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Seraph Havencraft

Seraph Havencraft

Deck Overview

Rotation Rating
2 / 5
Difficulty
Medium-High
Cost
High

Rotation Archetype Overview

Seraph Havencraft is a new archetype in the Rotation meta that was born due to the release of Lapis, Glorious Seraph. The deck is heavily focused on board control and aims to win through Enstatued Seraph’s ‘extra-win’ effect. Although this Rotation version is somewhat slower than its Unlimited counterpart, it is still able to end games by turn 9, at the earliest. Lapis, Glorious Seraph is easily searchable with Aether of the White Wing, providing consistency to the deck.

Rotation Deck Sample

This is a sample decklist. Feel free to make changes based on your preferences.
Shadowverse Portal Link
Follower
Card Cost Quantity
Jeweled PriestessFollower - Dawnbreak, Nightedge
Unevolved
Fanfare: Choose - Put either a White Diamond or a Black Diamond into your hand.
2 3
Holy Priest LorenaFollower - Brigade of the Sky
Evolved
Evolve: Choose - Put either a Lorena's Holy Water or a Lorena's Iron Fist into your hand.
2 3
Unicorn KnightFollower - Omen of the Ten
Unevolved
Fanfare: Choose - Put either a Unicorn or a Unicorn Spear into your hand.
2 3
Jeanne, Beacon of SalvationFollower - Chronogenesis
Unevolved
Fanfare: Enhance (7): Deal 3 damage to all enemy followers. Restore 3 defense to all other allied followers.
3 2
Marwynn, Omen of ReposeFollower - Omen of the Ten
Unevolved
Fanfare: Give your opponent a play point orb. Subtract 1 from the Countdown of all enemy amulets. Restore 1 defense to the enemy leader. Your opponent draws a card. Gain an empty play point orb. Subtract 1 from the Countdown of all allied amulets. Restore 1 defense to your leader. Draw a card.
Evolved
This follower cannot take more than 3 damage at a time.
4 3
Aether of the White WingFollower - Starforged Legends
Unevolved
Fanfare: Randomly put 1 of the highest-cost Havencraft followers (excluding Aether of the White Wing) that costs less than your total number of play point orbs from your deck into play. Then give all other allied followers +0/+1.
6 3
De La Fille, Gem PrincessFollower - Brigade of the Sky
Unevolved
Ward.
Fanfare: Give your leader the following effect - At the end of your turn, restore 1 defense to all allies. (This effect is not stackable and lasts for the rest of the match.)
Evolved
Ward.
6 2
Lapis, Glorious SeraphFollower - Omen of the Ten
Unevolved
When this follower leaves play, summon an Enstatued Seraph. (Transformation doesn't count as leaving play.)
Evolved
(Same as the unevolved form.)
8 3
Garuda, Ruler of StormsFollower - Brigade of the Sky
Unevolved
Accelerate (1): Subtract 1 from the Countdown of an allied amulet.
----------
Fanfare: Subtract 3 from the Countdown of all allied amulets.
Whenever an allied amulet is destroyed, deal 3 damage to the enemy leader.
Evolved
Whenever an allied amulet is destroyed, deal 3 damage to the enemy leader.
9 3
Spell
Card Cost Quantity
Hallowed DogmaSpell - Standard
Unevolved
Subtract 2 from the Countdown of an allied amulet.
Draw a card.
2 3
Blackened ScriptureSpell - Standard
Unevolved
Banish an enemy follower with 3 defense or less.
2 3
Themis's PurgeSpell - Brigade of the Sky
Unevolved
Banish all followers.
8 3
Amulet
Card Cost Quantity
Globe of the StarwaysAmulet - Starforged Legends
Unevolved
Countdown (3)
Fanfare: Put a random Countdown amulet from your deck into your hand.
Last Words: Draw a card.
1 3
Moriae EncomiumAmulet - Dawnbreak, Nightedge
Unevolved
Countdown (2)
Fanfare: Draw a card.
Last Words: Destroy a random enemy follower.
2 3

Rotation Core Cards

Card
Expansion: Omen of the Ten
Expansion: Omen of the Ten
Expansion: Starforged Legends
Expansion: Omen of the Ten
Expansion: Brigade of the Sky

Unicorn Knight: A new silver-rare follower that puts either Unicorn or Unicorn Spear into the hand. This card will most likely be played for the spell, which can deal 4 damage for 3-PP (and heal 1 leader defense). Control-based Havencraft decks have relied on Holy Priest Lorena for quite some time with early- to mid-game board control and Unicorn Knight is an excellent addition to enhance the defensive aspects of the deck.

