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Batty Blood

Last Updated: November 17, 2018

Deck Summary

Deck Cost: 46,100
0 7 8 7 5 5 2 6
1 2 3 4 5 6 7 8+
Followers: 25
Spells: 12
Amulets: 3

Mulligan/Draw Simulator

Deck Overview

Take the bat cards from bloodcraft, threw them into a control bloodcraft, and this is basically what you get. It’s your typical grind them out control bloodcraft. You’ve got your early game with Vania (if you need early game that is), and summon bloodkin. Some draw with dire bond and Alexandrite demon and then your finishers/ late game cards of Temptress Vampire and Calamity Bringer. The spells are all used to control the board and if I’m a control vs control matchup, you can always go bat blood for a slightly more aggressive/ midrange style.

Deck List

Follower
Card Cost Quantity
Vania, Vampire PrincessFollower - Darkness Evolved
Unevolved
Whenever an allied Forest Bat comes into play, deal 1 damage to the enemy leader.
Evolved
Evolve: Summon a Forest Bat.
Whenever an allied Forest Bat comes into play, deal 1 damage to the enemy leader.
2 x 2
Alexandrite DemonFollower - Brigade of the Sky
Unevolved
Fanfare: Choose - Put a Blazing Sapphire or a Blazing Ruby into your hand.
2 x 1
Vira, Knight FanaticFollower - Brigade of the Sky
Evolved
Evolve: Until the start of your next turn, give your leader the following effect - Your leader can't be damaged. (This effect lasts until this follower leaves the area.) Until the start of your next turn, subtract 2 from all damage dealt to this follower.
2 x 2
Veight, Vampire NobleFollower - Rise of Bahamut
Unevolved
Ward.
Clash: Summon a Forest Bat
Evolved
Ward.
Clash: Summon a Forest Bat
3 x 2
Fanged SerpentFollower - Starforged Legends
Unevolved
Ward.
Last Words: Restore 2 defense to your leader.
Evolved
Ward.
Last Words: Restore 2 defense to your leader.
3 x 2
Wardrobe RaiderFollower - Standard
Evolved
Evolve: Deal 2 damage to an enemy follower. Then restore 2 defense to your leader.
4 x 2
Big Knuckle BodyguardFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an enemy follower with 3 defense or less. Deal 2 damage to your leader if Vengeance is not active for you.
4 x 2
Scarlet SabreurFollower - Wonderland Dreams
Unevolved
Bane.
Fanfare: Deal 2 damage to an enemy follower. Then restore 2 defense to your leader.
Evolved
Bane.
5 x 2
Queen VampireFollower - Standard
Unevolved
Fanfare: Summon two Forest Bats and give your Forest Bats Ward.
6 x 2
Vania, Nightshade VampireFollower - Dawnbreak, Nightedge
Unevolved
If you have at least 6 play points, and Vengeance is active for you, Choose: Play this card as either a Kind Queen Vania or a Blood Queen Vania.
Fanfare: Deal 2 damage to both leaders. Then summon a Forest Bat.
6 x 2
Emeralda, Demonic OfficerFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an enemy follower or amulet. Gain Storm if Vengeance is active for you.
7 x 1
Calamity BringerFollower - Omen of the Ten
Unevolved
Fanfare: Randomly destroy 3 other followers. Deal 7 damage to your leader if Vengeance is not active for you.
Evolved
Evolve: If Vengeance is active for you, randomly deal 1 damage to a leader or other follower 9 times.
7 x 1
Dark Angel OliviaFollower - Darkness Evolved
Unevolved
Fanfare: Increase your evolution points to 3.
9 x 1
Temptress VampireFollower - Standard
Unevolved
Fanfare: Deal 5 damage to an enemy. Restore 5 defense to your leader.
9 x 2
Diabolus PsemaFollower - Chronogenesis
Unevolved
Fanfare: Put a Demonic Storm and a Demonic Strike into your hand. If Vengeance is active for you, recover 6 play points.
This follower can't be damaged by spells.
Evolved
This follower can't be damaged by spells.
9 x 1
Spell
Card Cost Quantity
Snarling ChainsSpell - Starforged Legends
Unevolved
Deal 1 damage to both leaders.
Then deal 3 damage to an enemy follower.
2 x 2
Sadistic NightSpell - Rise of Bahamut
Unevolved
Deal 2 damage to your leader. Deal 6 damage to an enemy follower.
Enhance (7): Then summon a Beast Dominator
3 x 1
Night HordeSpell - Standard
Unevolved
Summon two Forest Bats.
Deal X damage to an enemy follower. X equals the number of Forest Bats you have in play.
4 x 3
Diabolic DrainSpell - Standard
Unevolved
Deal 4 damage to an enemy follower. Then restore 2 defense to your leader.
If Vengeance is active for you, this card costs 4 less.
5 x 3
Reach of the ArchdemonSpell - Chronogenesis
Unevolved
Deal 3 damage to all followers.
If Vengeance is active for you, recover 3 play points.
6 x 1
RevelationSpell - Standard
Unevolved
Deal 8 damage to all followers.
If Vengeance is active for you, this card costs 4 less.
8 x 2
Amulet
Card Cost Quantity
Dire BondAmulet - Standard
Unevolved
Countdown (3)
Fanfare: Deal 6 damage to your leader.
At the start of your turn, restore 2 defense to your leader and draw a card.
3 x 2
Blood MoonAmulet - Tempest of the Gods
Unevolved
Countdown (4)
Vengeance is active for you even when your leader's defense is more than 10.
3 x 1