Midrange Ambush Swordcraft

Official Japan Tournament Decks!
Last Updated: April 26, 2017
Deck Summary:
Deck Cost: 25,450
8 7 5 5 8 4 1 2
1 2 3 4 5 6 7 8+
Followers: 22
Spells: 15
Amulets: 3
Mulligan/Draw Simulator:

Deck Overview:

EDIT: Rearranged numbers of each card for better "Curve". ADDED new cards:

Mentor's Teaching: Nice small buff and card draw, and can help to cycle deck by just playing on an Ambush follower without attacking to search for important combo cards.

Unicorn Dancer Unica: Helps early game against aggro.

Gemstaff Commander: Recommended by another player, GC helps by providing an evolve's worth of stat boost to Ambush followers and has a 4/3 body to clear. Can also be played Turn 3 for board against aggro. Very, very strong.

REMOVED:

Front Lines: Did not provide the right amount curve but can still be a nice addition.

Maid Leader: With the addition of GS Commander, became less reliable and the 1/1 body did nothing against aggro. But, Albert is not a necessity Turn 5 play anyways as there are usually better cards (CB,DoD) to play for the situation and Albert will usually just appear in the hand eventually.

Kunoichi Trainee: More important cards to play Turn 2 and Ninja Trainee can serve the purpose of soaking statboosts and lategame combos just fine.

MAIN GUIDE:
Plays like a Midrange Deck but utilizes Ambush and stat-boosts for face damage and favorable trades. Strong-COUNTER against Rune and Ramp Dragon but weak to Aggro. Climbed a full rank to AA1

Pros:
-Ambush prevents enemies from easily removing or trading
-Evolving, stat-boosts, and Ambush altogether keeps the initiative with the player
-Ambush allows for cards like Well of Destiny, Forged Weaponry, Gemstaff Commander, and Arriet Soothing Harpist to shine
-Spells allow for easy removal to attack for face
-Strong late-game ward/large-minion removal

Cons:
-Not as fast as Aggro decks (esp. difficult to handle Shadowcraft's last words)
-Cards are very follower-reliant
-Random target spells/abilities make it difficult to keep followers from being removed
-Has trouble against continuous healing

Combos:
-Turn 3 Frog, Turn 4 Forge Weaponry/Gemstaff Commander (evolve), Turn 5 Cyclone Blade (evolve)
-Turn 6 Tsubaki, Turn 7 Harpist
-Turn 4 Shrouded Assassin, Turn 5 (evolve) Dance of Death/Cyclone Blade

Alternative Cards:
-Well of Destiny > Front Lines/Keen Enhancement
-Shrouded Assassin > Demonic Strike
-Dance of Death > Execution
-Alwida's Command > Arriet, Soothing Harpist/Gilgamesh/Gabriel
-Unicorn Dancer Unica > Kunoichi Trainee/ Veteran Lancer

Match-ups:
Forestcraft: Unfavorable
Ambush Swordcraft: Whoever plays C. Blade first
Control Swordcraft: Even
Daria/D-shift Runecraft: Favorable
Dirt Runecraft: Even
Ramp Dragoncraft: Favorable
Face/Discard Dragoncraft: Favorable
Aggro Shadowcraft: Unfavorable
Control Shadowcraft: Favorable
Aggro Bloodcraft: Slightly Unfavorable
Control/Combo Bloodcraft: Favorable
Aggro Havencraft: Slightly Favorable
Aegiscraft: Unfavorabe

Deck List:
Follower
Card Cost Quantity
Ninja TraineeFollower - Standard
Unevolved
Ambush.
Evolved
Ambush.
1 x 3
QuickbladerFollower - Standard
Unevolved
Storm.
Evolved
Storm.
1 x 2
Unicorn Dancer UnicaFollower - Darkness Evolved
Unevolved
At the start of your turn, restore 2 defense to your leader.
Evolved
At the start of your turn, restore 2 defense to your leader.
2 x 2
Gemstaff CommanderFollower - Standard
Evolved
Evolve: Give an allied Officer +2/+2.
3 x 2
Vagabond FrogFollower - Tempest of the Gods
Unevolved
At the end of your turn, gain Ambush.
Evolved
At the end of your turn, gain Ambush.
4 x 3
Shrouded AssassinFollower - Tempest of the Gods
Unevolved
Ambush.
Bane.
Evolved
Ambush.
Bane.
4 x 2
Albert, Levin SaberFollower - Rise of Bahamut
Unevolved
Storm.
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
Evolved
Storm.
5 x 3
TsubakiFollower - Standard
Unevolved
Ambush.
Fanfare: Destroy an enemy follower with at least 5 attack.
Evolved
Ambush.
6 x 2
Arriet, Soothing HarpistFollower - Tempest of the Gods
Unevolved
Fanfare: Fully restore the defense of an allied follower that has attacked this turn. Give it the ability to attack 1 more time.
7 x 1
Fangblade SlayerFollower - Rise of Bahamut
Unevolved
Bane.
Rush.
Whenever this follower attacks an enemy follwer deal X damage to the enemy leader. X equals this follower's attack.
Evolved
Bane.
Rush.
Whenever this follower attacks an enemy follwer deal X damage to the enemy leader. X equals this follower's attack.
8 x 2
Spell
Card Cost Quantity
Mentor's TeachingsSpell - Darkness Evolved
Unevolved
Give a follower +1/+0 until the end of the turn.
Draw a card.
1 x 3
Whole-Souled SwingSpell - Darkness Evolved
Unevolved
If there are fewer allied followers than enemy followers in play, summon a Knight.
Deal 2 damage to an enemy follower.
2 x 2
Forge WeaponrySpell - Standard
Unevolved
Give +2/+2 to an allied follower.
3 x 3
Dance of DeathSpell - Darkness Evolved
Unevolved
Destroy an enemy follower.
Deal 2 damage to the enemy leader.
5 x 2
Cyclone BladeSpell - Rise of Bahamut
Unevolved
Choose an allied follower and deal X damage to all other followers. X equals the attack of the chosen follower.
5 x 3
Alwida's CommandSpell - Standard
Unevolved
Summon a Pirate and a Viking.
6 x 2
Amulet
Card Cost Quantity
Well of DestinyAmulet - Standard
Unevolved
At the start of your turn, give +1/+1 to a random allied follower.

2 x 3
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