Marwynn, Omen of Repose: A 4-cost follower with great stats and a very unique effect attached to it. This card gives both leaders the following benefit: 1) Gain a PP orb, 2) Subtract 1 Countdown from all amulets, 3) Leader heals 1 defense, and 4) Draw a card. Marwynn can be useful, of course, for subtracting Countdown of amulets (especially Seraph) but its ability to increase play point orbs should not be overlooked. This can be beneficial in many ways, for example, take the matchup against Giant Chimera Runecraft. Gaining PP can speed up the turns needed to play Lapis, Glorious Seraph, while the opponent does not necessarily ‘gain Spellboost’ on the Chimera by the PP gain alone.

Aether of the White Wing: Ideally, Lapis should be played on turn 8 from the hand, but there will be many games in which the card simply cannot be drawn. In those cases, Aether of the White Wing can search out Lapis on turn 9 from the deck.

Lapis, Glorious Seraph: This card is the main protagonist of the deck and it has the ability to play an Enstatued Seraph when Lapis leaves play. Enstatued Seraph is a 1-Countdown amulet that ‘turns into’ another Seraph amulet with its Last Words. Briefly, when this amulet counts down in 4 separate occasions (including one for beginning of turn), the player wins the match automatically, regardless of the opponent’s defense. Lapis has great stats also, but it can be disrupted by Transform effects.

Rotation Alternative Options

Card
Expansion: Brigade of the Sky
Expansion: Starforged Legends
Expansion: Omen of the Ten

Father Punishment: This follower adds another layer of board control capabilities to the deck, with its evolution ability able to take out any follower or amulet!

Purehearted Singer: In any deck that relies on key cards to win, Purehearted Singer is a great choice, due to its ability of drawing two new cards. However, Havencraft is generally not short on draw engine, so a full playset may be overkill.

Feather Rush: This spell is an interesting tech card that can be utilized with Aether of the White Wing. Normally, this 3-cost spell cannot be combined with the 8-cost Lapis, but when at 9-PP, Aether can be played to search out Lapis, and the spell can be played with the remaining 3-PP, allowing Lapis to hit the face for 3 damage!

Rotation Budget Options

Card
Expansion: Brigade of the Sky
Expansion: Starforged Legends
Expansion: Wonderland Dreams
Expansion: Starforged Legends

Legendary cards such as De La Fille, Gem Princess and Garuda, Ruler of Storms is not an absolute necessity in the deck. Since Garuda will mainly be used for its Accelerate ability, it can be replaced with spells such as Star Torrent, which also reduces Countdown on amulets. The defensive purpose of De La Fille cannot be understated, but when vials are at stake, it may be better to replace her with bronze or silver cards that have Ward or healing abilities. With regards to gold cards, this deck most likely does not need a full playset of Themis’ Purge, unless the meta is full of persistent followers. Otherwise, cards such as Father Punishment and Red-Hot Boots are great replacements.

Rotation Deck Mulligans

Globe of the Starways: As the only possible 1st turn play, this card is a good mulligan target unless defensive cards are of high priority.

Moriae Encomium: This card is a favorable card to keep when going first, or if the opposing archetype likes to play mid-sized followers on turns 4 to 5.

Holy Priest Lorena / Unicorn Knight: These cards provide early board presence to keep the opposing followers in check. Unicorn Knight is usually kept in hand no matter what the opponent is playing, and Lorena has much more value going 2nd, so that its can be evolved on the 4th turn.

Blackened Scripture: A favorite to keep when going second, especially if the opposing deck is aggro or midrange.

Rotation General Gameplan and Tips/Tricks

  • The primary win condition of the deck is independent of the opponent’s defense points, so followers should generally be trading, instead of going to the face. However, there are going to be many games where you aren't going to get your win condition. This is where you can rely on your Holy Fang Temples to help produce massive followers. 

  • The earliest this deck can win is turn 9 with Seraph, so keep the defenses up and life points high as much as possible. This is assuming that your opponent destroys the seraph on their turn or you managed to do it on yours. 

  • In the mid game, you want to try and draw as many cards as you can. Using cards such as Bejeweled Priestess can give you card draw that will dig you to your win condition

  • This deck is not very good at "top decking" as many of the cards are amulet activators that will give you the ability to win once Seraph comes down. Take this into consideration when formulating your gameplan.

  • Lapis, Glorious Seraph will not activate her ability if she is transformed by cards such as Lococo, Little Puppeteer or Fall from Grace! So when facing against a deck that you think would have a transform effect, it is best to try to play the aggressive game plan to give yourself the best chance to win.

  • Realm of Repose is an excellent card for helping you stay alive in match ups where your opponent has a lot of burst damage. Knowing when to play it is key to your survival. 

User Created Decks

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