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Affordable Spartacus Control Sword (Rotation) [Check Description for Decklist]

Last Updated: June 2, 2018

Deck Summary

Deck Cost: 24,650
4 14 13 2 0 5 0 2
1 2 3 4 5 6 7 8+
Followers: 26
Spells: 10
Amulets: 4

Mulligan/Draw Simulator

Deck Overview

https://shadowverse-portal.com/deck/3.2.6KSnA.6KSnA.6DYeI.6DYeI.6ODlM.6ODlM.6ODlM.6HOkc.6HOkc.6HOkc.6LCtI.6LCtI.6SojM.6SojM.6SojM.6HPTA.6HPTA.6HPTA.6KS2S.6KS2S.6KS2S.6OETw.6OETw.6OETw.6KQ5I.6KQ5I.6Sr9c.6Sr9c.6Sr9c.6O_Iw.6O_Iw.6OIdY.6OIdY.6S6mY.6S6mY.6Sw26.6Sw26.6Sw26.6OL3o.6OL3o?lang=en

[REPLACE DARKBLADE MELISSA WITH SPARTACUS]

Had a heart attack from looking at that other deck list? (yikes 75k....) well here I am to lend a hand! Spartacus is a pretty strange card, it places a victory card at the bottom of your deck instead of the reaper, so now you have to mill all of your other cards to win.

The first challenge is surviving lol, which is why I took a control sword route instead of the usual cards. Happy pig, Holy Bear and Cuhullin are very useful followers early game. Should your opponent decide to waste evolve points, you have plenty of pitfalls and assassination jutsu to take them down!

As you reach the mid game, Valse and Suttungr are very crucial, and your shield of flames are perfect for surviving with Spartacus on the field. Finally, once you have played Chronos, you can drop down your spring cleanings to speed up the process.

This is a pretty challenging deck, but I'm curious to see how you will play and I would love to see others develop this archetype more. Let's do our best!

Deck List

Spell
Card Cost Quantity
Mystic RingSpell - Starforged Legends
Unevolved
Banish a card in your hand.
Put a card of the same name as the banished card into your deck.
Draw a card.
1 x 2
Shield of FlameSpell - Wonderland Dreams
Unevolved
Deal 3 damage to an enemy follower.
Enhance (6): Deal 6 damage instead.
2 x 3
PitfallSpell - Chronogenesis
Unevolved
Destroy an enemy follower that attacked last turn.
3 x 3
Assassination JutsuSpell - Chronogenesis
Unevolved
Destroy an enemy follower with 5 defense or less.
3 x 2
Amulet
Card Cost Quantity
Spring CleaningAmulet - Tempest of the Gods
Unevolved
Countdown (3)
At the end of your turn, randomly discard 1 of the highest-cost cards in your hand. Then draw a card.
1 x 2
Night's WayAmulet - Starforged Legends
Unevolved
Countdown (1)
At the end of your turn, draw a card.
Fanfare: Draw a card.
Enhance (5): Add 3 to this amulet's Countdown.
3 x 2
Follower
Card Cost Quantity
Happy PigFollower - Chronogenesis
Unevolved
Last Words: Restore 1 defense to your leader.
Evolved
Last Words: Restore 3 defense to your leader.
2 x 3
Bladed HedgehogFollower - Wonderland Dreams
Unevolved
Whenever an enemy follower is destroyed, gain +1/+0.
Evolved
Whenever an enemy follower is destroyed, gain +1/+0.
2 x 3
CuhullinFollower - Starforged Legends
Unevolved
Rush.
Enhance (6): Gain Bane until the end of the turn. This follower can't be damaged until the end of the turn.
Evolved
Rush.
2 x 2
Holy Bear KnightFollower - Dawnbreak, Nightedge
Unevolved
Ward.
Fanfare: Enhance (5) - Gain +2/+2.
Evolved
Ward
2 x 3
Purehearted SingerFollower - Starforged Legends
Unevolved
Fanfare and Last Words: Draw a card.
Evolved
Last Words: Draw a card.
3 x 3
Valse, Magical MarksmanFollower - Dawnbreak, Nightedge
Unevolved
Fanfare: Choose - Put either a Holy Purebomb or a Fatal Spellbomb into your hand.
3 x 3
SuttungrFollower - Dawnbreak, Nightedge
Unevolved
Fanfare: Banish an enemy amulet. Gain +3/+3 instead if there are no enemy amulets in play.
6 x 2
Darksaber MelissaFollower - Chronogenesis
Unevolved
Ward.
Fanfare: Gain -X/-0. X equals the number of other allied followers in play. Gain +0/+Y. Y equals the number of enemy followers in play.
Can't be targeted by enemy spells and effects.
Evolved
Ward.
Can't be targeted by enemy spells and effects.
6 x 3
Shining Bellringer AngelFollower - Chronogenesis
Unevolved
Ward.
Last Words: Draw 2 cards.
Evolved
Ward.
Last Words: Draw 2 cards.
4 x 2
ChronosFollower - Chronogenesis
Unevolved
Fanfare: Give both leaders the following effect - At the end of your turn, draw cards equal to the attack of your strongest follower. (This effect is not stackable and lasts for the rest of the match.)
8 x 2