Ramp Dragoncraft

Ramp Dragoncraft
Deck Archetypes:
Archetypes Rating
Storm Ramp Dragoncraft 10 / 10
Ramp Dragoncraft 9.5 / 10
Aggro Dragoncraft 8.5 / 10
Midrange Dragoncraft 8.0 / 10
Discard Dragoncraft 7.5 / 10
Deck Overview:

Ever felt like you didn't have the play points you needed fast enough? Ever think "i really wish i could play my big guy on turn 5?" Then, ramp dragon is for you. Big followers faster than your opponent can deal with them!

Deck Staples:

Sibyl adds consistently to to ramp dragon that makes it one of the cornerstones of the deck. In the event that you are not able to ramp as early as possible, on turn 5 you can play Sibyl and ramp yourself up! Sibyl has a 4/5 body. This means that she can be quite difficult to take down in battle as well.

As an additional bonus, she does heal you for 3 when you are in [Overflow], so this can help with your survivability in the late game.

CardCost
Rahab Rahab 4

The wall of dragon. This bad boy is a 2/5 ward. Now that may not seem like much but if you managed to play a dragon oracle on turn 2, you are capable of playing this card on turn 3! Hardly anything can break through this card that early in the game! Also, not to mention that it can get stronger the longer it is play as long as you have additional unused play points.

This card does everything a dragon player could want! It draws cards, heals and ramps all in the same package! The ideal time to play this card is when you are not under a major threat from your opponent or you can afford to take a little bit of damage. If there was ever a staple to ramp dragoncraft decks, its draconic fervor.

CardCost
Ouroboros Ouroboros 8

Ouroboros despite only having 4 defense is an incredibly difficult card to get rid of. When he is played, he can hit any target for 3 damage. On top of that, when he is killed, a new copy of the card is added to your hand for you to replay whenever you want. Sometimes, your opponent won't even want to kill it but unfortunately, they have to because it he has a massive 8 attack power!

Ramp Dragon Variations
Neutral Ramp Dragon

(Please understand that the core of each deck is the same)

Neutral Ramp dragon uses the combination of Sahaquiel and other neutral followers to their maximum potential. In combination with dragons natural ability to ramp and Sahaquiel's ability to put neutral followers in play, this deck can be one of the most powerful decks of shadowverse!

The Neutral followers this deck uses are:

Storm Ramp Dragon

(Please understand that the core of each deck is the same)

Storm Ramp Dragon is only slightly different than Neutral ramp dragon. Storm Ramp Dragon relies on storm followers rather than neutral followers to finish the game. While there are some decks that are actually hybrids, Storm ramp dragon has the potential to be incredibly explosive!

Cards that are used in storm ramp dragon:

Deck Skeleton:
Spell
Card Cost Quantity
Dragon OracleSpell
Unevolved
Gain an empty play point orb.
Draw a card if Overflow is active for you.
2 x 3
Draconic FervorSpell
Unevolved
Gain an empty play point orb, draw 2 cards, and restore 3 defense to your leader.
5 x 3
Follower
Card Cost Quantity
Aiela, Dragon KnightFollower
Unevolved
Last Words: Gain an empty play point orb.
Evolved
Last Words: Gain an empty play point orb.
3 x 3
RahabFollower
Unevolved
Ward.
At the end of your turn, gain +1/+0 for each of your remaining play point orbs.
Evolved
Ward.
At the end of your turn, gain +1/+0 for each of your remaining play point orbs.
4 x 3
Sibyl of the WaterwyrmFollower
Unevolved
Fanfare: Gain an empty play point orb if this card is played on your fifth turn or later.
At the end of your turn, restore 3 defense to your leader if Overflow is active for you.
Evolved
At the end of your turn, restore 3 defense to your leader if Overflow is active for you.
5 x 3
Priority Mulligans:
Deck Progression:

Early Game

The main thing you should be doing in the early game is ramping! Use your dragon oracle and Aiela's to get your play points higher and higher so you can play your big guys. In the event that you are unable to ramp early, spend those turns playing cheap followers and removal spells to keep your opponents board clean. 

  • Ramping means that you are gaining additional play points ahead of the time you would normally have them. Example: Having 4 play points on turn 3 means you have "ramped"

Mid Game

Use your additional play points to play your bigger followers and make it more difficult for your opponent to play the game. Use your giant wards to put in front of your opponent to make it hard to break through and do damage to you. 

Late game

The late game for dragon actually happens much earlier than for other decks because of the large amount of ramping you will do through out the game. Use your finisher cards such as Ouroboros or Dark Dragoon Forte to finish the game!