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Vengeance Bloodcraft

Vengeance Bloodcraft

Deck Overview

Unlimited Rating
5 / 5
Difficulty
Medium
Cost
Mid

Unlimited Archetype Overview

Much like the rotation variation of this deck, Vengeance blood focuses very heavily on getting into vengeance as early as possible to gain advantages through bloods class mechanic. Using cards such as Belphegor and other vengeance activators, you can generate massive amounts of tempo very early in the game. This deck is not without its risks however as you could end up making it easier for your opponent to kill you. So play this deck with extreme caution.

Unlimited Deck Sample

This is a sample decklist. Feel free to make changes based on your preferences.
Shadowverse Portal Link
Amulet
Card Cost Quantity
Restless ParishAmulet - Brigade of the Sky
Unevolved
If you have at least 2 play points, Choose: Play this card as either a Night Fall or a Madness Revealed.
----------
Countdown (1)
Fanfare: Deal 1 damage to your leader.
Last Words: Draw a card.
0 x 3
Follower
Card Cost Quantity
Blood WolfFollower - Standard
Unevolved
Storm.
Fanfare: Deal 2 damage to your leader.
Evolved
Storm.
2 x 1
Yurius, Levin DukeFollower - Rise of Bahamut
Unevolved
Whenever an enemy follower comes into play, deal 1 damage to enemy leader.
Evolved
Whenever an enemy follower comes into play, deal 1 damage to enemy leader.
2 x 3
Spiderweb ImpFollower - Tempest of the Gods
Unevolved
Ward.
Fanfare: Deal 2 damage to your leader if Vengeance is not active for you.
Evolved
Ward.
2 x 3
Vira, Knight FanaticFollower - Brigade of the Sky
Evolved
Evolve: Until the start of your next turn, give your leader the following effect - Your leader can't be damaged. (This effect lasts until this follower leaves the area.) Until the start of your next turn, subtract 2 from all damage dealt to this follower.
2 x 3
SuccubusFollower - Standard
Unevolved
At the end of your turn, deal 2 damage to the enemy leader if their defense is higher than yours.
Evolved
At the end of your turn, deal 2 damage to the enemy leader if their defense is higher than yours.
3 x 2
Savage WolfFollower - Chronogenesis
Unevolved
Storm.
Evolved
Storm.
3 x 3
BelphegorFollower - Tempest of the Gods
Unevolved
Fanfare: Draw 2 cards. Deal damage to your leader until their defense drops to 10 if Vengeance is not active for you.
4 x 3
Narmaya, Ephemeral BladeFollower - Brigade of the Sky
Unevolved
Bane.
Evolved
Bane.
Evolve: Destroy an enemy follower. Deal damage to your leader until their defense drops to 10 if Vengeance is not active for you.
4 x 3
Dark GeneralFollower - Standard
Unevolved
Fanfare: Gain Storm if Vengeance is active for you.
4 x 3
Dark AirjammerFollower - Tempest of the Gods
Unevolved
Fanfare: Put a random follower that costs 2 play points or less from your deck into play. Repeat once if Vengeance is active for you.
5 x 3
Emeralda, Demonic OfficerFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an enemy follower or amulet. Gain Storm if Vengeance is active for you.
7 x 2
Spell
Card Cost Quantity
Diabolic DrainSpell - Standard
Unevolved
Deal 4 damage to an enemy follower. Then restore 2 defense to your leader.
If Vengeance is active for you, this card costs 4 less.
5 x 3
Hungering HordeSpell - Rise of Bahamut
Unevolved
Choose an enemy follower. Deal 3 damage to it and all enemy followers of the same name.
2 x 2
Razory ClawSpell - Standard
Unevolved
Deal 2 damage to your leader and 3 damage to an enemy.
2 x 3

Unlimited Core Cards

Card
Expansion: Tempest of the Gods
Expansion: Brigade of the Sky
Expansion: Tempest of the Gods
Expansion: Wonderland Dreams

BelphegorBelphegor is one of the signature cards of vengeance blood. It allows you to put yourself into vengeance regardless of what your life total is. Not to mention, she also draws you 2 additional cards when she is played.

Narmaya, Ephemeral BladeIf you are going first, Belphegor is the ideal play. But if you are going second, Narmaya is the best play because she can take down 2 followers at once as well as place you into vengeance when she is evolved. Her having bane makes it very difficult for your opponent to properly trade into her as well. 

Dark Air JammerWhile you are in vengeance, Dark AirJammer is one of the decks best tempo plays. Although the card is still very good even if you aren't in vengeance, it can pull 2PP or less followers from your deck. It is important to note that how you build your deck will determine exactly what cards are possible to be pulled from it. 

Emeralda, Demonic Officer: Although she is used as a removal option in the late game, Emeralda is also quite the capable game finisher. While you are in vengeance, she will gain storm so she can help with finishing off your opponent. If you aren't in vengeance, you can still use her as a powerful removal option that is capable of removing most of the problem followers / amulets your opponent may have. 

Unlimited Deck Mulligans

  • Any 2 PP Followers 
  • Devil of Vengeance / Succubus
    • Devil of Vengeance is better to keep if you manage to get a Belphegor (going first) or Narmaya, Ephemeral Blade (going second). 
  • Belphegor / Narmaya, Ephemeral Blade
    • Belphegor is better going first 
    • Narmaya, Ephemeral Blade is better going second. 
  • Hungering Horde / Vampiric Kiss
    • These are good if you are going second.

Unlimited General Gameplan and Tips/Tricks

  • Vengeance Blood is a deck that you must be very careful with. There are some match ups where you cannot immediately put yourself into vengeance because your opponent could kill you on the follow up turn or 2 turns. Those matches can include the following 
    • Roach Forestcraft
    • Aggro Swordcraft / Aggro Bloodcraft
    • Burn Runecraft
  • The moment you enter vengeance, the game can immediately change for you. With all of your abilities now active, some of your tempo plays become even stronger. Plays such as Dark Air Jammer and Dark General can force your opponent's into a really tight spot. 
  • When you are not able to enter vengeance, you want to play more of a midrange / control game until you can safely put yourself into vengeance. In these cases, your life total becomes more of a resource. The downside to this is that if you aren't careful, you can give your opponent too much tempo against you and make it difficult to come back into the game.

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