|Deck Cost: 14,900|
I'm a fairly new player, but have lots of experience with other card games (MTG, Hearthstone, etc). This is my first unlimited deck (based off some lists I've seen online), and so far, it's been doing very well! Might not see much as much success in higher ranks, but it's great for new players. Budget suggestions at the bottom!
This is an aggressive Bloodcraft deck that's looking to deal as much damage in the form of very efficient early followers and lots of burst damage. The 8 one-drops followers in this deck aren't particularly flashy (though Buller is a tremendous card to play on turn 5), but I think this decks really shines in its two-drops. Yurius and Vania are headaches for your opponents to deal with, especially when Vania evolves. Blood Wolf is so good that they restricted it, meaning we can only play 1 in the deck, but that 1 is very important. This card is so good that we even play the almost-always worse version, Savage Wolf, but only 2 of them. The two copies of Bewitching Succubus is almost a pet card of mine, as it's not in many of the lists I've seen, but I do love its versatility and has performed reasonably well.
Veight is a staple for the archetype, and there really doesn't need to be that much explanation. The Singers are there to make sure you don't run out of gas. Not the ideal turn 3 play, but a great play on the later turns.
The finishers for this deck come in the form of 2 Oldblood Kings. The Oldblood Kings are famously capable of dealing enormous amounts of damage (I've found myself dealing over 10 damage in a single turn more frequently than one might think), but I only include 2 to even out draws, as drawing 2 Kings in a game isn't ideal.
The 2 Carabosses are here for when the game has gone on longer than we'd like. The extra gas and the extra pings to the face are extremely helpful in these situations, and that's not even mentioning the 5/5 body it comes with.
3 copies of Razory Claw, Summon Bloodkin, and Night Horde are fairly standard. I'd keep the number of Razory Claws and Summon Bloodkin the same, but you can tweak the number of Night Hordes. The pair of Talonstrikes are for the Oldblood Kings, though they are useful when facing down a scary trade.
Pretty standard mulligan. Keep early game, get rid of burn cards like Razory Claw if you can, etc.
The legendaries are definitely replaceable, though keep at least 1 Carabosse if possible. Replace them with more bat-synergy, like Nightmare Devil, or maybe even Gift for Bloodkin. Adding the third King is fine, but I like the pair. Maybe even add in some Snarling Chains!
The Vanias are incredibly important, so don't cut them. The Kings can be cut, but I would leave at least 1 in there, even for those on an extreme budget.
As always, don't bm, play the decks you want, and have fun!
7/26: -1 Restless Parish, +1 Purehearted Singer
7/28: -2 Restless Parish, +2 Savage Wolf
|Ambling WraithFollower - Standard||1||x 3|
|Cursebrand VampireFollower - Standard||1||x 3|
|Buller, Blood MaidenFollower - Dawnbreak, Nightedge||1||x 3|
|Blood WolfFollower - Standard||2||x 1|
|Vania, Vampire PrincessFollower - Darkness Evolved||2||x 3|
|Yurius, Levin DukeFollower - Rise of Bahamut||2||x 3|
|Bewitching SuccubusFollower - Brigade of the Sky||2||x 2|
|Purehearted SingerFollower - Starforged Legends||3||x 2|
|Veight, Vampire NobleFollower - Rise of Bahamut||3||x 3|
|Savage WolfFollower - Chronogenesis||3||x 2|
|Oldblood KingFollower - Dawnbreak, Nightedge||5||x 2|
|Carabosse, Wicked FairyFollower - Wonderland Dreams||6||x 2|
|Red TalonstrikeSpell - Dawnbreak, Nightedge||1||x 2|
|Razory ClawSpell - Standard||2||x 3|
|Summon BloodkinSpell - Dawnbreak, Nightedge||2||x 3|
|Night HordeSpell - Standard||4||x 3|