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[Sugar Moose] Alternative Dshift

Last Updated: October 7, 2017

Deck Summary

Deck Cost: 13,200
10 16 2 1 3 0 0 8
1 2 3 4 5 6 7 8+
Followers: 10
Spells: 28
Amulets: 2

Mulligan/Draw Simulator

Deck Overview

This deck-list plays exactly like your traditional dshift runecraft but its more well equipped against aggro match-ups.

Pros:

  • Stronger against aggro matches with more removal spells, heals and wards.
  • More cards that adds steam to your hand

Cons:

  • Earth sigils can brick your hand/board.
  • Chimeras, Flame Destroyer, DShift can brick your hand.
  • No Sorcery Cache to speed up D-shift turn.

Mulligans:

Always Keep

  • Kaleidoscopic Glow
  • Magic Missile
  • Insight

Mulligan Tips:

  • Keep can keep an earth sigil with concentration only if you are against control.
  • Keep any 2-PP follower if you have one of the must keep cards.
  • Never keep Merlin
    My opinion - [Merlin is a situational card keeping her is a greedy play but you can keep her if you feel like it.]
  • Never keep 2 1-PP cards unless your going second and one of those 1-PP is insight.

For more tips or anything i missed or any request please leave a comment. glhf.

Deck List

Spell
Card Cost Quantity
Angelic SnipeSpell - Standard
Unevolved
Deal 1 damage to an enemy.

1 x 2
InsightSpell - Standard
Unevolved
Draw a card.
1 x 3
Commence ExperimentSpell - Standard
Unevolved
Summon an Earth Essence.
1 x 3
Magic MissileSpell - Standard
Unevolved
Deal 1 damage to an enemy.
Draw a card.
2 x 3
Wind BlastSpell - Standard
Unevolved
Deal 1 damage to an enemy follower.
Spellboost: Deal 1 more.
2 x 2
Kaleidoscopic GlowSpell - Standard
Unevolved
Return a card that costs 2 play points or less to the player's hand.
Draw a card.
2 x 3
Golem AssaultSpell - Wonderland Dreams
Unevolved
Put a Conjure Guardian into your hand.
Enhance (6): Put 2 more into your hand.
Earth Rite: Subtract 1 from the cost of all Conjure Guardians in your hand.
2 x 3
ConcentrationSpell - Starforged Legends
Unevolved
Draw 2 cards.
Earth Rite: Draw 3 cards instead. Then restore 1 defense to your leader.
3 x 2
Fate's HandSpell - Standard
Unevolved
Draw 2 cards.
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
5 x 3
Fiery EmbraceSpell - Standard
Unevolved
Destroy an enemy follower.
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
8 x 1
Dimension ShiftSpell - Standard
Unevolved
Gain an extra turn after this one.
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
10+ x 3
Amulet
Card Cost Quantity
Witch's CauldronAmulet - Wonderland Dreams
Unevolved
Last Words: Draw a card.
1 x 2
Follower
Card Cost Quantity
Timeworn Mage LeviFollower - Darkness Evolved
Evolved
Evolve: Put a Crimson Sorcery into your hand.
2 x 3
Magic OwlFollower - Starforged Legends
Evolved
Evolve: Spellboost the cards in your hand 2 times.
2 x 2
MerlinFollower - Standard
Unevolved
Fanfare: Put a random spell with Spellboost from your deck into your hand.
Whenever this follower attacks, spellboost the cards in your hand.
Evolved
Evolve: Put a random spell with Spellboost from your deck into your hand.
Whenever this follower attacks, spellboost the cards in your hand.
4 x 1
ChimeraFollower - Tempest of the Gods
Unevolved
Fanfare: Deal 4 damage to an enemy follower.
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
9 x 3
Flame DestroyerFollower - Standard
Unevolved
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
10+ x 1