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Lathamcraft

Last Updated: December 10, 2018

Deck Summary

Deck Cost: 54,200
9 12 9 2 4 0 1 3
1 2 3 4 5 6 7 8+
Followers: 32
Spells: 2
Amulets: 6

Mulligan/Draw Simulator

Deck Overview

A swordcraft deck with heavy focus on Latham's effect that I've had a lot of success with in AA (at the moment on a 10 match win streak in AA2).

I've added Roland as a way to win against combo decks and Golden City haven, it may look odd as I'm also playing Ironwrought Ramparts and the board easily getts full, but without it I've had a very low win rate against those types of decks.

Deck List

Follower
Card Cost Quantity
PerseusFollower - Starforged Legends
Evolved
Evolve: Gain +1/+0 and Ward if there are at least 4 allied Swordcraft followers in play.
1 x 3
Sellsword LuciusFollower - Brigade of the Sky
Unevolved
Fanfare: Enhance (5) - Destroy an enemy follower.
1 x 3
Rapier MasterFollower - Omen of the Ten
Unevolved
Fanfare: Enhance (2) - Gain +1/+1.
Fanfare: Enhance (4) - Gain +1/+1 more and Bane.
1 x 3
Lux, Solar LancerFollower - Starforged Legends
Unevolved
Fanfare: Put a random Commander that costs 5 play points or less from your deck into your hand.
Enhance (4): Then put a random Commander that costs at least 6 play points from your deck into your hand.
2 x 3
Sky Commander CeliaFollower - Dawnbreak, Nightedge
Unevolved
If you have at least 5 play points, Choose: Play this card as either a Celia, Hope's Strategist or a Celia, Despair's Messenger.
2 x 3
Princess JulietFollower - Starforged Legends
Unevolved
Storm.
Whenever you play a Commander that originally costs 3 play points, and if this follower costs 3 play points, change this follower's cost to 2 until the end of the turn.
Evolved
Storm.
3 x 3
Mars, Silent Flame GeneralFollower - Starforged Legends
Unevolved
Whenever an allied Swordcraft follower comes into play, give it +0/+1 and Clash: Gain +1/+0.
Evolved
Whenever an allied Swordcraft follower comes into play, give it +0/+1 and Clash: Gain +1/+0.
3 x 3
Valse, Magical MarksmanFollower - Dawnbreak, Nightedge
Unevolved
Fanfare: Choose - Put either a Holy Purebomb or a Fatal Spellbomb into your hand.
3 x 3
Frontline CavalierFollower - Chronogenesis
Unevolved
Whenever an allied Officer follower comes into play, restore 1 defense to your leader.
Evolved
Evolve: Summon 2 Heavy Knights.
Whenever an allied Officer follower comes into play, restore 1 defense to your leader.
4 x 2
Albert, Levin SaberFollower - Rise of Bahamut
Unevolved
Storm.
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
Evolved
Storm.
5 x 2
Roland the IncorruptibleFollower - Tempest of the Gods
Unevolved
Ward.
Fanfare: Summon a Durandal the Incorruptible if there isn't an allied Durandal the Incorruptible in play.
Evolved
Ward.
7 x 1
Latham, Honorable KnightFollower - Brigade of the Sky
Unevolved
Accelerate (2): Summon 2 Knights.
Fanfare: Give your leader the following effects - Whenever an allied follower attacks and there are no allied Knights in play, summon a Knight. Whenever an allied follower that originally costs 1 play point comes into play, give it Storm. (These effects are not stackable and last for the rest of the match.)
8 x 3
Amulet
Card Cost Quantity
Genesis of LegendAmulet - Brigade of the Sky
Unevolved
Countdown (3)
At the end of your turn, give a random allied follower +0/+1 and Bane.
2 x 3
Ironwrought FortressAmulet - Standard
Unevolved
Whenever an allied Commander comes into play, summon a Heavy Knight.
2 x 3
Spell
Card Cost Quantity
Dragon KnightsSpell - Brigade of the Sky
Unevolved
Choose: Summon a Vane, Indomitable Knight; a Siegfried, Dragonslayer; a Lancelot, Twinfang Prodigy; or a Percival, Lord of Flames.
Enhance (8): Choose 2 of those followers instead.
5 x 2