Unevolved Put a Conjure Guardian into your hand. Enhance (6): Put 2 more into your hand.
Earth Rite: Subtract 1 from the cost of all Conjure Guardians in your hand.
Unevolved Can't attack.
If the number of cards in your hand increases to 9 during your turn, evolve this follower and deal 3 damage to all enemy followers.
Unevolved Accelerate (2): Deal 1 damage to an enemy. Summon a Witch's Cauldron.
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Fanfare: Earth Rite - Deal 3 damage to an enemy follower. Deal 1 damage to the enemy leader.
Evolved Evolve: Destroy an allied follower and give this follower +2/+2. (Doesn't activate if no other allied followers are in play.)
Unevolved Fanfare: Deal 3 damage divided between all enemies. Start with the follower that came into play earliest and deal damage equal to its defense to the follower, then distribute remaining damage to each follower equal to their defense in the order that followers came into play. After the final follower takes damage, deal remaining damage to the enemy leader. Spellboost: Deal 1 more damage.