Neutral/Alice Bloodcraft

Neutral/Alice Bloodcraft
Deck Archetypes:
User Created Decks
Deck Date Sort ascending Views Cost
NGE S2 NA Qualifier One 2nd Place: Dockhack - Neutral Bloodcraft
Deck by iori@gamepress
Updated
07-24
Posted 07-24
292 27,600
Speedy Speed
Deck by TI_Felix
Updated
07-17
Posted 07-17
976 18,200
Alice-less 'Budget/Competitive' Neutral/Aggro Blood
Deck by shawnreed343
Updated
07-16
Posted 07-16
1,397 11,750
Neutral Blood 18w/20 A1
Deck by Oh Wow
Updated
07-15
Posted 07-13
1,621 30,350
Phantom Cat Neutral
Deck by bawz
Updated
07-12
Posted 07-12
1,902 19,850
Deck Overview:

Neutral / Alice Bloodcraft is a bit different than all of the other variations. This deck has the capability to be pretty controlling while being able to be proactive and put many threats onto the table. A highly adaptable deck that allows you to go from aggressive to defensive and back at the drop of a dime!

Deck Skeleton:
Follower
Card Cost Quantity
GoblinFollower - Standard 1 x 3
ToveFollower - Wonderland Dreams
Unevolved
Can't attack.
When an allied Neutral follower comes into play, this follower gains Rush and can attack.
Evolved
Can't attack.
When an allied Neutral follower comes into play, this follower gains Rush and can attack.
2 x 3
Lyrial, Celestial ArcherFollower - Rise of Bahamut
Evolved
Evolve: Deal 1 damage to an enemy.
2 x 3
BaphometFollower - Tempest of the Gods
Unevolved
Fanfare: Put a random Bloodcraft follower with at least 5 attack from your deck into your hand.
Enhance (5): Then subtract 3 from its cost.
2 x 3
Actress FeriaFollower - Wonderland Dreams
Evolved
Evolve: Give +1/+1 to all other allied Neutral followers.
2 x 3
Angel of the WordFollower - Rise of Bahamut
Unevolved
Fanfare: Deal 1 damage to an enemy.
3 x 3
Big Knuckle BodyguardFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an enemy follower with 3 defense or less. Deal 2 damage to your leader if Vengeance is not active for you.
4 x 3
Alice, Wonderland ExplorerFollower - Wonderland Dreams
Unevolved
Fanfare: Give +1/+1 to all other allied Neutral followers in your hand and in play.
4 x 3
Scarlet SabreurFollower - Wonderland Dreams
Unevolved
Bane.
Fanfare: Deal 2 damage to an enemy. Then restore 2 defense to your leader.
Evolved
Bane.
5 x 3
Phantom CatFollower - Wonderland Dreams
Unevolved
Fanfare: Draw 2 cards. Deal 2 damage to the enemy leader for each Neutral card drawn.
6 x 3
Spell
Card Cost Quantity
Hungering HordeSpell - Rise of Bahamut
Unevolved
Choose an enemy follower. Deal 3 damage to it and all enemy followers of the same name.
2 x 2
Priority Mulligans:
  • Any 2PP Follower
  • Big Knuckle Bodyguard (If going first)
  • Any 3PP Follower (Preferably neutral to work with Tove)
  • Any Early game removal spell (if you are going second)
Deck Progression:

Early game

  • Try to get your Tove down as early as turn 2. This becomes incredibly annoying to deal with because of its huge stat line. 
    • When you play it, make sure you have a neutral in your hand that you can play the following turn. 
  • When going second, use your removal spells to keep your opponent at bay until you can take initiative on your first evolution turn. 
  • Try not to play your Baphomet in the early part of the game. It becomes wasted because you were not able to set up your big turn 5-6-7 plays. 

Mid Game

  • Use Big Knuckle Bodyguard to deal with opponents threats and take / maintain tempo. 
  • Playing Baphomet to search your Spawn of the Abyss is generally the play during this time. Often times, you spend time setting up the combo so you can devastate your opponent on the following turns. 
  • Use Scarlet Sabruer for evo's if you have to to kill off a big threat of your opponents. 

Late game

  • Play Spawn of the abyss and hopefully have an evolution point. You can set up otk's waiting a turn after its played with a card like alucard/soul dominator. 
  • If you are running phantom cat instead of spawn, you can use it keep cards in your hand to continue pressuring your opponent.