Abomination Face-Burn ER (7 winstreak in AA3)

Last Updated: August 11, 2017
Deck Summary:
Deck Cost: 30,050
6 12 6 6 5 5 0 0
1 2 3 4 5 6 7 8+
Followers: 24
Spells: 7
Amulets: 9
Mulligan/Draw Simulator:

Deck Overview:

Aggressive burn rune with evolve-Abomination for tempo swing. There's some considerations while playing the deck, but I'll only list the important ones.

Notes for Abomination Awakened:
- Try to play abomination before the evo turn, if going first: turn 3 abom is also fine if you have an okay turn 4 play.
- You MUST consider the other options beside dropping abom.
- Evo-abom for clearing the board is fine if you can't drop it just for threat. (But I rarely do this, consider your other options.)
- Abom's greatest weakness is Little Soulsquasher.
- You can't trigger abom's effect in this deck.
- Abomination is not weak, he just want to eat your evo points...

Notes for Oz:
- Turn 5 Oz is highly acceptable, remember that your opponent would not know anything about your cards.
- Turn 5 Oz is like 4/5 ward, draw a card at the very least.
- Place your hopes on Oz, this deck only runs 7 spells.

Other notes:
- Don't be greedy, this is an aggro deck. But you should save some things for later, IF possible.
- Believe the deck, since it needs to be trusted.
- Sometimes 2x abom opening seals the game, sometimes he can only watch the game from your hand.

Enjoy.

Deck Images:
Deck List:
Amulet
Card Cost Quantity
Scrap Iron SmelterAmulet - Darkness Evolved
Unevolved
Fanfare: Summon a Scrap Golem.
1 x 3
Witch's CauldronAmulet - Wonderland Dreams
Unevolved
Last Words: Draw a card.
1 x 3
Red-Hot RitualAmulet - Darkness Evolved
Unevolved
Fanfare: Deal 2 damage to an enemy follower.
2 x 3
Follower
Card Cost Quantity
Timeworn Mage LeviFollower - Darkness Evolved
Evolved
Evolve: Put a Crimson Sorcery into your hand.
2 x 3
Dwarf AlchemistFollower - Rise of Bahamut
Unevolved
Fanfare: Put an Earth Essence into your hand.
Evolved
Evolve: Put a random card with Earth Rite from your deck into your hand.
2 x 3
Magic IllusionistFollower - Tempest of the Gods
Unevolved
Last Words: Perform Earth Rite: Summon a Magic Illusionist.
Evolved
Last Words: Perform Earth Rite: Summon a Magic Illusionist.
2 x 3
Angel of the WordFollower - Rise of Bahamut
Unevolved
Fanfare: Deal 1 damage to an enemy.
3 x 3
Abomination AwakenedFollower - Wonderland Dreams
Unevolved
Can't attack.
If the number of cards in your hand increases to 9 during your turn, evolve this follower and deal 3 damage to all enemy followers.
Evolved
(Can attack.)
3 x 3
Halo GolemFollower - Tempest of the Gods
Unevolved
Earth Rite: Deal 3 damage to an enemy.
4 x 3
Wizardess of OzFollower - Wonderland Dreams
Unevolved
Fanfare: Draw cards until there are 5 cards in your hand. Change the cost of the spells without Spellboost in your hand to 1.
Last Words: At the start of your next turn, banish all spells in your hand.
Evolved
Last Words: At the start of your next turn, banish all spells in your hand.
5 x 3
Master Mage LeviFollower - Wonderland Dreams
Unevolved
Fanfare: Deal 3 damage to an enemy.
Earth Rite: Deal 3 damage to all enemies instead.
6 x 3
Spell
Card Cost Quantity
Piercing RuneSpell - Rise of Bahamut
Unevolved
Deal 2 damage to an enemy follower, then deal 2 damage to the enemy leader.
If an allied follower evolves, change the cost of this card to 2.
4 x 3
Dance of DeathSpell - Darkness Evolved
Unevolved
Destroy an enemy follower.
Deal 2 damage to the enemy leader.
5 x 2
Mutagenic BoltSpell - Tempest of the Gods
Unevolved
Transform all enemy followers into Flame Rats.
6 x 2
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