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[AS] Golden Cocytus Deck - High Winrate

Last Updated: January 28, 2019

Deck Summary

Deck Cost: 11,550
4 8 11 3 1 1 0 2
1 2 3 4 5 6 7 8+
Followers: 9
Spells: 5
Amulets: 16

Mulligan/Draw Simulator

Deck Overview

This deck is versatile and has beaten every meta I've gone up against.

IMPORTANT:

Due to Gamepress not updating their Shadowverse data the following cards need to be added to this deck:

Shadowchaser Sprite x3
Zealot of Repose x1
Forgotten Sanctuary x3
Prince of Cocytus 3x

The true cost of this deck is 22,400

Initial Hand:

Card 1 - A way to take out an early enemy follower or two so Blackened Scripture, a Pinion Prayer, or Moriae Ecomium.
Card 2 - A helpful early midgame follower like Priest of the Cudgel, Servant of Repose, Beastcall Aria, Starchaser Sprite or an amulet like Forbidden Ritual or Death Sentence.
Card 3 - Forgotten Sanctuary or Cocytus Both are vital

You should try and save a Cocytus for turn 9, but feel free to play the others for their accelerated costs of 3 when you can, with the abundant draw effects in this deck you are bound to come across one that will be game-changing.

You will sail to victory with City of Gold making sure your amulets are put into play quickly during early and mid game while various enemy destruction and banish spells/amulets allow you to keep the board clear through mid and late game until you get your Cocytus deck. It's best to put out 2 City of Golds, but it isn't necessary.

Early Game:
The first 3 turns are when you are your most vulnerable with this deck. So it helps to start with either a Pinion Prayer, Moriae Ecomium, or a Blackened Scripture in hand to take out pesky early enemy followers. Make sure of course to just end your turn 2 so that the City of Gold amulet invocation is triggered. and when it comes times to evolve, cards like Priest of the Cudgel, Assault Priest, Zealot of Repose, Beastcall Aria, Forbidden Ritual, or Death Sentence can help you take control of the board until you can play Forgotten Sanctuary turn 5. Don't be afraid to trade your Holy Mage if you need to, this isn't a holy mage deck.

Midgame:
Keep control with Forgotten Sanctuary and destruction/banish spells and amulets. Feel free to use Hollowed Dogma to end your Forgotten Sanctuary countdown early if you are having trouble gaining control. If you took a lot of damage to the face pop out a Whitefang Temple or Servant of Repose. to heal up behind your Barongs. If you are good on health play extra Cocytus cards accelerated, milk draw effects like Starchaser Sprite or Night's Way. You can also use your storm bird amulets to start chipping at the enemy's face.

Late Game: Decide based on your current game and hand on which win condition would work best for you.

  • For instance: If you have good board control turn 8, some Hollowed Dogmas in your hand, you can play Lapis, Glorius Seraph and win quickly.

Turn 9: Play Cocytus. and with draw effects and followers with ward like Assault Priest, Forgotten Sanctuary, and Servant of Repose protect yourself until you destroy them with Cocytus cards.

Deck List

Amulet
Card Cost Quantity
Pinion PrayerAmulet - Standard
Unevolved
Countdown (2)
Last Words: Summon a Holy Falcon.
1 x 2
Globe of the StarwaysAmulet - Starforged Legends
Unevolved
Countdown (3)
Fanfare: Put a random Countdown amulet from your deck into your hand.
Last Words: Draw a card.
1 x 2
Beastcall AriaAmulet - Darkness Evolved
Unevolved
Countdown (3)
Last Words: Summon a Holy Falcon and a Holyflame Tiger.
2 x 1
Moriae EncomiumAmulet - Dawnbreak, Nightedge
Unevolved
Countdown (2)
Fanfare: Draw a card.
Last Words: Destroy a random enemy follower.
2 x 1
City of GoldAmulet - Omen of the Ten
Unevolved
Invocation: At the end of your turn, if you have at least 2 play points and an allied City of Gold is not in play, put a City of Gold from your deck into play.
Whenever you play an amulet, subtract 1 from that amulet's Countdown.
2 x 2
Night's WayAmulet - Starforged Legends
Unevolved
Countdown (1)
At the end of your turn, draw a card.
Fanfare: Draw a card.
Enhance (5): Add 3 to this amulet's Countdown.
3 x 1
Divine BirdsongAmulet - Standard
Unevolved
Countdown (2)
Last Words: Summon a Regal Falcon.
3 x 3
Forbidden RitualAmulet - Darkness Evolved
Unevolved
Countdown (1)
Last Words: Banish all enemy followers with 2 defense or less.
3 x 1
Whitefang TempleAmulet - Dawnbreak, Nightedge
Unevolved
Countdown (8)
At the end of your turn, restore 1 defense to your leader.
Whenever an effect restores defense to an ally, subtract 1 from this amulet's Countdown.
Last Words: Summon a Holywing Dragon.
3 x 2
Death SentenceAmulet - Standard
Unevolved
Countdown (1)
Last Words: Destroy 2 random enemy followers.
4 x 1
Spell
Card Cost Quantity
Hallowed DogmaSpell - Standard
Unevolved
Subtract 2 from the Countdown of an allied amulet.
Draw a card.
2 x 3
Blackened ScriptureSpell - Standard
Unevolved
Banish an enemy follower with 3 defense or less.
2 x 1
Themis's PurgeSpell - Brigade of the Sky
Unevolved
Banish all followers.
8 x 1
Follower
Card Cost Quantity
Holy MageFollower - Standard
Unevolved
Ambush.
Whenever an allied amulet comes into play, gain +1/+1.
Evolved
Ambush.
Whenever an allied amulet comes into play, gain +1/+1.
3 x 2
Servant of ReposeFollower - Omen of the Ten
Unevolved
Fanfare: Enhance (6) - Gain +3/+3 and Ward.
At the end of your turn, if this follower didn't attack this turn, restore 1 defense to all allies.
Evolved
At the end of your turn, if this follower didn't attack this turn, restore 1 defense to all allies.
3 x 2
Priest of the CudgelFollower - Standard
Evolved
Evolve: Banish an enemy follower with 3 or less defense.
4 x 2
Assault PriestFollower - Omen of the Ten
Unevolved
Ward.
Fanfare: Draw a card.
Evolved
(Doesn't have Ward.)
Evolve: Destroy an enemy follower that attacked last turn.
5 x 1
Katalina, Sky GuardianFollower - Brigade of the Sky
Unevolved
Ward.
Cannot receive more than 3 damage at a time.
Evolved
(Same as the unevolved form.)
6 x 1
Lapis, Glorious SeraphFollower - Omen of the Ten
Unevolved
When this follower leaves play, summon an Enstatued Seraph. (Transformation doesn't count as leaving play.)
Evolved
(Same as the unevolved form.)
8 x 1