|Deck Cost: 29,450|
- The quantity of Kunoichi Master and Round Table Assembly can be interchangeable however you would like. eg.3 Kunoichi Masters and 1 Round Table Assembly. I just simply put 2 of both cards for even chances to draw both of them.
The skill needed when playing this deck is to prioritise which cards to play first, against which classes.
Should you fail to get a good curve, the game is lost already. This deck runs out of fuel extremely fast. Edit the deck however you would like, with the alternate card recommendations in mind.
Cards to keep when redrawing - Any 1pp cards, Princess Vanguard, Novice Trooper, Princess Juliet, Centaur Vanguard(Only when u have a commander to play turn 1)
Note* - Once u have access to evolves, use it to go do more face whenever you can. Immediate buffing of stats puts extra pressure on the board, along with the flooding of it.
Format: (Card used)/(Other alternatives) - Uses
Quickblader - Storm 1pp 1/1 officer that exclusively belongs to swordcraft. Helps to start pushing dmg turn 1, as well as being empowered by a commander turn 2.
Rapier Master/Vanguard/Sellsword Lucius - Normal 1 drop, with enhances to play it as a bigger follower. Helps to combo with Axe Princess to draw cards. Has more versatility than the alternatives.
Perseus - 1pp 1/2 commander. Has an exceptionally powerful evolve, always evolve him when u can go face. Could be played turn 1, followed by Centaur Vanguard which gains storm.
Mentor's Teachings - A 1pp spell that draws a card, is already very good on its own. Not to mention the extra 1 dmg can be important.
Princess Vanguard - 2pp 1/3 commander, with an extra 1 dmg to offer many of the 1 drops in play. Definitely a bargain, for an extra damage while surviving normal 2 drops.
Palance Fencer - Any extra damage is good, only lacks because of the need of an officer follower.
Leod, the Cresent Blade/Oathless Knight/Kunoichi Trainee - Not the best 2 drops, but in the current meta, very good to survive trades. Great evolve for Leod as well, and the assassin obtained could be used to provide ambush to even bigger commanders like Albert.
Centaur Vanguard - Has to be played after a commander to gain storm. A good 2 dmg face for 2 pp
Sky Commander Celia - 2pp 2/2 commander with exceptionally powerful enhance. Since there is a lot of 1 pps and 2 pps in this deck, by turn 5 the board should have at least 2 to 3 followers. Which helps empower Celia, Despair's Messanger to be used as a finisher, whilst returning any Storm cards on board to hand to be played again. Depending on how many storm followers u have on board, u may want to play her instead of Albert turn 5.
Novice Trooper, Princess Juliet - 3pp 2/2 officer with storm. Great storm card on their own
Albert, Levin Saber/Dragon Knights - 5pp 3/5 commander with storm. This is a huge storm follower that will almost always be played and pre-evolved. Dragon Knights' Lancelot is a good alternative as well.
Round Table Assembly/Alwida's command - Summons both Princess Juliets from the deck. Prioritise playing this 5pp card first before any other 5pp cards. Alwida's command lacks 1 extra damage, as well as costing an additional play point while being more consistent.
Kunoichi Master - 2nd 5pp card to prioritise. providing the most dmg Stats turn 5.
|QuickbladerFollower - Standard||1||x 3|
|PerseusFollower - Starforged Legends||1||x 3|
|Axe PrincessFollower - Dawnbreak, Nightedge||1||x 3|
|Rapier MasterFollower - Omen of the Ten||1||x 3|
|Princess VanguardFollower - Standard||2||x 3|
|Centaur VanguardFollower - Standard||2||x 3|
|Sky Commander CeliaFollower - Dawnbreak, Nightedge||2||x 3|
|Novice TrooperFollower - Standard||3||x 3|
|Princess JulietFollower - Starforged Legends||3||x 3|
|Albert, Levin SaberFollower - Rise of Bahamut||5||x 3|
|Palace FencerFollower - Standard||2||x 3|
|Kunoichi MasterFollower - Wonderland Dreams||5||x 2|
|Mentor's TeachingsSpell - Darkness Evolved||1||x 3|
|Round Table AssemblySpell - Starforged Legends||5||x 2|