Storm Ramp Dragoncraft

Storm Ramp Dragoncraft
Deck Archetypes:
User Created Decks
Deck Date Sort ascending Views Cost
effe Storm Ramp Dragon
Deck by effe
Updated
06-08
Posted 04-10
15,672 52,600
Storm Ramp Dragon
Deck by Maiken
Updated
06-04
Posted 06-04
867 68,150
Turn 6 ~ Turn 10
Deck by Ahok
Updated
05-31
Posted 05-31
386 45,500
Duck Breeder Zell (end turn 6 ~ 15)
Deck by Ahok
Updated
05-23
Posted 04-21
2,197 46,850
Chaostra Storm Ramp Dragoncraft [Mastered]
Deck by Chaostra
Updated
05-20
Posted 04-03
7,029 60,750
Deck Overview:

Looking to deal high amounts of burst damage to your opponent? Want to ramp until you've reached the moon?! Storm Ramp Dragon is the deck for you! A bit different than that Regular Ramp Dragon, Storm ramp focus more on Storm followers to do large chunks of damage to your opponent!

Deck Staples:

Dragoon Scyther doesn't look it but under all of the fluff, is a rather powerful card. It has bane, so that means it kills whatever it trades into. Not only that but when overflow is active, it gains storm so it can be a decent way to finish off your opponent if their health total is low enough. You can also evolve it in the early game to kill a big threat your opponent may have.

CardCost
Genesis Dragon Unevolved Genesis Dragon 10+

Big Papa Bubbles! Genesis Dragon is pretty much your go to finisher for Storm ramp. Its a huge body at a 7/9 and just straight blow your opponent out of the game! He does cost 10 PP but winning the game is winning the game right?!

Budget Card Choices

The following section is budget alternatives to cards players may or may not have. Please understand these options are not "optimal" to for peak performance for the deck. They are merely alternatives to fill the space until you have access to the proper cards!

Card to replace: Ouroboros

While not as good as Ouroboros, Earthshock Ogre can fill his role quite nicely. He has a similar Fanfare to Ouroboros by doing 3 damage to any enemy but unlike being able to get bigger on evolve or return to your hand, Earthshock Ogre can do an additional 3 on evolve! 

I wouldn't say this is a complete replacement however, it does work with Sahaquiel in a pinch and can be used for your Wind Reader Zell Combination in the event you don't have another card you can use with it right away. Its weaker than Ouroboros but can fill the roll just fine if you need it to. 

The Importance of Sibyl of the Waterwyrm

A very important card to all ramp dragon lists. Unfortunately, there are no other cards that can replace this card in dragon. The closest is Sky Dragon Ethica but it is not nearly as good because it requires an evolution point for you to burn so you can ramp. You want to save your evolution points for when you need them. 

In other words, do not bother attempting to build this deck unless you are able to get a hold of this card! It is THAT important!

Card to Replace: Dark Dragoon Forte

Forte is obviously the card you would want in this position since you can actually play her on 6 PP and still have storm, Seabrand dragon is not a terrible replacement. While you are in [overflow], it does gain storm so you can use this as a temporary replacement if you do not have Forte's. Please keep in mind that Forte is ALWAYS going to be the better card!

Deck Skeleton:
Card Cost Quantity
x 3
Follower
Card Cost Quantity
Dark Dragoon ForteFollower
Unevolved
Storm.
This follower can't be attacked if Overflow is active for you.
Evolved
Storm.
This follower can't be attacked if Overflow is active for you.
6 x 3
Aiela, Dragon KnightFollower
Unevolved
Last Words: Gain an empty play point orb.
Evolved
Last Words: Gain an empty play point orb.
3 x 3
OuroborosFollower
Unevolved
Fanfare: Deal 3 damage to an enemy.
Last Words: Restore 3 defense to your leader. Then put an Ouroboros into your hand.
Evolved
Last Words: Restore 3 defense to your leader. Then put an Ouroboros into your hand.
8 x 3
Dragoon ScytherFollower
Unevolved
Bane.
Fanfare: Gain Storm if Overflow is active for you.
Evolved
Bane.
3 x 2
Genesis DragonFollower
Unevolved
Storm.
Evolved
Storm.
10+ x 2
Sibyl of the WaterwyrmFollower
Unevolved
Fanfare: Gain an empty play point orb if this card is played on your fifth turn or later.
At the end of your turn, restore 3 defense to your leader if Overflow is active for you.
Evolved
At the end of your turn, restore 3 defense to your leader if Overflow is active for you.
5 x 2
Spell
Card Cost Quantity
Draconic FervorSpell
Unevolved
Gain an empty play point orb, draw 2 cards, and restore 3 defense to your leader.
5 x 2
Dragon OracleSpell
Unevolved
Gain an empty play point orb.
Draw a card if Overflow is active for you.
2 x 3
Priority Mulligans:
  • Dragon Oracle
  • Any 2PP Follower
  • Blazing Breath (Against Shadow / Sword / Forest)
  • Breath of the Salamander  (Against Shadow / Sword / Forest)
  • Rahab (If going first)
  • Aiela, Dragon Knight
Deck Progression:

Early Game

The Early game for this deck is pretty much exactly the same as neutral ramp dragon(You can read about it here).  Increase your play points so you can stabilize as early as possible. Use your early game wards to keep damage off of you and use your burn spells to keep threats off the table. Trade as much as you can. 

Mid Game

This is where the differences between storm ramp dragon and standard ramp dragon begin to appear. During this point in the game, you want to focus a lot of your attention to dealing as much damage to your opponent as possible. If you have ramped at least 1~2 Play Points, you can begin throwing out storm followers such as Dark Dragoon Forte into your opponents face.

You generally want to save your evolution points for the late game so you can start pushing a massive load of damage on your opponent. Unfortunately, if you did not get a strong ramp hand, you will end up having to use them in order to fend off your opponents attacks. 

This is not the style of deck that trades with its storm followers unless it is absolutely needed. 

Late Game

Use your Storm followers to finish the game out. Since they do a high amount of damage when hitting your opponent, it can be difficult for your opponent to heal out of range of being defeated. Keep the pressure on as much as you can. If you are not able to deliver the finishing blow, make sure to do your best to keep your health total up until you are able to do so.