Last Updated: June 20, 2018

Deck Summary

Deck Cost: 17,800
0 18 6 7 4 2 3 0
1 2 3 4 5 6 7 8+
Followers: 31
Spells: 6
Amulets: 3

Mulligan/Draw Simulator

Deck Overview

When I say I am surprised at how brutal this deck can be, I am being sincere. I never play Shadowcraft, but made this deck to complete a quest and have been tearing through rank. I don't think I will go back to my Haven Tenko deck for a while. It has a better winrate than my tenko, puppet, and chimera metas.

Essentially, this deck works as a constant follower factory, causing the opponent to be on the defensive and allowing you to hit them in the face repeatedly until they die. Your goal is spam 2 point followers that have helpful effects then use Prince of Catacombs to make skeletons spawn upon their death. You should be on the offensive, and your opponent will be spending time dealing with your mass of followers. You should always try to keep your boards a full as possible and have the Prince of Catacombs on your followers, even in the face of aoe spells it is important in case Demonlord Eachtar can be played and suddenly you have a board full of 3+ attackers to hit your opponent in the face.

Game breakdown:
-Beginning-
In the first 4 turns ideally in your hand you will have:
- A 2 point follower, the best are 2 attack followers that have helpful effects for when they are respawned by skull ring like Belenus, Bonebug, or Spectre. Try to save Usher of Styx for late game.
- Skull Ring
- Prince of Catacombs
- Zombie Party

Turn 2 - Play your 2 point follower
Turn 3 - Play Skull ring
Turn 4- Play Prince of Catacombs

If your follower is destroyed by a spell or rush follower before turn 3 then likewise use zombie party to destroy their follower. Save your other Zombie Party spells for turn 7 or later.

Early game you should actually be using your followers to hit them in the face as much as possible, avoid killing your followers by trading your own unless they have more than 2 followers or obviously ward. Even skeletons should be destroyed with caution, as 4 - 1 attack skeletons is still 4 hit points to your opponent's face.

-Midgame-
Little Soulsquasher, Troth's curse, Dark Bladefiend, Ceres of the night, and Zombie Party will control your opponents tougher followers, and control midgame.

-Late Game-
Turn 7 to 10 you should hopefully have one of the following Mighty Arm Skeleton, Aisha, or Demonlord. Zombie Party can be used to fill your board and take out opponent followers. Mighty Arm skeleton can be played once you have 8 play points and used to deal 3 damage to the opponent's face. Demonlord is especially best played when you have a full board or at least 2 followers on the board, because you will suddenly get two 4/2 followers with rush and then your other followers will get +2 attack. When I play Fickle Resurrector it is usually when I go second, and if I need to overtake an opponent's strong midgame, it's effect needs 6 shadows so that will really hinder your Aisha. Try not to play Aisha until you have 10 play points and shadows.

Usher of Styx should be used with desecration as it takes six shadows which can hurt Aisha later, but can be used to bring back mid and late game followers and help you win. So try to use Usher of Styx only after you have played Demonlord Eachtar, Aisha, Mighty arm Skeleton, or if needed midgame Dark Bladefiend.

You will also have a lot of people concede early on so some of your games are really short. This deck has gone up against all current popular metas and had no problem winning. There have been a few close calls with Forest Bramble and Portal Puppet decks. However, early board control against forest in the first 5 turns will make sure you are fine. Ceres, Mass Extinction, Dark Bladefiend, and Odile Black Swan are very helpful when against those metas and will carry you through midgame. On the positive side you will also a mass more shadows for your necromancy going against those metas. Your biggest competition is an early game aggro bloodcraft because of their wards and storm.

Here's the deck against a Hinterland Ghoul:
https://youtu.be/A_Xdk4fPgMs

Gameplay versus Tenko meta:
https://www.youtube.com/watch?v=dsUzRIhVytA&feature=youtu.be

This is a cheap deck for people wanting to rise in rank and complete quests.
For reference I am currently at AA0 Rank and started playing this game a month and half ago.
I hope you have as much fun playing this deck as I do!

Deck List

Follower
Card Cost Quantity
SpectreFollower - Standard
Unevolved
Bane.
Evolved
Bane.
2 x 2
Little SoulsquasherFollower - Tempest of the Gods
Unevolved
Necromancy (4): Destroy an evolved enemy follower.

