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Ramp Dragon Craft

Last Updated: March 31, 2017

Deck Summary

Deck Cost: 58,850
0 8 6 3 9 3 3 8
1 2 3 4 5 6 7 8+
Followers: 25
Spells: 14
Amulets: 1

Mulligan/Draw Simulator

Deck Overview

Pros/Con
Pros:
Healing Power - after 5th curve. Is absurd, how much you can heal and at the same time control the field.

Destructive power - needles to say, a deck with, breath of salamander, Bahamut, Israfil, Ouroboros, Saha-combos, and the silver-legendary Lightning Blast is great.

Effect Damage - With Lucifer, Israfil, Ouroboros, and Grimnir, War Cyclone. And one of Dragonclaw Pendant and Prince of Darkness, you can turn the deck favorable against the Aegis, and at the same time control the field, it's really awesome.

Hella fun to play.

Con:
- Expensive. Reaaaaaaaally Expensive.
- Is really weak against D-Shift.
- If you doesn't ramp fast, you'll lose to Aegis.

Match Ups:

The deck is totally unfavorable against D-Shift.
Is equally matched with the new Heavenly Aegis.
Against Aggros in general Is favorable, but can give you problems if, you doesn't have a curve 2-4. (That means no wards, or Dragon Oracle, Dragon Emissary, Draconic Favor, or Breath of Salamander.)

For the other controls decks, i haven't lost one time against them.

Mulligans:

For control decks, you have to pick cards that ramp.
(Dragon Oracle, Draconic Fevor, Sibyl of the waterwyrm.)

For Aggro decks, you have to pick cards with wards or, Breath of Salamander, and at the best of your luck you can have ramp cards too, but it's not the main choice.
(Rahab, Imprisioned Dragon, Grimnir, Breath of Salamander, Goblinmount Demon.)

How to play with the deck:
Hmmmmm... that's tough, but i can tell, that the best start is with a Dragon Oracle and a Rahab. In curve 2 you ramp to 4, and in four, you just need Rahab to defend, it's really dificult, for the enemy to destroy the card so early without losing 2 cards.
Basically is the same for all dragon decks, defend in the beginning, but it differs on late game, you will control the field at the same time you destroy the enemy and heal yourself.

And, only for explanations... the dragonclaw pendant isn't really necessary, but it can help you a lot.

  • With Grimnir giving you 8 damage in the field and the enemy leader.
  • With Lucifer giving 5 Damage in the enemy leader.
  • With Israfil giving 3 damage in the enemy leader and the field.
  • With Breath of salamander, with 7 damage in one follower, and 3 in the rest of the field.
  • A 4 damage at your choice with Ouroboros.
  • A Otk with Astaroth Reckoning and a good sinergy with all the cards in apocalipse deck.

Deck List

Spell
Card Cost Quantity
Dragon OracleSpell - Standard
Unevolved
Gain an empty play point orb.
Draw a card if Overflow is active for you.
2 x 3
Dragon EmissarySpell - Standard
Unevolved
Put a random card that cost at least 5 play points from your deck into your hand.
Subtract 1 from its cost.
2 x 2
Breath of the SalamanderSpell - Rise of Bahamut
Unevolved
Deal 3 damage to an enemy follower.
Enhance (6): Then deal 2 damage to all enemy followers.
2 x 3
Draconic FervorSpell - Rise of Bahamut
Unevolved
Gain an empty play point orb, draw 2 cards, and restore 3 defense to your leader.
5 x 3
Lightning BlastSpell - Tempest of the Gods
Unevolved
Banish an enemy follower or amulet.
6 x 3
Follower
Card Cost Quantity
Grimnir, War CycloneFollower - Tempest of the Gods
Unevolved
Ward.
Enhance (10): Deal 1 damage to all enemy followers 4 times.
Evolved
Ward.
3 x 3
Imprisoned DragonFollower - Standard
Unevolved
Ward.
This follower can't attack.
Evolved
Ward.
(Can attack.)
3 x 3
RahabFollower - Tempest of the Gods
Unevolved
Ward.
At the end of your turn, gain +1/+0 for each of your remaining play point orbs.
Evolved
Ward.
At the end of your turn, gain +1/+0 for each of your remaining play point orbs.
4 x 3
Goblinmount DemonFollower - Standard
Unevolved
Ward.
Fanfare: Deal 3 damage to all other allied followers.
Evolved
Ward.
5 x 2
Sibyl of the WaterwyrmFollower - Tempest of the Gods
Unevolved
Fanfare: Gain an empty play point orb if this card is played on your fifth turn or later.
At the end of your turn, restore 3 defense to your leader if Overflow is active for you.
Evolved
At the end of your turn, restore 3 defense to your leader if Overflow is active for you.
5 x 3
SahaquielFollower - Rise of Bahamut
Unevolved
Fanfare: Put a Neutral follower from your hand into play. Give it Rush, and return it to your hand at the end of your turn.
7 x 3
LuciferFollower - Standard
Unevolved
At the end of your turn, restore 4 defense to your leader.
Evolved
At the end of your turn, deal 4 damage to the enemy leader.
8 x 2
OuroborosFollower - Tempest of the Gods
Unevolved
Fanfare: Deal 3 damage to an enemy.
Last Words: Put an Ouroboros into your hand.
Evolved
Last Words: Put an Ouroboros into your hand.
8 x 2
IsrafilFollower - Tempest of the Gods
Unevolved
Fanfare: Restore 4 defense to your leader.
Whenever this follower attacks, deal 2 damage to all enemies.
Evolved
Whenever this follower attacks, deal 2 damage to all enemies.
9 x 1
Prince of DarknessFollower - Standard
Unevolved
Fanfare: Replace your deck with an Apocalypse Deck.
10+ x 1
BahamutFollower - Rise of Bahamut
Unevolved
Fanfare: Destroy all other followers and amulets. Can't attack the enemy leader if 2 or more enemy followers are in play.
Evolved
Can't attack the enemy leader if 2 or more enemy followers are in play.
10+ x 2
Amulet
Card Cost Quantity
Dragonclaw PendantAmulet - Rise of Bahamut
Unevolved
Your followers, spells, and effects deal +1 damage.
5 x 1