Vengeance Bloodcraft

Vengeance Blood
Deck Archetypes:
User Created Decks
Deck Date Sort ascending Views Cost
Fast end Bloodcraft
Deck by Razeluxe
Updated
07-25
Posted 07-25
242 23,650
Vengeance Blood ( Greater than Ever! )
Deck by Nael
Updated
07-03
Posted 06-29
9,632 24,600
Carabosse Vengeance Blood
Deck by 初衷之樂
Updated
07-03
Posted 06-30
5,581 24,500
Carabosse Vengeance Blood
Deck by Bush
Updated
07-02
Posted 07-02
1,181 23,000
Vengeance Blood revisited
Deck by Pineappleofdoom94
Updated
07-02
Posted 07-02
1,932 15,650
Deck Overview:

Vengeance blood is an archetype that is able to take advantage of the vengeance mechanic at will! No longer do you have to wait until your opponent puts you in vengeance! You can force yourself into it using cards such as Belphegor and/or Soul Dealer!

Deck Staples:
CardCost
Belphegor Belphegor 4

"I want it! It's like gold to me!"

Belphegor is one of the main proponents of vengeance blood decks! She is in herself, a draw engine on her own. Unfortunately, it does come with a nasty side effect of you dropping your defense to 10 if you are not already in vengeance.

Thing is, it isn't all that bad! Since this deck is called "Vengeance Blood", you want to be in vengeance anyway! Athough, you would rather achieve vengeance through blood moon rather than belphegor. However, she is a good alternative if you really need to get there!

CardCost
Soul Dealer Unevolved Soul Dealer 4

Playing Soul dealer comes with a very hefty price. He takes half of your life no matter what your life total is and it can be incredibly painful to play him. However, he does put you into vengeance no matter what and that is exactly what you want. Not to mention, he is an incredibly overstated 4 drop so in most cases, he is a must kill.

CardCost
Dark Airjammer Dark Airjammer 5

Dark Airjammer is the breath that keeps vengeance blood in the race! While it's stats are not particularly impressive, he does boast a very powerful ability. He can summon 2 followers from the deck that cost 2 or less if you are in vengeance. Even if you are not in vengeance, he can still grab at least 1 additional follower to build board presence! 

Deck Skeleton:
Spell
Card Cost Quantity
Diabolic DrainSpell - Standard
Unevolved
Deal 4 damage to an enemy follower. Then restore 2 defense to your leader.
If Vengeance is active for you, this card costs 4 less.
5 x 3
Blood PactSpell - Standard
Unevolved
Deal 2 damage to your leader.
Draw 2 cards.
2 x 2
Hungering HordeSpell - Rise of Bahamut
Unevolved
Choose an enemy follower. Deal 3 damage to it and all enemy followers of the same name.
2 x 3
Summon BloodkinSpell - Standard
Unevolved
Summon two Forest Bats.
2 x 3
Follower
Card Cost Quantity
Blood WolfFollower - Standard
Unevolved
Storm.
Fanfare: Deal 2 damage to your leader.
Evolved
Storm.
2 x 3
Spiderweb ImpFollower - Tempest of the Gods
Unevolved
Ward.
Fanfare: Deal 2 damage to your leader if Vengeance is not active for you.
Evolved
Ward.
2 x 3
BelphegorFollower - Tempest of the Gods
Unevolved
Fanfare: Draw 2 cards. Deal damage to your leader until their defense drops to 10 if Vengeance is not active for you.
4 x 3
Soul DealerFollower - Standard
Unevolved
Ward.
Fanfare: Deal X damage to your leader. X equals half your leader's defense, rounded down.
Evolved
Ward.
4 x 1
Big Knuckle BodyguardFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an enemy follower with 3 defense or less. Deal 2 damage to your leader if Vengeance is not active for you.
4 x 2
Priority Mulligans:
  • Blephegor / Soul Dealer 
  • Any 2 PP Removal Spell
  • Any 2 PP Follower
  • Diabolic Drain (If you have blood Moon)
  • Big Knuckle Bodyguard (If you are going first)
  • Blood Pact 
  • Dark Air Jammer (If you are going first and you have a card that forces you into vengeance.)
Deck Progression:

Early Game

  • Don't worry too much about the damage you do to yourself in the beginning of the game. Due to the fact you are trying to put yourself into vengeance anyway, the damage you take is pretty much irrelevant for the most part. 
  • Use cards such as Spiderweb Imp it and Blood Wolf to annoy your opponent. Like any aggro deck, you want to focus on doing as much damage to them as possible. 
  • Try very hard to mulligan for Belphegor or Blood moon (If you are playing it) You want to be able to be in vengeance as early as possible.
    • Blood moon allows you to be in vengeance without dropping your HP. The main flaw with it is that you are doing nothing on turn 3 so this could be worrisome for you against rival aggressive decks. 
    • Belphegor will always put you at 10 unless you are already in vengeance but this can be risky against high burst damage decks.

Mid Game

  • Assuming you are in Vengeance, you can use your evolution points to deal as much damage to your opponent as possible. You don't want the game to drag because the longer the game goes, the harder it is to win. 
  • Use Dark Air Jammer to constantly flood the board with difficult to deal with threats. This can be incredibly difficult to clear because of how your opponent will have to deal with each and every one of the cards pulled by its ability. 

Late Game

  • Unlike most Aggro Decks, Vengeance blood has the ability to last a long while in to the late game and is still capable of winning through the card advantage generated by Dark Air Jammers and Belphegor. Although the deck is capable of winning a lot earlier than the late game, you can reliably kill your opponent with Demon Commander Laura Combo. 

Demon Commander Laura Combos (Be advised that this only works while you are in vengeance)

  • Laura + Soul Dealer = 6 Damage
    • 8 Damage with an Evolution Point
  • Laura + Belphegor / Devil of Vengeance = 4 Damage
    • 6 Damage with an Evolution Point
  • Step 5: After hitting your opponent for 7 with azazel's attack, play razory claw to finish out the game. 
    • Azazel's attack is 7 + the razory claws 3 damage - 10 damage. Your opponent has now lost the game.