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Dark Alice Control Shadow

Last Updated: November 17, 2018

Deck Summary

Deck Cost: 24,050
2 17 8 5 2 2 3 1
1 2 3 4 5 6 7 8+
Followers: 32
Spells: 5
Amulets: 3

Mulligan/Draw Simulator

Deck Overview

Difficulty 8/10 HARD

Points:
-before Playing Dark Alice, you need to count how many neutrals are left in your deck.
-It's not necessary to play Prince of Darkness immediately in 10PP.
-Controlling the board is the most important mission.
-Use "Into the Looking Glass" for keeping your cards in hand or on board from the Last words of Dark Alice.

Points for playing against Classes that usually do Banish:
-Ghosthound Sexton can be used as a normal 2/2/2 follower in 1-4PP
-Play Ghosthound Sexton before the turn you play Dark Alice(not a must, but recommend to do so)
-Do not use all of your Ghosthound Sexton as a normal 2/2/2 follower.
-try to let your opponent use all of their banishes before playing Dark Alice.

Pros:
-After playing DA, you will mostly win
-Specialsed in Anti-Aggro
-Cheap for Shadowcraft
("Torturing" the opponent can be fun)
(Meme deck)

Cons:
-Afraid of Banish
-Mostly lose against decks with large non-attack damage(etc. Manaria,Darkfest,Destruction in Black......)
-Usually takes a long time for the match to finish
-Needs LUCK

Deck List

Spell
Card Cost Quantity
Into the Looking GlassSpell - Wonderland Dreams
Unevolved
Draw a card.
Change all cards in your hand and in play that cost 7 play points or less into Neutral cards.
2 x 3
Soul ConversionSpell - Standard
Unevolved
Destroy an allied follower.
Draw 2 cards.
1 x 2
Follower
Card Cost Quantity
Ghosthound SextonFollower - Rise of Bahamut
Unevolved
Fanfare: All other allied followers in play will be destroyed instead when being banished. All other allied followers that come into play will be destroyed instead when being banished.
Evolved
All other allied followers that come into play will be destroyed instead when being banished.
2 x 3
Lurching CorpseFollower - Rise of Bahamut
Unevolved
Can only attack the enemy leader and followers with Ward.
Last Words: Destroy a random enemy follower.
Evolved
Can only attack the enemy leader and followers with Ward.
Last Words: Destroy a random enemy follower.
2 x 2
Demon EaterFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an allied follower and draw 2 cards. (Doesn't activate if no other allied followers are in play.)
2 x 3
AndrealphusFollower - Starforged Legends
Unevolved
Last Words: Draw a card.
Evolved
Evolve: Give all of the followers in your hand Last Words: Draw a card.
Last Words: Draw a card.
2 x 3
Lady Grey, DeathweaverFollower - Brigade of the Sky
Unevolved
Drain.
Evolved
Drain.
Evolve: Reanimate (2)
2 x 3
Fran, Monster GirlFollower - Brigade of the Sky
Unevolved
Fanfare: Choose - Put either a Fran's Attendant or a Fran's Curse into your hand.
Fanfare: Enhance (7) - Put a Fran's Attendant and a Fran's Curse into your hand instead.
3 x 2
Disciple of SilenceFollower - Omen of the Ten
Unevolved
Ward.
Fanfare: Enhance (6) - Gain +3/+3.
Clash: If the enemy follower has Storm or Rush, give it -2/-0.
Evolved
Ward.
Clash: If the enemy follower has Storm or Rush, give it -2/-0.
3 x 3
NecroassassinFollower - Rise of Bahamut
Unevolved
Fanfare: Destroy an allied follower and a random enemy follower. (Doesn't activate if no other allied followers are in play.)
4 x 2
Ceres of the NightFollower - Starforged Legends
Unevolved
Clash: Deal 2 damage to the enemy follower.
At the end of your turn, restore 2 defense to your leader.
Evolved
Clash: Deal 2 damage to the enemy follower.
At the end of your turn, restore 2 defense to your leader.
4 x 3
Dark BladefiendFollower - Starforged Legends
Unevolved
Ward.
At the end of your turn, use Necromancy (2): Deal 2 damage to a random enemy follower.
Evolved
Ward.
At the end of your turn, use Necromancy (2): Deal 2 damage to a random enemy follower.
5 x 2
Odile, Black SwanFollower - Wonderland Dreams
Unevolved
Fanfare: Summon an enemy Odette, White Swan.
Then evolve this follower.
Evolved
At the end of your turn, deal 2 damage to all enemies.
6 x 2
Dark AliceFollower - Wonderland Dreams
Unevolved
Last Words: Banish all allied Shadowcraft cards in play and summon a Dark Alice. At the start of your next turn, banish all Shadowcraft cards in your hand and your deck.
Evolved
Last Words: Banish all allied Shadowcraft cards in play and summon an unevolved Dark Alice. At the start of your next turn, banish all Shadowcraft cards in your hand and your deck.
7 x 3
Prince of DarknessFollower - Standard
Unevolved
Fanfare: Replace your deck with an Apocalypse Deck.
10+ x 1
Amulet
Card Cost Quantity
Test of StrengthAmulet - Tempest of the Gods
Unevolved
Countdown (2)
Give all followers in play and all followers that come into play Ward.
3 x 3