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Shiny Swordcraft

Last Updated: December 31, 2017
Deck Summary:
Deck Cost: 50,600
3 8 9 5 9 4 2 0
1 2 3 4 5 6 7 8+
Followers: 31
Spells: 7
Amulets: 2
Mulligan/Draw Simulator:

Deck Overview:

Commander Swordcraft, pretty balance. Can be played both aggrressively and defensively.
The only pros is that you can play all your shiny legendary and not screw up your deck
The cons is that it't not perfect.

Deck List:
Follower
Card Cost Quantity
Albert, Levin SaberFollower - Rise of Bahamut
Unevolved
Storm.
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
Evolved
Storm.
5 x 3
Fervid SoldierFollower - Standard
Unevolved
Whenever an allied Commander comes into play, gain +1/+0 until the end of the turn.
Evolved
Whenever an allied Commander comes into play, gain +1/+0 until the end of the turn.
2 x 3
Darksaber MelissaFollower - Chronogenesis
Unevolved
Ward.
Fanfare: Gain -X/-0. X equals the number of other allied followers in play. Gain +0/+Y. Y equals the number of enemy followers in play.
Can't be targeted by enemy spells and effects.
Evolved
Ward.
Can't be targeted by enemy spells and effects.
6 x 2
Roland the IncorruptibleFollower - Tempest of the Gods
Unevolved
Ward.
Fanfare: Summon a Durandal the Incorruptible if there isn't an allied Durandal the Incorruptible in play.
Evolved
Ward.
7 x 2
Gawain of the Round TableFollower - Tempest of the Gods
Unevolved
Whenever this follower attacks, subtract 1 from the cost of all Commanders in your hand.
Enhance (6): Gain +1/+1 and Rush.
Evolved
Whenever this follower attacks, subtract 1 from the cost of all Commanders in your hand.
4 x 2
PerseusFollower - Starforged Legends
Evolved
Evolve: Gain +1/+0 and Ward if there are at least 4 allied Swordcraft followers in play.
1 x 3
Lancer of the TempestFollower - Chronogenesis
Unevolved
Rush.
Fanfare: Enhance (7) - Whenever this follower attacks, deal 2 damage to all enemy followers.
Evolved
Rush.
3 x 3
Floral FencerFollower - Standard
Evolved
Evolve: Summon a Knight and a Steelclad Knight.
4 x 3
Luminous MageFollower - Tempest of the Gods
Unevolved
Fanfare: Summon a Luminous Knight.
Evolution points won't be used when you evolve allied Commanders.
Evolved
Evolution points won't be used when you evolve allied Commanders.
5 x 3
White PaladinFollower - Darkness Evolved
Unevolved
Ward.
Evolved
Ward.
Evolve: Summon a Shield Guardian for each enemy follower in play.
3 x 2
Mars, Silent Flame GeneralFollower - Starforged Legends
Unevolved
Whenever an allied Swordcraft follower comes into play, give it +0/+1 and Clash: Gain +1/+0.
Evolved
Whenever an allied Swordcraft follower comes into play, give it +0/+1 and Clash: Gain +1/+0.
3 x 2
Lux, Solar LancerFollower - Starforged Legends
Unevolved
Fanfare: Put a random Commander that costs 5 play points or less from your deck into your hand.
Enhance (4): Then put a random Commander that costs at least 6 play points from your deck into your hand.
2 x 3
Spell
Card Cost Quantity
Alwida's CommandSpell - Standard
Unevolved
Summon a Pirate and a Viking.
6 x 2
Shield of FlameSpell - Wonderland Dreams
Unevolved
Deal 3 damage to an enemy follower.
Enhance (6): Deal 6 damage instead.
2 x 2
Dance of DeathSpell - Darkness Evolved
Unevolved
Destroy an enemy follower.
Deal 2 damage to the enemy leader.
5 x 3
Amulet
Card Cost Quantity
Luminous StandardAmulet - Tempest of the Gods
Unevolved
Whenever an allied Commander comes into play, give it +1/+1.
3 x 2