Neutral/Alice Runecraft

Neutral/Alice Runecraft
Deck Archetypes:
User Created Decks
Deck Date Sort ascending Views Cost
Expensive Greed - Neutral Hybrid Runecraft
Deck by Furo
Updated
07-14
Posted 07-14
758 55,100
Grandmaster neutral wallet rune
Deck by BubbleTearju
Updated
07-10
Posted 07-10
1,194 57,200
AliceRune
Deck by AragasX
Updated
07-06
Posted 07-06
961 32,000
Neutral ER
Deck by Sun Oracle Pascale
Updated
07-06
Posted 07-06
364 38,300
Master Rank 10 Win Streak Neutral/Alice Dread D-Shift Runecraft
Deck by Patchouli_Knowledge
Updated
07-04
Posted 07-01
3,251 52,250
Deck Overview:

Neutral Rune is a bit different than the other rune decks since it has access to a powerhouse known as Falise, Leonardian Mage. If you are looking a neutral deck with a slightly different feel, neutral rune is where you want to be!

Deck Staples:

Witch of Sweets is one of the cards that makes neutral rune different than the other neutral decks. Since most of the cards are neutral in your deck, you are able to use its ability almost with 100% certainty. It can be played early to keep cards in your hand while you place a follower on board making it an auto 3 of in all neutral rune decks.

This is card is the reason you build neutral rune! Not only does it act as removal for dealing with one of your opponents followers. When it is evolved, it gains storm instead of rush! To make it better, you can evolve it by paying its enhance cost instead of burning an evolution point! This card is amazing and deserves to see play in every iteration of neutral rune!

Deck Skeleton:
Spell
Card Cost Quantity
Kaleidoscopic GlowSpell - Standard
Unevolved
Return a card that costs 2 play points or less to the player's hand.
Draw a card.
2 x 3
Follower
Card Cost Quantity
GoblinFollower - Standard 1 x 3
Witch of SweetsFollower - Wonderland Dreams
Unevolved
Fanfare: Draw a card if the number of Neutral cards in your hand equals or exceeds the number of Runecraft cards in your hand (excluding this card).
2 x 3
HectorFollower - Wonderland Dreams
Unevolved
Ward.
Fanfare: Deal 3 damage to an enemy if you have at least 3 Neutral cards in your hand.
Evolved
Ward.
5 x 3
Falise, Leonardian MageFollower - Wonderland Dreams
Unevolved
Fanfare: Deal X damage to an enemy follower. X equals the number of Neutral cards in your hand.
Enhance (7): Then evolve this follower.
Evolved
Storm.
5 x 3
SahaquielFollower - Rise of Bahamut
Unevolved
Fanfare: Put a Neutral follower from your hand into play. Give it Rush, and return it to your hand at the end of your turn.
7 x 3
LuciferFollower - Standard
Unevolved
At the end of your turn, restore 4 defense to your leader.
Evolved
At the end of your turn, deal 4 damage to the enemy leader.
8 x 3
Priority Mulligans:
  • Goblin
  • Any 2 PP Follower
  • Goblin Leader (if going first, otherwise Mulligan)
  • Grimnir, War Cyclone (if going second)
  • Alice, Wonderland Explorer (If you are first)
Deck Progression:

Early Game

  • This is not like most other neutral decks. While you can certainly play aggressively like other neutral decks. This deck is made primarily for midrange to late game play.
  • Use Witch of Sweets as early as possible to keep a constantly flow of cards coming to your hand. 
  • As mentioned, you aren't focused on rushing your opponent down, focus on value trading with your opponent. Use cards such as Angel of the Word or Magic Missile to punish your opponent for bad trades. 
  • If you are going first, goblin leader is what you want to be playing on turn 3. It leads very well into you playing alice on turn 4. 

Mid Game

  • Use Goblinbreaker Teena and Falise to keep your opponents follower count low. You can even evo your Falise to begin pressuring them with damage. As she is a 4/7, this can be incredibly difficult for your opponent to trade into. 
  • You may use wizardess of Oz to refill your hand if you are playing a more early game variation of the deck. You will probably run out of cards pretty fast if you are playing on curve properly or you are going first. 
  • Hector is very good for being a big ward and dealing damage should you have the right number of neutrals in your hand. Primarily, you want to be aiming his damage at your opponents face as this is the point in the game where you want to begin hitting your opponent for as much damage as you can. 

Late game

  • This is where your neutral deck will differ from that of other lists. Your end game focus's pretty heavily on finishing your opponent off with big storm followers such as Falise, Gilgamesh, or Zeus. 
  • If you do not have your end game, use the Sahaquiel and lucifer combination to take out a threat and gain some life back.