2 x 2
Usher of StyxFollower - Wonderland Dreams
Unevolved
Necromancy (6): Put 1 of your highest-cost followers that has been destroyed during this match into your hand.
2 x 2
BelenusFollower - Starforged Legends
Unevolved
Last Words: Deal 1 damage to a random enemy follower.
Evolved
Last Words: Deal 1 damage to a random enemy follower.
2 x 3
AndrealphusFollower - Starforged Legends
Unevolved
Last Words: Draw a card.
Evolved
Evolve: Give all of the followers in your hand Last Words: Draw a card.
Last Words: Draw a card.
2 x 2
Bone BugFollower - Chronogenesis
Unevolved
Whenever another allied follower is destroyed, restore 1 defense to your leader.
Evolved
Whenever another allied follower is destroyed, restore 1 defense to your leader.
2 x 2
Orator of the BonesFollower - Dawnbreak, Nightedge
Unevolved
Last Words: Summon a Skeleton.

Evolved
(Same as the unevolved form.)
2 x 2
Purehearted SingerFollower - Starforged Legends
Unevolved
Fanfare and Last Words: Draw a card.
Evolved
Last Words: Draw a card.
3 x 1
Prince CatacombFollower - Tempest of the Gods
Unevolved
Fanfare: Give all allied followers Last Words: Summon a Skeleton.
4 x 3
Ceres of the NightFollower - Starforged Legends
Unevolved
Clash: Deal 2 damage to the enemy follower.
At the end of your turn, restore 2 defense to your leader.
Evolved
Clash: Deal 2 damage to the enemy follower.
At the end of your turn, restore 2 defense to your leader.
4 x 2
Mighty Arm SkeletonFollower - Dawnbreak, Nightedge
Unevolved
If you have at least 8 play points, Choose: Play this card as either a Giant Skull or a Hell Lord Skeleton.
4 x 2
Dark BladefiendFollower - Starforged Legends
Unevolved
Ward.
At the end of your turn, use Necromancy (2): Deal 2 damage to a random enemy follower.
Evolved
Ward.
At the end of your turn, use Necromancy (2): Deal 2 damage to a random enemy follower.
5 x 3
Underworld Ruler AishaFollower - Chronogenesis
Unevolved
Rush.
Fanfare: Necromancy (10) - Evolve this follower.
Fanfare: Enhance (10) - Gain Storm.
Evolved
Rush.
Can attack 2 times per turn.
5 x 1
Odile, Black SwanFollower - Wonderland Dreams
Unevolved
Fanfare: Summon an enemy Odette, White Swan.
Then evolve this follower.
Evolved
At the end of your turn, deal 2 damage to all enemies.
6 x 2
Demonlord EachtarFollower - Tempest of the Gods
Unevolved
Necromancy (8): Summon 2 Zombies.
Fanfare: Give all other allied followers +2/+0 and Rush until the end of the turn (whether Necromancy was activated or not).
7 x 1
Fickle ResurrectorFollower - Dawnbreak, Nightedge
Unevolved
If you have at least 6 shadows, Fanfare: Necromancy (6) - Choose: Summon either a Spellplate Cavalier or a Bone Cavalier.
Evolved
Evolve: Evolve all allied Spellplate Cavaliers and Bone Cavaliers.
7 x 1
Spell
Card Cost Quantity
Zombie PartySpell - Tempest of the Gods
Unevolved
Deal 3 damage to an enemy follower.
Enhance (7): Then summon 3 Zombies.
2 x 3
Troth's CurseSpell - Starforged Legends
Unevolved
Destroy an allied follower and an enemy follower.
(This card can be played only when both a targetable allied card and enemy card are in play.)
3 x 2
Mist of ExtinctionSpell - Starforged Legends
Unevolved
Destroy all enemy followers with 4 defense or less.
7 x 1
Amulet
Card Cost Quantity
Skull RingAmulet - Chronogenesis
Unevolved
Countdown (2)
Fanfare: Summon 2 Skeletons.
Last Words: Necromancy (2) - Reanimate (2)
3 x 3