Neutral / Alice Havencraft

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Neutral / Alice Havencraft
Deck Archetypes:
Archetypes Rating
Storm Havencraft
Updated for SFL
Aegis Havencraft
Updated for SFL
Elana Havencraft
Updated for SFL
Seraph Havencraft
Updated for SFL
Guardian Havencraft
Updated for SFL
Neutral / Alice Havencraft
Updated for SFL
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Deck Overview:

Tempo Haven is a deck that is similar to that of Storm Haven except this deck doesn't run out of steam as quickly as Storm Haven can. The deck is very balanced for early, mid, and late-game play so if you are looking for that, this is the deck for you!

Deck Staples:

While a major staple in Storm Haven decks, this card is just as powerful in this deck! It is usually used in combination with March Hare's Teatime when it is played on turn 5. On top of the fact that Garuda does 3 damage directly to your opponents face, it also reduces your amulet count by 3. With this, it will basically pop any amulet after its played.

As long as you are playing a lot of neutrals, this card can gain you some serious tempo! Not only is it a 5/5 on its own, but you can also use it to pop an amulet in your hand! This can help create board states that your opponent cannot deal with!

Eagle Man Eagle Man 6

Eagle Man is quite a frustrating card to deal with. His cost is reduced by 1 for each neutral you played throughout the game. So primarily he can help protect your massive boards you are creating with your followers. He has very good stats and excellent value!

Deck Skeleton:
Card Cost Quantity
Globe of the StarwaysAmulet - Starforged Legends
Countdown (3)
Fanfare: Put a random Countdown amulet from your deck into your hand.
Last Words: Draw a card.
1 x 3
Beastcall AriaAmulet - Darkness Evolved
Countdown (3)
Last Words: Summon a Holy Falcon and a Holyflame Tiger.
2 x 3
March Hare's TeatimeAmulet - Wonderland Dreams
Countdown (4)
Fanfare: Summon a Tin Soldier.
Last Words: Summon a Tin Soldier.
5 x 3
Card Cost Quantity
Lyrial, Celestial ArcherFollower - Rise of Bahamut
Evolve: Deal 1 damage to an enemy.
2 x 3
Unicorn Dancer UnicaFollower - Darkness Evolved
At the start of your turn, restore 2 defense to your leader.
At the start of your turn, restore 2 defense to your leader.
2 x 3
Angel of the WordFollower - Rise of Bahamut
Fanfare: Deal 1 damage to an enemy.
3 x 3
Winged Sentinel GarudaFollower - Darkness Evolved
Fanfare: Subtract 3 from the Countdown of an allied amulet.
Deal 3 damage to the enemy leader.
6 x 3
Lion of the Golden CityFollower - Wonderland Dreams
Fanfare: Put an amulet that costs 5 play points or less from your hand into play. Then destroy that amulet.
Whenever an allied Neutral follower comes into play, subtract 1 from this card's cost.
9 x 3
Priority Mulligans:
  • Sacred Plea / Globle of the starways
  • Any 1 PP Followers 
  • Any 2 PP Followers 
  • Beastcall Aria 
  • Eagle man (if you do not have lion of the golden city)
  • Lion of the Golden City (Only if you have at least 1 neutral card in your hand, otherwise, mulligan)
Deck Progression:

Early Game

  • As your followers come from amulets, you can focus more on trading with your actual followers and focus on doing your big damage with your amulet followers instead. 
  • This is a neutral deck, so the general idea is the same as the others. Play on curve. 
  • If you have Lion of the Golden City in hand and you have Beastcall Aria or some other amulet in hand, you don't need to play it because Lion will pop it as early as turn 4-5. 

Mid Game

  • Unlike most Haven decks, your priority is to flood, flood, flood! 
  • By this time, if you played early game amulets, they should be popping to set up a very powerful board. If you are going first, use cards such as Birdkeeping Disciple to keep your opponent pressured on turn 4. This will be valuable for helping you maintain tempo.
  • Use March Hare's Teatime to set up a Tin Soldier to create an even larger board. March Hare's Teatime is quite possibly the best card in this deck because it can lead into an incredibly powerful turn 6 play with Winged Sentinel Garuda.
  • Try to get your Lion of the Golden City out as quickly as possible. If you have an amulet it can pop, it becomes that much better. This can be incredibly difficult for people to get around as you are producing some pretty big bodies! 

Late Game

  • Use your amulets to help you navigate around your opponents mass removal. This is much of the same for the mid-game. Just keep jamming threats and eventually, you will win through a simple war of attrition.