Roach Forestcraft

Roach Forestcraft
Deck Archetypes:
Tournament Decks
User Created Decks
Deck Date Sort ascending Views Cost
Neutral Forest is TRASH play this....
Deck by uglygod
Updated
07-19
Posted 07-18
1,146 40,550
Deck Overview:

While many different forest decks use Rhinoceroach in the deck as a way of helping finish off their opponents, this deck aims to use roach as it one and only finisher. This deck is one of the hardest decks in the game to play but it is also very rewarding because once you have mastered this deck, you can literally kill your opponent out of nowhere!

Deck Skeleton:
Follower
Card Cost Quantity
RhinoceroachFollower - Standard
Unevolved
Storm.
Fanfare: For each other card played this turn, gain +1/+0 until the end of the turn.
Evolved
Storm.
2 x 3
Fortunehunter FeenaFollower - Rise of Bahamut
Evolved
Evolve: Put a Goblin Mage into your hand and change its cost to 0.
5 x 2
Goblin MageFollower - Rise of Bahamut
Unevolved
Fanfare: Put a random follower that costs 2 play points or less from your deck into your hand.
3 x 3
Elf Child MayFollower - Standard
Unevolved
Fanfare: Deal 1 damage to a random enemy follower.
1 x 3
Ancient ElfFollower - Standard
Unevolved
Ward.
Fanfare: Return other allied followers to your hand. Gain +1/+1 for each follower returned.
Evolved
Ward.
3 x 3
Crystalia AerinFollower - Tempest of the Gods
Unevolved
Ward.
Fanfare: Restore 3 defense to your leader.
Enhance (8): Recover 1 evolution point.
Evolved
Ward.
6 x 3
Spell
Card Cost Quantity
Fairy CircleSpell - Standard
Unevolved
Put two Fairies into your hand.
1 x 3
Nature's GuidanceSpell - Standard
Unevolved
Return an allied follower or amulet to your hand.
Draw a card.
1 x 3
Priority Mulligans:
  • Fairy Circle 
  • Ancient Elf (If you have Fairy Circle)
  • Goblin Mage (If you do not have Ancient Elf 
  • Elven Princess Mage (If going second)
  • Fortune Hunter Feena (Optional if you are going first)
Deck Progression:

Early Game

  • Doing as much chip damage to your opponent as possible
    • You want to do as much damage to your opponent in the early game as you can so that you are able to make killing your opponent easier as the game progresses
  • Assembling your pieces for your Combo. 
    • Using your goblin mage to find your roaches. 
      • Since your decks 2 PP followers will likely only be roaches, this is the only card goblin mage will pull. 
  • Keeping your opponents board under control
    • Since more aggressive decks are very strong against this deck, you could be faced with having to use cards like Elf Child May or Sylvan Justice to help keep your opponents board clear of threats. 

Mid Game

  • Use your Elven Princess Mage to add 0 PP Fairies to your hand. This will enable you to make killing your opponent with Rhinoceroach much easier because you won't have to spend play points on playing them. 
  • If you are able, you should also spend your evo points on playing your Fortunehunter Feena to get the 0 costing goblin mage into your hand.
  •  If you have opted to use Will of the forest and you have a high hand count, you can use it to help keep your opponents board clear as well. 

Late Game

  • If you do not have the combo to win, you can use your followers to stall your opponent.
    • Crystalia Aerin and Elf Queen can keep your health total up to accomplish this.
  • If you do have the combo in hand: Read Below to understand the basic elements of roach mathematics!

Roach Combo Mathematics

  • These combinations are based on the cards that are currently in your hand! The are incredibly basic formulas. There are a lot of different combinations.

8 Play Points

  • 4x Fairies -> 1 Fairy Circle ->  Roach = 6 Damage
  • Roach -> Natures Guidance -> Roach -> Natures guidance + Roach = 9 Damage
  • 3x Fairies -> Roach + Natures Guidance -> Roach = 10 Damage
  • 2X Fairies -> Roach -> Roach -> Roach = 12 Damage 

9 Play Points

  • 4x Fairies -> 3 Fairy Circle -> Roach = 8 Damage 
  • 4x Fairies -> Roach -> Natures Guidance -> Roach = 12 Damage 
  • Fairy -> Roach -> Natures Guidance -> Roach = 12 Damage 
  • 3x Fairy -> 2 Fairy Circle -> Roach -> Roach = 13 Damage 

10 Play Points 

  • 3x Fairy -> Roach -> Natures Guidance -> Roach -> Roach = 17 Damage 
  • 2x Fairy -> Roach -> Natures Guidance -> Roach -> Natures Guidance -> Roach = 15 Damage 
  • 2x Fairy -> 2x Fairy Circle -> Roach -> Roach -> Roach = 18 Damage