Roach Forestcraft

Roach Forestcraft
Deck Archetypes:
Tournament Decks
User Created Decks
Deck Date Sort ascending Views Cost
Roachcraft 101 - In depth guide [72% Winrate from AA0 to Masters]
Deck by Radia577
Posted 08-30
8,864 17,450
Turbo Fairy Roach
Deck by Reionyx
Posted 08-23
1,448 11,050
Budget OTK Roach
Deck by Ceru
Posted 08-10
1,435 7,700
Neutral Forest is TRASH play this....
Deck by uglygod
Posted 07-18
427 40,550
Deck Overview:

While many different forest decks use Rhinoceroach in the deck as a way of helping finish off their opponents, this deck aims to use roach as it one and only finisher. This deck is one of the hardest decks in the game to play but it is also very rewarding because once you have mastered this deck, you can literally kill your opponent out of nowhere!

Deck Skeleton:
Card Cost Quantity
RhinoceroachFollower - Standard
Fanfare: For each other card played this turn, gain +1/+0 until the end of the turn.
2 x 3
Fortunehunter FeenaFollower - Rise of Bahamut
Evolve: Put a Goblin Mage into your hand and change its cost to 0.
5 x 2
Goblin MageFollower - Rise of Bahamut
Fanfare: Put a random follower that costs 2 play points or less from your deck into your hand.
3 x 3
Elf Child MayFollower - Standard
Fanfare: Deal 1 damage to a random enemy follower.
1 x 3
Ancient ElfFollower - Standard
Fanfare: Return other allied followers to your hand. Gain +1/+1 for each follower returned.
3 x 3
Crystalia AerinFollower - Tempest of the Gods
Fanfare: Restore 3 defense to your leader.
Enhance (8): Recover 1 evolution point.
6 x 3
Card Cost Quantity
Fairy CircleSpell - Standard
Put two Fairies into your hand.
1 x 3
Nature's GuidanceSpell - Standard
Return an allied follower or amulet to your hand.
Draw a card.
1 x 3
Priority Mulligans:
  • Fairy Circle 
  • Ancient Elf (If you have Fairy Circle)
  • Goblin Mage (If you do not have Ancient Elf 
  • Elven Princess Mage (If going second)
  • Fortune Hunter Feena (Optional if you are going first)
Deck Progression:

Early Game

  • Doing as much chip damage to your opponent as possible
    • You want to do as much damage to your opponent in the early game as you can so that you are able to make killing your opponent easier as the game progresses
  • Assembling your pieces for your Combo. 
    • Using your goblin mage to find your roaches. 
      • Since your decks 2 PP followers will likely only be roaches, this is the only card goblin mage will pull. 
  • Keeping your opponents board under control
    • Since more aggressive decks are very strong against this deck, you could be faced with having to use cards like Elf Child May or Sylvan Justice to help keep your opponents board clear of threats. 

Mid Game

  • Use your Elven Princess Mage to add 0 PP Fairies to your hand. This will enable you to make killing your opponent with Rhinoceroach much easier because you won't have to spend play points on playing them. 
  • If you are able, you should also spend your evo points on playing your Fortunehunter Feena to get the 0 costing goblin mage into your hand.
  •  If you have opted to use Will of the forest and you have a high hand count, you can use it to help keep your opponents board clear as well. 

Late Game

  • If you do not have the combo to win, you can use your followers to stall your opponent.
    • Crystalia Aerin and Elf Queen can keep your health total up to accomplish this.
  • If you do have the combo in hand: Read Below to understand the basic elements of roach mathematics!

Roach Combo Mathematics

These combinations are based on the cards that are currently in your hand! The are incredibly basic formulas. There are a lot of different combinations. As you play the game, you will encounter different and new combinations on your own. Some probably even more practical than the ones here!

8 Play Points

  • 4x Fairies -> 1 Fairy Circle ->  Roach = 6 Damage
  • Roach -> Natures Guidance -> Roach -> Natures guidance + Roach = 9 Damage
  • 3x Fairies -> Roach + Natures Guidance -> Roach = 10 Damage
  • 2X Fairies -> Roach -> Roach -> Roach = 12 Damage 

9 Play Points

  • 4x Fairies -> 3 Fairy Circle -> Roach = 8 Damage 
  • 4x Fairies -> Roach -> Natures Guidance -> Roach = 12 Damage 
  • Fairy -> Roach -> Natures Guidance -> Roach = 12 Damage 
  • 3x Fairy -> 2 Fairy Circle -> Roach -> Roach = 13 Damage 

10 Play Points 

  • 3x Fairy -> Roach -> Natures Guidance -> Roach -> Roach = 17 Damage 
  • 2x Fairy -> Roach -> Natures Guidance -> Roach -> Natures Guidance -> Roach = 15 Damage 
  • 2x Fairy -> 2x Fairy Circle -> Roach -> Roach -> Roach = 18 Damage