Last Updated: July 28, 2018
Deck Summary
Deck Cost: 14,900
11 15 7 3 2 2 0 0
1 2 3 4 5 6 7 8+
Followers: 29
Spells: 11
Amulets: 0
Mulligan/Draw Simulator

Deck Overview

I'm a fairly new player, but have lots of experience with other card games (MTG, Hearthstone, etc). This is my first unlimited deck (based off some lists I've seen online), and so far, it's been doing very well! Might not see much as much success in higher ranks, but it's great for new players. Budget suggestions at the bottom!

This is an aggressive Bloodcraft deck that's looking to deal as much damage in the form of very efficient early followers and lots of burst damage. The 8 one-drops followers in this deck aren't particularly flashy (though Buller is a tremendous card to play on turn 5), but I think this decks really shines in its two-drops. Yurius and Vania are headaches for your opponents to deal with, especially when Vania evolves. Blood Wolf is so good that they restricted it, meaning we can only play 1 in the deck, but that 1 is very important. This card is so good that we even play the almost-always worse version, Savage Wolf, but only 2 of them. The two copies of Bewitching Succubus is almost a pet card of mine, as it's not in many of the lists I've seen, but I do love its versatility and has performed reasonably well.

Veight is a staple for the archetype, and there really doesn't need to be that much explanation. The Singers are there to make sure you don't run out of gas. Not the ideal turn 3 play, but a great play on the later turns.

The finishers for this deck come in the form of 2 Oldblood Kings. The Oldblood Kings are famously capable of dealing enormous amounts of damage (I've found myself dealing over 10 damage in a single turn more frequently than one might think), but I only include 2 to even out draws, as drawing 2 Kings in a game isn't ideal.

The 2 Carabosses are here for when the game has gone on longer than we'd like. The extra gas and the extra pings to the face are extremely helpful in these situations, and that's not even mentioning the 5/5 body it comes with.

3 copies of Razory Claw, Summon Bloodkin, and Night Horde are fairly standard. I'd keep the number of Razory Claws and Summon Bloodkin the same, but you can tweak the number of Night Hordes. The pair of Talonstrikes are for the Oldblood Kings, though they are useful when facing down a scary trade.

Pretty standard mulligan. Keep early game, get rid of burn cards like Razory Claw if you can, etc.

The legendaries are definitely replaceable, though keep at least 1 Carabosse if possible. Replace them with more bat-synergy, like Nightmare Devil, or maybe even Gift for Bloodkin. Adding the third King is fine, but I like the pair. Maybe even add in some Snarling Chains!

The Vanias are incredibly important, so don't cut them. The Kings can be cut, but I would leave at least 1 in there, even for those on an extreme budget.

As always, don't bm, play the decks you want, and have fun!

*Updates
7/26: -1 Restless Parish, +1 Purehearted Singer
7/28: -2 Restless Parish, +2 Savage Wolf

Deck List
Follower
Card Cost Quantity
Ambling WraithFollower - Standard
Unevolved
Fanfare: Deal 1 damage to both leaders.
1 x 3
Cursebrand VampireFollower - Standard
Unevolved
Fanfare: Gain +1/+1 if Vengeance is active for you.
1 x 3
Buller, Blood MaidenFollower - Dawnbreak, Nightedge
Unevolved
If you have at least 5 play points, Choose: Play this card as either a Buller, Saintly Maiden or a Buller, Dark Maiden.

1 x 3
Blood WolfFollower - Standard
Unevolved
Storm.
Fanfare: Deal 2 damage to your leader.
Evolved
Storm.
2 x 1
Vania, Vampire PrincessFollower - Darkness Evolved
Unevolved
Whenever an allied Forest Bat comes into play, deal 1 damage to the enemy leader.
Evolved
Evolve: Summon a Forest Bat.
Whenever an allied Forest Bat comes into play, deal 1 damage to the enemy leader.
2 x 3
Yurius, Levin DukeFollower - Rise of Bahamut
Unevolved
Whenever an enemy follower comes into play, deal 1 damage to enemy leader.
Evolved
Whenever an enemy follower comes into play, deal 1 damage to enemy leader.
2 x 3
Bewitching SuccubusFollower - Brigade of the Sky
Unevolved
Fanfare: Enhance (4) - Summon 2 Forest Bats.
2 x 2
Purehearted SingerFollower - Starforged Legends
Unevolved
Fanfare and Last Words: Draw a card.
Evolved
Last Words: Draw a card.
3 x 2
Veight, Vampire NobleFollower - Rise of Bahamut
Unevolved
Ward.
Clash: Summon a Forest Bat
Evolved
Ward.
Clash: Summon a Forest Bat
3 x 3
Savage WolfFollower - Chronogenesis
Unevolved
Storm.
Evolved
Storm.
3 x 2
Oldblood KingFollower - Dawnbreak, Nightedge
Unevolved
Ambush.
Whenever an allied Forest Bat comes into play, give it +1/+0 and Storm until the end of the turn.
Evolved
(Same as the unevolved form.)
5 x 2
Carabosse, Wicked FairyFollower - Wonderland Dreams
Unevolved
Fanfare: You will not gain a play point at the start of your turn. At the end of your turn, draw a card and deal 1 damage to the enemy leader. (These effects are stackable and last for the rest of the match.)
6 x 2
Spell
Card Cost Quantity
Red TalonstrikeSpell - Dawnbreak, Nightedge
Unevolved
Give an allied follower +1/+0 until the end of your turn. Summon a Forest Bat if it's a Bloodcraft follower.
1 x 2
Razory ClawSpell - Standard
Unevolved
Deal 2 damage to your leader and 3 damage to an enemy.
2 x 3
Summon BloodkinSpell - Dawnbreak, Nightedge
Unevolved
Summon 2 Forest Bats.
2 x 3
Night HordeSpell - Standard
Unevolved
Summon two Forest Bats.
Deal X damage to an enemy follower. X equals the number of Forest Bats you have in play.
4 x 3