White Wolf Forestcraft

White Wolf Forestcraft
Deck Archetypes:
Tournament Decks

There are currently no decks for this class/archetype since the release of the Wonderland Dreams expansion, check back soon :)

User Created Decks
Deck Date Sort ascending Views Cost
Neutral Wolf Bolt OTK
Deck by Arctic128
Updated
07-18
Posted 07-18
440 44,450
White Wolf Forestcraft
Deck by Pineappleofdoom94
Updated
07-08
Posted 07-08
973 30,050
Deck Overview:

White Wolf Forest is a different breed of forest deck. It uses a card named White Wolf of Eldwood to draw a card from your deck that has a high cost. Not only that, but it also reduces the cost of that card to 0!

Deck Staples:

The center piece of the deck. For his cost, his stats are rather low. However, because of his ability, that is why the deck is centered around him. The entire point of White Wolf, is to die. Once he dies, he pulls a high cost card from your deck and adds it to your hand. There are several cards this card can pull from the deck but one of the primary cards used with White wolf is...

CardCost
Silver Bolt Unevolved Silver Bolt 9

This card is the main finisher for your deck. It does damage to a target equal to the number of cards in your hand. In combination with White Wolf, you can do a massive amount of damage to your opponent using this combination!

Will of the forest is the way forest is capable of cleaning your opponents board. It does damage to each follower your opponent controls equal to the number of cards in your hand (are you starting to see a common theme?) This damage does not target so it is also capable of hitting ambush and untargetable followers as well!

Deck Skeleton:
Follower
Card Cost Quantity
White Wolf of EldwoodFollower - Rise of Bahamut
Unevolved
Rush.
Last Words: Randomly put one of the highest-cost Forestcraft cards (excluding White Wolf of Eldwood) from your deck into your hand at the start of your next turn. Change its cost to 0.
Evolved
Rush.
Last Words: Randomly put one of the highest-cost Forestcraft cards (excluding White Wolf of Eldwood) from your deck into your hand at the start of your next turn. Change its cost to 0.
8 x 3
Fairy BeastFollower - Standard
Unevolved
Fanfare: Restore X defense to your leader. X equals the number of cards in your hand.
6 x 2
Crystalia TiaFollower - Darkness Evolved
Unevolved
Fanfare: Summon a Crystalia Eve. Give it Ward and evolve it if at least 2 other cards were played this turn.
5 x 2
Crystalia AerinFollower - Tempest of the Gods
Unevolved
Ward.
Fanfare: Restore 3 defense to your leader.
Enhance (8): Recover 1 evolution point.
Evolved
Ward.
6 x 1
Water FairyFollower - Standard
Unevolved
Last Words: Put a Fairy into your hand.
Evolved
Last Words: Put a Fairy into your hand.
1 x 3
Elf Child MayFollower - Standard
Unevolved
Fanfare: Deal 1 damage to a random enemy follower.
1 x 2
Elven Princess MageFollower - Standard
Evolved
Evolve: Put two Fairies into your hand and change their cost to 0.
4 x 2
Spell
Card Cost Quantity
Silver BoltSpell - Standard
Unevolved
Draw a card. Then deal X damage to an enemy. X equals the number of cards in your hand.
9 x 2
Sylvan JusticeSpell - Standard
Unevolved
Deal 2 damage to an enemy follower.
Put a Fairy into your hand.
2 x 3
Fairy CircleSpell - Standard
Unevolved
Put two Fairies into your hand.
1 x 3
Priority Mulligans:
  • Water Fairy / Elf Child May
  • Sylvan Justice 
  • Fairy Circle 
  • Ancient Elf (If you have Fairy Circle or 2 1PP followers in your hand.)
  • Elven Princess Mage (if you are going second)
Deck Progression:

Early Game

  • Put your time an energy into keep your life total high.  
  • Play cards such as Fairy Circle to keep your hand size large but try to do damage whenever possible.
  • You can also use Sylvan Justice to clear out an early game threat. 

Mid Game

  • You will spend a fair amount of time keeping damage off of you through the power of wards.
  • If your wards cannot help you through it. Make effective use of your evolution points and pseudo board clears such as Will of the Forest to keep your opponents follower count low. 

Late Game

Primary White Wolf Combo

  • Turn 8:
    • Play White Wolf of Eldwood
    • Attack opponents follower with white wolf killing both followers
  • Turn 9
    • Silver Bolt is added to your hand via White Wolf's effect. 
      • Hopefully you will already have another silver bolt in your hand
    • Play the 0 costing Silver bolt 
      • It costs 0 because of White Wolf of Eldwoods effect
    • Play the Full costing Silver Bolt to do a maximum of 18 damage!
      • Silver Bolt deal damage equal to the number of cards in your hand to any target. So if you happened to have 9 cards in your hand when this card was played, it will deal 9 damage to your opponent for each one. 9+9 = 18!