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Wardcraft Swordcraft

Last Updated: November 17, 2018

Deck Summary

Deck Cost: 57,200
0 8 7 6 5 6 3 5
1 2 3 4 5 6 7 8+
Followers: 33
Spells: 7
Amulets: 0

Mulligan/Draw Simulator

Deck Overview

It’s control sword but completely memed with wards. If the opponent never gets to hit face, then oh well. This deck revolves around creating small tokens, using them to trade while also warding your board with big, beefy, and annoying wards. If you can get Leo or Roland down you’ve basically won. Both down and you’ve definitely won at that point. This deck does has some slight trouble with hyper aggressive decks like face sword. However against regular aggro you stand a decent chance as long as you can get to turn 7 or later. If you find yourself in a control vs. control matchup, don’t worry as this deck can also be played as a midrange sword with all the early game summoning.

Deck List

Follower
Card Cost Quantity
Veteran LancerFollower - Standard
Unevolved
Ward.
Evolved
Ward.
2 x 2
CuhullinFollower - Starforged Legends
Unevolved
Rush.
Enhance (6): Gain Bane until the end of the turn. This follower can't be damaged until the end of the turn.
Evolved
Rush.
2 x 2
Lux, Solar LancerFollower - Starforged Legends
Unevolved
Fanfare: Put a random Commander that costs 5 play points or less from your deck into your hand.
Enhance (4): Then put a random Commander that costs at least 6 play points from your deck into your hand.
2 x 2
Lord General RomeoFollower - Starforged Legends
Unevolved
Ward.
Whenever you play a Commander that originally costs 3 play points, and if this follower costs 3 play points, change this follower's cost to 2 until the end of the turn.
Evolved
Ward.
3 x 2
Lancer of the TempestFollower - Chronogenesis
Unevolved
Rush.
Fanfare: Enhance (7) - Whenever this follower attacks, deal 2 damage to all enemy followers.
Evolved
Rush.
3 x 2
Valse, Magical MarksmanFollower - Dawnbreak, Nightedge
Unevolved
Fanfare: Choose - Put either a Holy Purebomb or a Fatal Spellbomb into your hand.
3 x 3
Gawain of the Round TableFollower - Tempest of the Gods
Unevolved
Whenever this follower attacks, subtract 1 from the cost of all Commanders in your hand.
Enhance (6): Gain +1/+1 and Rush.
Evolved
Whenever this follower attacks, subtract 1 from the cost of all Commanders in your hand.
4 x 2
Frontline CavalierFollower - Chronogenesis
Unevolved
Whenever an allied Officer follower comes into play, restore 1 defense to your leader.
Evolved
Evolve: Summon 2 Heavy Knights.
Whenever an allied Officer follower comes into play, restore 1 defense to your leader.
4 x 2
Aurelia, Regal SaberFollower - Standard
Unevolved
Ward.
Fanfare: Gain +1/+0 for each enemy follower in play. If there are at least 3, gain resistance to targeted enemy spells and effects.
Evolved
Ward.
5 x 2
Lion ChampionFollower - Wonderland Dreams
Unevolved
Ward.
Whenever this follower is attacked, gain +1/+1.
Evolved
Ward.
Whenever this follower is attacked, gain +1/+1.
6 x 2
Sea Queen OtohimeFollower - Standard
Unevolved
Fanfare: Summon Otohime's Bodyguards until your area is full. (An area can hold 5 cards.)
6 x 1
TsubakiFollower - Standard
Unevolved
Ambush.
Fanfare: Destroy an enemy follower with at least 5 attack.
Evolved
Ambush.
6 x 2
SpartacusFollower - Dawnbreak, Nightedge
Unevolved
Fanfare: Transform the Reaper at the bottom of your deck into a Victory Card.
At the end of your turn, put 2 random Officer followers from your deck into your hand.
Evolved
At the end of your turn, put 2 random Officer followers from your deck into your hand.
6 x 1
Frontguard GeneralFollower - Standard
Unevolved
Ward.
Last Words: Summon a Fortress Guard.
Evolved
Ward.
Last Words: Summon a Fortress Guard.
7 x 2
Roland the IncorruptibleFollower - Tempest of the Gods
Unevolved
Ward.
Fanfare: Summon a Durandal the Incorruptible if there isn't an allied Durandal the Incorruptible in play.
Evolved
Ward.
7 x 1
Sky FortressFollower - Dawnbreak, Nightedge
Unevolved
Rush.
Fanfare: Give an allied follower +3/+4. If it is an Officer follower, give it Ward. If it is a Commander follower, give it Clash: Draw a card.
Evolved
Rush
8 x 2
Latham, Honorable KnightFollower - Brigade of the Sky
Unevolved
Accelerate (2): Summon 2 Knights.
Fanfare: Give your leader the following effects - Whenever an allied follower attacks and there are no allied Knights in play, summon a Knight. Whenever an allied follower that originally costs 1 play point comes into play, give it Storm. (These effects are not stackable and last for the rest of the match.)
8 x 2
LeonidasFollower - Darkness Evolved
Unevolved
Last Words: Summon a Leonidas's Resolve.
Evolved
Last Words: Summon a Leonidas's Resolve.
9 x 1
Spell
Card Cost Quantity
Whole-Souled SwingSpell - Darkness Evolved
Unevolved
If there are fewer allied followers than enemy followers in play, summon a Knight.
Deal 2 damage to an enemy follower.
2 x 2
Confront AdversitySpell - Chronogenesis
Unevolved
Summon a Shield Guardian and a Knight.
Deal 1 damage to all enemy followers.
4 x 2
Cyclone BladeSpell - Rise of Bahamut
Unevolved
Choose an allied follower and deal X damage to all other followers. X equals the attack of the chosen follower.
5 x 1
Dragon KnightsSpell - Brigade of the Sky
Unevolved
Choose: Summon a Vane, Indomitable Knight; a Siegfried, Dragonslayer; a Lancelot, Twinfang Prodigy; or a Percival, Lord of Flames.
Enhance (8): Choose 2 of those followers instead.
5 x 2