protected]
Updated
09-28
Posted 09-27
27,664 33,350
User Created Decks
Deck Date Sort ascending Views Cost
Mid
Deck by Nagato
Updated
11-17
Posted 11-17
110 34,000
Mid-Range Swordcraft
Deck by Nagato
Updated
11-15
Posted 10-29
683 38,050
Starforged Midrange
Deck by krakistophales
Updated
10-31
Posted 09-29
4,254 40,600
Midrange Sword
Deck by 初衷之樂
Updated
10-05
Posted 09-30
855 35,200
Star Commander
Deck by Echolan
Updated
10-05
Posted 09-30
1,897 50,900
Deck Overview:

Midrange Swordcraft is very similar to Aggro Swordcraft but has some glaring differences. Midrange Swordcraft focuses less on the Officer / Commander synergy and more on strong followers that can hit the opponent very hard. 

Deck Staples:

"Weapon at the ready! Youngling!"

Jeno is such an amazing card for Midrange Swordcraft! He helps preserve your Evolution Points and can clear a threat off of the table due to Rush. Not only that but if you manage to enhance him, he can leave 2 guys behind as he dies so you can maintain some board presence.

A new addition to the Midrange Swordcraft deck card line up! It's a better Maid Leader, cycling through your deck to get you a commander. But if you enhance it, it will also net you another commander! Sword players wanted a better form of card draw and they got it!

Mars is an incredible inclusion into midrange sword. It doesn't look like much but if Mars stays on the field for at least 1 turn, it can seriously do some damage! It will add 1 defense to all of your sword followers and make them stronger when you attack your opponents followers!

Budget Card Choices

The following section is a list of budget alternatives to cards players may or may not have. Please understand these options are not "optimal" for peak performance for the deck. They are merely alternatives to fill the space until you have access to the proper cards!

CardCost
Giant Slayer Giant Slayer 3

Card this replaces: Tsubaki

Giant Slayer and Tsubaki have the same effects. They both kill a follower that has 5 or more attack. This is very good for when you are fighting against decks that have big followers like Dragon. 

The difference between the cards is actually in the type of cards they are. Tsubaki is a follower, while Giant Slayer is a spell. Tsubaki is capable of killing an opponents follower and being hidden in the shadows (Ambush) to set up another strike. While Giant Slayer is cheaper, Tsubaki is better quality. It is recommended that you make sure to get Tsubaki's for your deck and replace the Giant Slayers as soon as you are able!

The Importance of Albert, Levin Saber

There is literally no card in sword that can replace Albert. He is one of a kind and quite possibly the most important sword card for you to own. While you can play the game without Tsubaki in your deck, you will have a difficult time playing this deck without Albert. So it is highly suggested if you plan to play sword, then craft those Alberts!

Deck Skeleton:
Spell
Card Cost Quantity
Whole-Souled SwingSpell - Darkness Evolved
Unevolved
If there are fewer allied followers than enemy followers in play, summon a Knight.
Deal 2 damage to an enemy follower.
2 x 3
Alwida's CommandSpell - Standard
Unevolved
Summon a Pirate and a Viking.
6 x 3
Round Table AssemblySpell - Starforged Legends
Unevolved
Put 2 random Commanders that cost 3 play points from your deck into play.
5 x 2
Follower
Card Cost Quantity
Lux, Solar LancerFollower - Starforged Legends
Unevolved
Fanfare: Put a random Commander that costs 5 play points or less from your deck into your hand.
Enhance (4): Then put a random Commander that costs at least 6 play points from your deck into your hand.
2 x 3
CuhullinFollower - Starforged Legends
Unevolved
Rush.
Enhance (6): Gain Bane until the end of the turn. This follower can't be damaged until the end of the turn.
Evolved
Rush.
2 x 3
Mars, Silent Flame GeneralFollower - Starforged Legends
Unevolved
Whenever an allied Swordcraft follower comes into play, give it +0/+1 and Clash: Gain +1/+0.
Evolved
Whenever an allied Swordcraft follower comes into play, give it +0/+1 and Clash: Gain +1/+0.
3 x 3
White PaladinFollower - Darkness Evolved
Unevolved
Ward.
Evolved
Ward.
Evolve: Summon a Shield Guardian for each enemy follower in play.
3 x 3
Jeno, Levin VanguardFollower - Rise of Bahamut
Unevolved
Rush.
Enhance (6): Gain Last Words: Summon two Knights.
Evolved
Rush.
4 x 3
Albert, Levin SaberFollower - Rise of Bahamut
Unevolved
Storm.
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
Evolved
Storm.
5 x 3
Frontguard GeneralFollower - Standard
Unevolved
Ward.
Last Words: Summon a Fortress Guard.
Evolved
Ward.
Last Words: Summon a Fortress Guard.
7 x 3
Priority Mulligans:
  • Any 1 PP Follower 
  • Any 2 PP Follower
  • Floral Fencer (if going second)
  • Jeno, Levin Vanguard (if going first)
  • Mars, Silent Flame general / Princess Juliet (If you have a 2 PP Follower) / White Paladin
Deck Progression:

Early Game:

  • Establish early board control with your cheap followers. 
    • You can play defensively with this deck depending on your draws. 
  • You want to be applying pressure at every stage of the game, so do your absolute best to deal as much damage to your opponent as possible. Romeo and Juliet are very good cards for this. 
  • Use your Storm followers to trade if you have to clear a big threat off of the board. 
    • If you can do more damage to your opponent then they can do to you, then go face!
  • Use Lux, Solar Lancer to act as your card draw for the deck. Even without her Enhance ability, she will still be able to cycle a card for you to keep options available in your hand.

Mid Game:

  • Continue pressuring your opponent's leader and force them behind so that they have to trade with your followers instead. 
  • If you are not able to get through to your opponent, use your resources to maintain a bigger board. 
  • Luminous Mage is a huge help because you get the effect of free evolutions. Use this to trade with your opponents without burning your Evolution Points. 
  • Romeo and Juliet are very strong midgame plays as well. Since they work off of each other, they can provide a massive tempo swing against your opponents. 

Late game:

  • Pretty simple end game; Albert attacks your opponents face until they are dead. 
  • Use your Frontguard General to make it difficult for your opponent to kill you. Since it produces towards, it is quite a hassle to remove. 
  • Use Fangblade Slayer to deal with your opponents big followers and set up for Albert the turn afterwards.