Neutral/Alice Swordcraft

Neutral/Alice Swordcraft
Deck Archetypes:
User Created Decks
Deck Date Sort ascending Views Cost
Neutral Control Sword, 223W/155L, Masters to Grand Masters 9/16-22
Deck by Atlatrozius
Posted 09-17
1,519 35,950
Neutral Sword
Deck by jeffsunday
Posted 08-26
1,141 49,100
13 Win Streak Masters Neutral Sword
Deck by BOI
Posted 08-09
1,679 32,900
Post Nerf Alice Sword
Deck by SwiftGale
Posted 08-01
483 42,950
neutral aggro albert master deck
Deck by evilbreath
Posted 08-02
181 33,050
Deck Overview:

A new archetype introduced in wonderland dreams that utilizes sword's synergy with many powerful neutral cards to pressure your opponent and pump your followers! This is a different style of midrange build that relies on using Alice, Wonderland Explorer to make your neutral followers incredibly powerful!

Deck Staples:
Cinderella Cinderella 3

Cinderella is the new girl on the block and let me tell you, those heels she is sporting are serious business! She is a very aggressively costed 3 drop that is a 4/4! She does have a slight draw back though, but it is mitigated by what this deck does. Whenever you play a sword craft follower, she goes back to your hand. Now, here is the punch line...This deck is filled with neutral followers! So more often than not, that second effect will almost never trigger!

One of the main stars of this deck. This card is may not seem like much but once you have played it, you will feel just how powerful it is. It spawns 3 followers with their own unique ability. One has bane, One has Ward, and the other has storm.

In order for your opponent to deal with all of these in a single turn, they would probably have to use some form of AOE effect like Revelation or Themis decree. If they are not dealt with in a timely fashion, your opponent can find themselves staring down a board of Alice pumped neutral followers.

One of the key components to this deck. Alice on her own has a solid body but it is her effect that makes her shine (and this isn't because she is a legendary). She can pump your neutral followers in your hand AND on your board! This means that your followers not only deal more damage, but they also are harder to kill via combat or card effects!

Deck Skeleton:
Card Cost Quantity
GoblinFollower - Standard 1 x 3
Wise MermanFollower - Tempest of the Gods
Fanfare: Give +1/+0 to an allied Neutral follower.
1 x 3
Lyrial, Celestial ArcherFollower - Rise of Bahamut
Evolve: Deal 1 damage to an enemy.
2 x 3
Maisy, Red Riding HoodFollower - Wonderland Dreams
Evolve: Destroy an enemy follower if an allied Neutral follower is in play.
2 x 1
Actress FeriaFollower - Wonderland Dreams
Evolve: Give +1/+1 to all other allied Neutral followers.
2 x 3
CinderellaFollower - Wonderland Dreams
Whenever another allied Swordcraft follower comes into play, return this follower to your hand.
Whenever another allied Swordcraft follower comes into play, return this follower to your hand.
3 x 3
RapunzelFollower - Wonderland Dreams
Can't attack when played or at the start of your turn.
Whenever another allied follower has attacked this turn, this follower can attack until the end of the turn.
Can't attack when played or at the start of your turn.
Whenever another allied follower has attacked this turn, this follower can attack until the end of the turn.
3 x 3
Alice, Wonderland ExplorerFollower - Wonderland Dreams
Fanfare: Give +1/+1 to all other allied Neutral followers in your hand and in play.
4 x 3
Albert, Levin SaberFollower - Rise of Bahamut
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
5 x 3
Card Cost Quantity
Council of Card KnightsSpell - Wonderland Dreams
Summon a Club Soldier, a Heart Guardian, and a Spade Raider.
5 x 3
Alwida's CommandSpell - Standard
Summon a Pirate and a Viking.
6 x 3
Priority Mulligans:
  • Any 1 PP Follower 
  • Any 2 PP Follower 
  • Cinderella 
  • Whole-Souled Swing / Shield of Flame (If you are going second)
  • Rabbit-Ear Attendant
Deck Progression:

Early Game

  • You have 2 priorities when playing this deck. 
    • Dealing damage to your opponent whenever possible.
    • Outvaluing your opponent at nearly every exchange. 
  • Your primary focus will be to deal as much damage to your opponent as you can. Take very few opportunities to trade unless the trades are specifically in your favor. 
  • force your opponent to have to burn resources killing your followers. 
  • Whole-souled Swing and Shield of Flame to keep your opponents followers low as you attempt to gain the advantage on board if you are going second or you are behind.
  • If at all possible, Cinderella should almost always be your turn 3 play. If not, then playing Rapunzel is also a strong 3 play because it has a difficult to kill stat line. 
    • Rapunzel works much better in this list than most other sword decks because if the high amount of storm and rush followers sword has access too. However, If you are going first, playing Cinderella is better than playing Rapunzel unless you have a rush follower to play on the next turn like Jeno, Levin Bodyguard or Blitz lancer. 

Mid Game

  • Use your Alice, Wonderland Explorer to begin pumping your followers in play and in hand to make it difficult for your opponent to deal with.
  • If it is on an Evo turn, you can use Maisy, Red Riding Hood, to destroy one of your opponents followers and trade to gain tempo. 
  • Actress Feria is a card that also pumps your neutral followers in play. Use this to keep your followers bigger than your opponents. 


Late game

  • When you find yourself low on board, you can use Council of Card Knights to fill your board back up with neutral followers, or Alwida's Command to begin lowering your opponents life total into lethal range.
  • Much like every other sword deck, you can use Albert Levin Saber to bring it home!