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Roach Forestcraft

Roach Forestcraft

Deck Overview

Unlimited Rating
5 / 5
Difficulty
Hard
Cost
Low-Mid

Unlimited Archetype Overview

While many different forest decks use Rhinoceroach in the deck as a way of helping finish off their opponents, this deck aims to use Roach as its one and only finisher. This deck is one of the hardest decks in the game to play, but it is also very rewarding because once you have mastered this deck, you can kill your opponent out of nowhere!

Unlimited Deck Sample

This is a sample decklist. Feel free to make changes based on your preferences.
Shadowverse Portal Link
Spell
Card Cost Quantity
Nature's GuidanceSpell - Standard
Unevolved
Return an allied follower or amulet to your hand.
Draw a card.
1 x 3
Airbound BarrageSpell - Starforged Legends
Unevolved
Return an allied follower or an amulet to your hand. Then deal 3 damage to an enemy follower.
(This card can be played when both a targetable allied card and enemy card are in play.)
1 x 3
Sylvan JusticeSpell - Standard
Unevolved
Deal 2 damage to an enemy follower.
Put a Fairy into your hand.
2 x 3
Fairy CircleSpell - Standard
Unevolved
Put two Fairies into your hand.
1 x 3
Pixie MischiefSpell - Standard
Unevolved
Return an allied follower or amulet to your hand.
Return a random enemy follower to the opponent's hand.
2 x 1
Follower
Card Cost Quantity
RhinoceroachFollower - Standard
Unevolved
Storm.
Fanfare: For each other card played this turn, gain +1/+0 until the end of the turn.
Evolved
Storm.
2 x 3
Goblin MageFollower - Rise of Bahamut
Unevolved
Fanfare: Put a random follower that costs 2 play points or less from your deck into your hand.
3 x 3
Ancient ElfFollower - Standard
Unevolved
Ward.
Fanfare: Return other allied followers to your hand. Gain +1/+1 for each follower returned.
Evolved
Ward.
3 x 3
Magical Fairy, LilacFollower - Wonderland Dreams
Unevolved
Clash: Destroy the enemy follower. Then remove this follower's Clash ability.
Evolved
Clash: Destroy the enemy follower. Then remove this follower's Clash ability.
3 x 2
Aria, Guiding FairyFollower - Chronogenesis
Unevolved
Fanfare: Put a Fairy Wisp into your hand.
Fanfare: Enhance (9) - Put Fairies into your hand until it is full. (A hand can hold 9 cards.)
Evolved
Evolve: Put a Fairy Wisp into your hand.
4 x 1
Fortunehunter FeenaFollower - Rise of Bahamut
Evolved
Evolve: Put a Goblin Mage into your hand and change its cost to 0.
5 x 2
Godhunter SelwynFollower - Brigade of the Sky
Unevolved
Accelerate (2): Deal 2 damage to an enemy follower.
----------
Ward.
Fanfare: Deal 4 damage to an enemy follower if at least 2 other cards were played this turn. Then deal 2 damage to all enemy followers if at least 4 other cards were played this turn.
Evolved
Ward.
5 x 2
Apostle of UnkillingFollower - Omen of the Ten
Unevolved
Fanfare: Randomly put a spell that costs 1 play point or less from your deck into your hand.
At the end of your turn, restore defense to your leader equal to the number of enemy followers in play.
Evolved
At the end of your turn, restore defense to your leader equal to the number of enemy followers in play.
5 x 2
Crystalia AerinFollower - Tempest of the Gods
Unevolved
Ward.
Fanfare: Restore 3 defense to your leader.
Enhance (8): Recover 1 evolution point.
Evolved
Ward.
6 x 3
Amulet
Card Cost Quantity
Firesprite GroveAmulet - Chronogenesis
Unevolved
Countdown (2)
Last Words: Deal 1 damage to a random enemy follower.
Deal 1 damage to a random enemy follower if this amulet is returned to your hand.
At the end of your turn put a Fairy into your hand.
0 x 2
Flower of FairiesAmulet - Dawnbreak, Nightedge
Unevolved
Countdown (2)
Fanfare: Draw a card.
Last Words: Put a Fairy Wisp into your hand.
Put a Fairy Wisp into your hand if this amulet is returned to your hand.
2 x 3

Unlimited Core Cards

Card
Expansion: Base Set
Expansion: Dawnbreak, Nightedge
Expansion: Base Set

Nature's Guidance: A very important center piece to the deck. It will allow you to enable your kill combos much easier if you have this card available because you can place your Rhinoceroach's back into your hand. It also has the added benefit of drawing a card when it is played. 

  •  Something important to note: There are rare occassions where you will want to play this card to pull your cards back to your hand to make space for your roach plays. 

Flower of Fairies: When this is destroyed, it will allow you to put a fairy wisp into your hand; which are essential to putting together your lethals. 

Rhinoceroach: The reason for the decks name. It gets +1/+0 for every spell that was played before him. This actually becomes really important to understand because you can easily miscount lethal's for counting roach himself. It will require a lot of practice to learn how to effectively use roach but the reward for properly using this card is worth the effort.

Unlimited Budget Options

Card
Expansion: Base Set

Aria, Guiding Fairy -> Elven Princess Mage: Elven Princess mage is a very budget replacement for Aria Guiding fairy because it gives you two 0 cost fairies in hand. Although they don't have the same ability as the fairy wisps Aria gives you, you can still pull off some high count lethals using this.

Unlimited Deck Mulligans

  • Fairy Circle /
  • Flower of Fairies
  • Ancient Elf (If you have Fairy Circle)
  • Goblin Mage (If you do not have Ancient Elf)
  • Aria, Guiding Fairy (if you are going second)
  • Fortune Hunter Feena (Optional if you are going first)

Unlimited General Gameplan and Tips/Tricks

  • Keeping track of your hand size is very important with this deck. You don't want to overdraw too many cards and  get rid of one of your key cards. Be careful with the number of cards in your hand. 
  • Make sure to practice understanding the when and where you can kill your opponent. It is not always important to chip away at your opponent in the early game because this deck is surely capable of dealing over 20+ points of damage in a single turn. However, chipping away at them can still help you with making it easier to kill your opponent earlier. 
  • Similar to the above, you can focus your efforts on killing your opponent in a single turn. Use every turn that you can in the early game to set up your big kill. If you are for some reason unable, make sure to employ some defensive measures such as Sylvan Justice, Airbound Barrage or Ancient Elf. 
  • Some simple rules for calculating roach math
    • Numbers of cards played for the turn + roach 
    • If a card was played + Airbound barrage / Natures Guidance adds 2. 
  • Make sure to understand that board space is incredibly important! Although Fairy wisps can get around it, Fairy however cannot. Be mindful of this as you try to perform your combos.

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