Tempo Forestcraft

Official Japan Tournament Decks!
Tempo Forestcraft
Deck Archetypes:
Archetypes Rating
Roach Forestcraft
Updated for SFL
Neutral/Alice Forestcraft
Updated for SFL
Tempo Forestcraft
Updated for SFL
Aggro Forestcraft
Updated for SFL
White Wolf Forestcraft
Updated for SFL
Featured Decks
NA JP
Deck Date Sort ascending Views Cost
[GameWith] Tempo Forestcraft
Deck by [email protected]
Updated
11-08
Posted 11-08
604 9,800
[ManaSurge - Akamarured] Tempo Forestcraft
Deck by [email protected]
Updated
09-28
Posted 09-27
8,238 30,050
Tournament Decks

There are currently no tournament decks for this class/archetype, check back soon :)

User Created Decks
Deck Date Sort ascending Views Cost
Fairy Driver Midrange (16 Winstreak in Masters + Tournament Success)
Deck by Radia577
Updated
11-06
Posted 11-06
700 11,900
[UglyGod] White Rose Tempo
Deck by uglygod
Updated
11-05
Posted 11-05
362 40,350
Fairy Driver Aggro (easy GM)
Deck by Radia577
Updated
10-01
Posted 09-29
3,716 11,600
Deck Overview:

Tempo Forest is a deck that is reliant on filling the board with many 1PP followers and hitting your opponent in the face for a lot of damage through various pump effects!

Deck Staples:

Wood of brambles is an incredible addition to tempo forest. Not only does it add fairies to your hand, but it also allows you to make your fairies and other followers difficult to trade with because of the clash effect they all gain when played! Not to mention that if you play it correctly, you can even keep replaying it to keep it on the board longer using cards like Natures Guidance / Dungeon Crawler Fairy / Airbound barrage!

In someways, this can be considered a "Mini Cynthia" but far more abusable! In combination with natures guidance and Ancient elf, you can continue to abuse this card over and over! Under the right circumstances, this card can lead to your opponent losing faster than they expected!

CardCost
Fairy Driver Fairy Driver 4

One of the new additions to the deck. He can help serve a dual function in the list. He can either be used to push damage to help end the game or he can be used to help machine gun fairies into a big threat. Generally, you don't want to play this card on turn 4

Deck Skeleton:
Spell
Card Cost Quantity
Nature's GuidanceSpell - Standard
Unevolved
Return an allied follower or amulet to your hand.
Draw a card.
1 x 3
Sylvan JusticeSpell - Standard
Unevolved
Deal 2 damage to an enemy follower.
Put a Fairy into your hand.
2 x 3
Fairy CircleSpell - Standard
Unevolved
Put two Fairies into your hand.
1 x 3
Airbound BarrageSpell - Starforged Legends
Unevolved
Return an allied follower or an amulet to your hand. Then deal 3 damage to an enemy follower.
(This card can be played when both a targetable allied card and enemy card are in play.)
1 x 3
Follower
Card Cost Quantity
Water FairyFollower - Standard
Unevolved
Last Words: Put a Fairy into your hand.
Evolved
Last Words: Put a Fairy into your hand.
1 x 3
Fairy WhispererFollower - Standard
Unevolved
Fanfare: Put two Fairies into your hand.
2 x 3
RhinoceroachFollower - Standard
Unevolved
Storm.
Fanfare: For each other card played this turn, gain +1/+0 until the end of the turn.
Evolved
Storm.
2 x 3
Elven Princess MageFollower - Standard
Evolved
Evolve: Put two Fairies into your hand and change their cost to 0.
4 x 2
Fairy DriverFollower - Wonderland Dreams
Unevolved
Whenever an allied Fairy comes into play, give it +1/+0 and Storm until the end of the turn.
Evolved
Whenever an allied Fairy comes into play, give it +1/+0 and Storm until the end of the turn.
4 x 2
Amulet
Card Cost Quantity
Wood of BramblesAmulet - Wonderland Dreams
Unevolved
Countdown (2)
Fanfare: Put 2 Fairies into your hand.
Give all allied followers in play and all allied followers that come into play Clash: Deal 1 damage to the enemy follower.
2 x 3
Priority Mulligans:
  • Water Fairy / Elf Child May 
  • Spring Green Protection
  • Sylvan Justice (if going second)
  • Fairy Whisperer / Wood of Brambles
  • Ancient Elf 
  • Elven Princess Mage (If going second)
Deck Progression:

Early game

  • Use your Water Fairies to keep get in early damage. If they die, it just gets you another follower anyway. 
  • Elf Whisperer is good for getting you more fairies.into your hand.
  • Your primary goal should be to flood the board with as many followers as you can. your opponent will have to spend a significant amount of time and resources dealing with your rapid fire assault of fairies.
  • Use cards like Ancient Elf to block your opponents path to doing damage to you. A big Ancient Elf is very hard to fight through.

Mid Game

  • Continue pushing damage through to your opponents face and force them to burn their evolution points to deal with your threats.
  • You can make sizable threats using cards like spring green protection and elf song. 
  • Use Elven Princess Mage to add more fairies to your hand and trade with an opposing follower. 
  • More often than not, you will be using your evolution points to trade with your opponents followers instead of pushing massive amounts of damage through. 

Late Game

  • Use Fairy Driver and Blessed Fairy Dancer to pump your smaller followers and finish the game out!
  • Fairy Driver is also a good way to finish out the game in the late game. Since you will have a ton of fairies in hand from your elf whisperer, fairy circle and Wood of brambles. 
  • If the game goes too long and you still have a decent amount of cards in your hand, you can achieve victory with Rhinoceroach as well!