Ramp Dragoncraft

Ramp Dragoncraft
Deck Archetypes:
User Created Decks
Deck Date Sort ascending Views Cost
Ramp Dragon
Deck by krakistophales
Updated
08-22
Posted 08-22
139 63,850
Flexibility Dragondeck
Deck by Maiken
Updated
08-08
Posted 08-08
46 60,100
Mid tilting
Deck by Arctic128
Updated
08-05
Posted 08-05
41 59,650
Wyrm Waifu of the Skies (Master Rank Tier-A deck)
Deck by zergy
Updated
08-04
Posted 08-01
496 49,700
Jabberamp
Deck by Kuinran
Updated
08-04
Posted 08-04
67 36,950
Deck Overview:

Ever felt like you didn't have the play points you needed fast enough? Ever think "i really wish i could play my big guy on turn 5?" Then, ramp dragon is for you. Big followers faster than your opponent can deal with them!

Deck Staples:

Sibyl adds consistently to to ramp dragon that makes it one of the cornerstones of the deck. In the event that you are not able to ramp as early as possible, on turn 5 you can play Sibyl and ramp yourself up! Sibyl has a 4/5 body. This means that she can be quite difficult to take down in battle as well.

As an additional bonus, she does heal you for 3 when you are in [Overflow], so this can help with your survivability in the late game.

CardCost
Rahab Rahab 4

The wall of dragon. This bad boy is a 2/5 ward. Now that may not seem like much but if you managed to play a dragon oracle on turn 2, you are capable of playing this card on turn 3! Hardly anything can break through this card that early in the game! Also, not to mention that it can get stronger the longer it is play as long as you have additional unused play points.

This card does everything a dragon player could want! It draws cards, heals and ramps all in the same package! The ideal time to play this card is when you are not under a major threat from your opponent or you can afford to take a little bit of damage. If there was ever a staple to ramp dragoncraft decks, its draconic fervor.

CardCost
Ouroboros Ouroboros 8

Ouroboros despite only having 4 defense is an incredibly difficult card to get rid of. When he is played, he can hit any target for 3 damage. On top of that, when he is killed, a new copy of the card is added to your hand for you to replay whenever you want. Sometimes, your opponent won't even want to kill it but unfortunately, they have to because it he has a massive 8 attack power!

CardCost
Sahaquiel Unevolved Sahaquiel 7

One of the main cards that makes this deck go! Sahaquiel by herself isn't much but her fanfare more than makes up for it. She can put any neutral follower from your hand into play and give it rush. This in combination with cards such as Israfil can be quite good at getting rid of your opponents big threat and clearing board. With Lucifer, it can help you gain much needed life to stay in the game.

Deck Skeleton:
Spell
Card Cost Quantity
Dragon OracleSpell - Standard
Unevolved
Gain an empty play point orb.
Draw a card if Overflow is active for you.
2 x 3
Draconic FervorSpell - Rise of Bahamut
Unevolved
Gain an empty play point orb, draw 2 cards, and restore 3 defense to your leader.
5 x 3
Follower
Card Cost Quantity
Aiela, Dragon KnightFollower - Standard
Unevolved
Last Words: Gain an empty play point orb.
Evolved
Last Words: Gain an empty play point orb.
3 x 3
RahabFollower - Tempest of the Gods
Unevolved
Ward.
At the end of your turn, gain +1/+0 for each of your remaining play point orbs.
Evolved
Ward.
At the end of your turn, gain +1/+0 for each of your remaining play point orbs.
4 x 3
Sibyl of the WaterwyrmFollower - Tempest of the Gods
Unevolved
Fanfare: Gain an empty play point orb if this card is played on your fifth turn or later.
At the end of your turn, restore 3 defense to your leader if Overflow is active for you.
Evolved
At the end of your turn, restore 3 defense to your leader if Overflow is active for you.
5 x 3
SahaquielFollower - Rise of Bahamut
Unevolved
Fanfare: Put a Neutral follower from your hand into play. Give it Rush, and return it to your hand at the end of your turn.
7 x 3
IsrafilFollower - Tempest of the Gods
Unevolved
Fanfare: Restore 4 defense to your leader.
Whenever this follower attacks, deal 2 damage to all enemies.
Evolved
Whenever this follower attacks, deal 2 damage to all enemies.
9 x 2
BahamutFollower - Rise of Bahamut
Unevolved
Fanfare: Destroy all other followers and amulets. Can't attack the enemy leader if 2 or more enemy followers are in play.
Evolved
Can't attack the enemy leader if 2 or more enemy followers are in play.
10+ x 3
Amulet
Card Cost Quantity
Polyphonic RoarAmulet - Darkness Evolved
Unevolved
At the start of your turn, summon a Windblast Dragon.
9 x 2
Priority Mulligans:
Deck Progression:

Early Game

  • make sure to use your removal spells such as Blazing Breath and Breath of the Salamander to keep their follower count low and give you some breathing room
  • Some Ramp Lists will run early game followers such as Unicorn Dancer Unica to help deal with your opponents aggression.
  • Also If you managed to ramp early, you can always use cards such as Rahab to keep your opponent off your back as well. 

Mid Game

  • Use your additional play points to play your bigger followers and make it more difficult for your opponent to play the game.
  • Use your giant wards to put in front of your opponent to make it hard to break through and do damage to you.
  • Make sure to use your Sybil's to heal and ramp at the same time. Healing is a very important part of this deck because you need ways to survive your opponents onslaught.
  • Use Ouroboros to keep your opponent under pressure so they have to burn resources to beat you. 

Late game

  • The goal of this deck is a little different than that of Storm ramp dragon. In this deck, you want to outvalue your opponent with big followers forcing them out of resources as opposed to straight out burst damage until your opponent is dead.
  • Some decks may consider running cards like Prince of Darkness to help close out games against the opponent. Others will opt to use Zeus and Genesis Dragon. It really comes down to preference as to how a player wishes to end the game with this particular deck.