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11 win streak rotation Burn Rune (master rank)

Last Updated: January 21, 2018

Deck Summary

Deck Cost: 20,250
6 9 7 6 4 7 0 0
1 2 3 4 5 6 7 8+
Followers: 19
Spells: 9
Amulets: 11

Mulligan/Draw Simulator

Deck Overview

Pretty standard salt rune deck for rotation.

I had two 11 win streaks with this bad boy. Sorry, no printscreene proof because my gf hates the game for it's plot.

Good matchups are:
Sword, blood, haven (unless they play aegis, that's gg) and any forest that's not neutral.
50/50 matchups are mid shadow, daria and dragon. Luckily shadow bricks so you don't have to worry.
Bad matchup is basically neutral forest. It's just not gonna happen.

How to play:
Mull for illusionist and earth rites. Keep a babe from Oz if playing mirror.

Harass and play control with illusionist early game. Save an earth rite for levi at around turn 5. Don't bother doing burn damage before some of their heals have been played.

Don't play wizardess on curve, save up for some dirty pushes.

Always have an earth rite in play. Don't play illusionist lategame because he'll block your levi plays.

Play a levi to trick your opponent into filling their board, then play Oz - mutagenic bolt for game.

If you have Levi, Karl and gingerbread house you can try a burn play and leave an open board just to heal up and then clear his board. It generates a lot of rage quits.

Make sure you don't lose your lightning bolt, it's your win condition lategame. Just play something cheap - bolt, heal up and repeat.

The mirror is difficult. Make sure always to have a spare wizardess. Try to burn him, play Wizardess, repeat. Don't bother making a big board.

Vs shadow:
No burn before the first Ceres dies
Make sure he has no minions on board at 7-8 and plays a mediocre eachtar. Then make a push before Aisha smacks you for game.

Vs dragon:
Leave the little dragons, kill the big ones. 9/10 times you lose is because of his heals so don't waste all resources on burn before he's played his heals and board clears.

Vs daria:
Play mutagenic bolt on curve - win game

This deck is tons of fun. Suggestions and questions are welcome.

Deck List

Amulet
Card Cost Quantity
Witch's CauldronAmulet - Wonderland Dreams
Unevolved
Last Words: Draw a card.
1 x 3
Starseer's TelescopeAmulet - Starforged Legends
Unevolved
Earth Rite: Draw a card. Recover 1 play point.
(This Earth Rite effect doesn't activate unless there is already an allied Earth Sigil in play.)
1 x 3
Silent LaboratoryAmulet - Chronogenesis
Unevolved
Fanfare: Randomly summon 1 of the following: Clay Golem or Zombie.
2 x 3
Gingerbread HouseAmulet - Wonderland Dreams
Unevolved
Fanfare: Deal 2 damage to an enemy follower. Restore 2 defense to your leader.
3 x 2
Follower
Card Cost Quantity
Dwarf AlchemistFollower - Rise of Bahamut
Unevolved
Fanfare: Put an Earth Essence into your hand.
Evolved
Evolve: Put a random card with Earth Rite from your deck into your hand.
2 x 3
Magic IllusionistFollower - Tempest of the Gods
Unevolved
Last Words: Perform Earth Rite: Summon a Magic Illusionist.
Evolved
Last Words: Perform Earth Rite: Summon a Magic Illusionist.
2 x 3
Mage of NightfallFollower - Tempest of the Gods
Unevolved
Earth Rite: Gain +1/+1 and Ambush.
3 x 1
Karl, Pious InstructorFollower - Starforged Legends
Unevolved
Fanfare: Summon an Earth Essence.
Whenever an allied Earth Sigil comes into play, restore 1 defense to your leader.
Evolved
Whenever an allied Earth Sigil comes into play, restore 1 defense to your leader.
3 x 3
Halo GolemFollower - Tempest of the Gods
Unevolved
Earth Rite: Deal 3 damage to an enemy.
4 x 3
Wizardess of OzFollower - Wonderland Dreams
Unevolved
Fanfare: Draw cards until there are 5 cards in your hand. Change the cost of the spells without Spellboost in your hand to 1.
Last Words: At the start of your next turn, banish all spells in your hand.
Evolved
Last Words: At the start of your next turn, banish all spells in your hand.
5 x 3
Master Mage LeviFollower - Wonderland Dreams
Unevolved
Fanfare: Deal 3 damage to an enemy.
Earth Rite: Deal 3 damage to all enemies instead.
6 x 3
Spell
Card Cost Quantity
ConcentrationSpell - Starforged Legends
Unevolved
Draw 2 cards.
Earth Rite: Draw 3 cards instead. Then restore 1 defense to your leader.
3 x 1
Piercing RuneSpell - Rise of Bahamut
Unevolved
Deal 2 damage to an enemy follower, then deal 2 damage to the enemy leader.
If an allied follower evolves, change the cost of this card to 2.
4 x 3
Chain LightningSpell - Chronogenesis
Unevolved
Deal 3 damage to an enemy. Put a Chain Lightning into your hand if you have 3 or less other cards in your hand.
5 x 1
Mutagenic BoltSpell - Tempest of the Gods
Unevolved
Transform all enemy followers into Flame Rats.
6 x 2
Grand SummoningSpell - Chronogenesis
Unevolved
Earth Rite: Give +1/+0 to all allied followers, including followers summoned by this card.
Summon a Guardian Golem, a Clay Golem, and a Scrap Golem.
6 x 2