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Aggro Shadow 80% win rate unlimited

Last Updated: February 17, 2019

Deck Summary

Deck Cost: 22,550
6 14 6 9 3 0 0 2
1 2 3 4 5 6 7 8+
Followers: 37
Spells: 3
Amulets: 0

Mulligan/Draw Simulator

Deck Overview

NOTE: Swap Zeus out for Marian the mummy. This site didn't update for alter-sphere.

Overview:

The strongest aggro in unlimited no doubt. Extremely consistent. Gives tempo, board control and speed. Turn 6 ko 80% of the time and it's 20 health to 0. It's DEFINITELY not fun for the opponent.

Combos and strategy:

  1. I teched in Spartoi because of heavencraft. It generate shadow to push in those extra phantom howl finish since it banishes so much.
  2. Lady Grey is an anti-aggro card. Mostly played on turn 4/5 evolve to gain board control and heal. Play that and aggro is done. So this deck is not only high % win against any other deck, it also top out aggro because of this card.
  3. Opponent might think they are safe turn 6/7/8 by playing ward. That's when you have marian the mummy and surprise them. No player ever thought I have that little princess up my selves. Won me so many games.
  4. Wombo Combo: Turn 5 cerb, turn 6 phantom + coco/mimi = 11 damage to face from hand. Holy Moly been 2 years and still the most devastating combo. No other combo/class can do this much damage with 2 cards by turn 6.
  5. I teched in Skeleton knight because it's a better tempo player compare to Bone Chimera. Playing Bone lost you a lot of tempo especialyl against aggro. And skeleton knight give u one skeleton for turn 4 catabomb.
  6. Dark Conjure + Lady grey board control combo. Turn 4/5 play lady grey and dark conjure. Play it properly you can trade 2 while up 3 minions which is HUGE. If you trade 2 and on top of that put 3 minions on board. That's basically it for any aggro opponent they are DONE.
  7. Belenus is just too good of a 2 drop. Bel/Spartoi sergant is your best 2 drop.
  8. Rabbit is the most dangerous card of all time. If opponent can't deal with my turn 3 rabbit. It's almost 90% i won the game. That's because next turn i will attack with last word effect that's basically 1 card for 5 to the face. That's 25% of opponent health.

Deck List

Follower
Card Cost Quantity
GoblinFollower - Standard 1 x 3
Skull BeastFollower - Standard
Unevolved
Last Words: Gain 1 shadow.
1 x 3
Spartoi SergeantFollower - Standard
Unevolved
Fanfare: Gain 1 shadow.
2 x 3
Lesser MummyFollower - Standard
Unevolved
Necromancy (4): Gain Storm.
2 x 3
Dark ConjurerFollower - Darkness Evolved
Unevolved
Fanfare: Summon a Ghost if an evolved allied follower is in play.
2 x 2
BelenusFollower - Starforged Legends
Unevolved
Last Words: Deal 1 damage to a random enemy follower.
Evolved
Last Words: Deal 1 damage to a random enemy follower.
2 x 3
Lady Grey, DeathweaverFollower - Brigade of the Sky
Unevolved
Drain.
Evolved
Drain.
Evolve: Reanimate (2)
2 x 3
Rabbit NecromancerFollower - Standard
Unevolved
Last Words: Deal 2 damage to the enemy leader.
3 x 3
Skeleton KnightFollower - Standard
Unevolved
Last Words: Summon a Skeleton.
Evolved
Last Words: Summon a Skeleton.
3 x 3
OrthrusFollower - Tempest of the Gods
Unevolved
Fanfare: Deal 2 damage to a random enemy follower. Then give +2/+0 to a random allied follower.
4 x 3
Prince CatacombFollower - Tempest of the Gods
Unevolved
Fanfare: Give all allied followers Last Words: Summon a Skeleton.
4 x 3
ZeusFollower - Tempest of the Gods
Unevolved
Storm.
Bane.
Ward.
Evolved
Storm.
Bane.
Ward.
10+ x 2
CerberusFollower - Standard
Unevolved
Fanfare: Put Coco and Mimi into your hand.
5 x 3
Spell
Card Cost Quantity
Phantom HowlSpell - Standard
Unevolved
Necromancy (1): Summon a Ghost.
Repeat for remaining shadows or until your area is full. (An area can hold 5 cards.)
4 x 3