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Nephthys Shadowcraft

Last Updated: April 12, 2017

Deck Summary

Deck Cost: 20,050
2 10 13 0 2 3 5 5
1 2 3 4 5 6 7 8+
Followers: 28
Spells: 12
Amulets: 0

Mulligan/Draw Simulator

Deck Overview

This is the very first deck I made going into Shadowverse, for I really like the concept. It was a fantastic addition pre-TotG, but even with few (and I mean few), TotG cards in this deck, the deck still struggles in the new TotG meta. If there is anything to fix in this deck (besides adding Soulsquashers, planning to add those at somepoint), then please let me know in the comments.

Also, this deck is great for it's little use of necessary evolves to get you out of a tough situation. Evolves in this deck are mainly used to apply pressure.

Additionally, I chose Pact with the Nethergod instead of Undying Resentment, because you can get a X/X Pluto on the board, and also save your Necromancy Shadows for the two important Necromancy spells here (Foul Tempest, Death's Breath)

Lastly, I went with 3 Nephthys instead of two to avoid bricking, and to avoid decking out, because while 3 Nephthys isn't a horrible idea, it also is quite unnecessary, 2 is just enough, for this deck uses Nephthys mainly for getting out of a bind with the luck of drawing a Khawy or a Lurching Corpse in your Neppy pulls.

Deck List

Spell
Card Cost Quantity
Soul ConversionSpell - Standard
Unevolved
Destroy an allied follower.
Draw 2 cards.
1 x 2
Impious ResurrectionSpell - Standard
Unevolved
Destroy an allied follower and summon a Lich.
3 x 2
Foul TempestSpell - Standard
Unevolved
Deal 1 damage to each enemy follower.
Necromancy (6): Deal 3 damage instead.
3 x 3
Pact with the NethergodSpell - Rise of Bahamut
Unevolved
Destroy an enemy follower with 4 or less defense.
Enhance (7): Then summon a Pluto and give it +X/+X. X equal the destroyed follower's attack and defense.
3 x 2
Death's BreathSpell - Standard
Unevolved
Summon 3 Zombies.
Necromancy (6): Give +0/+1 and Ward to allied Zombies.
6 x 3
Follower
Card Cost Quantity
Bellringer AngelFollower - Standard
Unevolved
Ward.
Last Words: Draw a card.
Evolved
Ward.
Last Words: Draw a card.
2 x 2
Spartoi SergeantFollower - Standard
Unevolved
Fanfare: Gain 1 shadow.
2 x 2
Skullcradle WidowFollower - Standard
Unevolved
Last Words: Draw a card.
Evolved
Last Words: Draw a card.
2 x 3
Lurching CorpseFollower - Rise of Bahamut
Unevolved
Can only attack the enemy leader and followers with Ward.
Last Words: Destroy a random enemy follower.
Evolved
Can only attack the enemy leader and followers with Ward.
Last Words: Destroy a random enemy follower.
2 x 3
Spartoi SoldierFollower - Darkness Evolved
Unevolved
Ward.
Last Words: Gain 2 shadows.
Evolved
Ward.
Last Words: Gain 2 shadows.
3 x 3
Attendant of NightFollower - Rise of Bahamut
Unevolved
Can only attack the enemy leader and followers with Ward.

Last Words: Summon a Lich.
Evolved
Can only attack the enemy leader and followers with Ward.

Last Words: Summon a Lich.
3 x 3
Dolorblade WarriorFollower - Tempest of the Gods
Unevolved
Fanfare: Destroy an allied follower and give this follower +2/+2. (Doesn't activate if no other allied followers are in play.)
5 x 2
Underworld Watchman KhawyFollower - Rise of Bahamut
Unevolved
Ward.
Last Words: Randomly destroy one of the strongest enemy followers in play and then restore X defense to your leader. X equals the destroyed follower's attack.
Evolved
Ward.
Last Words: Randomly destroy one of the strongest enemy followers in play and then restore X defense to your leader. X equals the destroyed follower's attack.
7 x 3
Immortal ThaneFollower - Tempest of the Gods
Unevolved
Fanfare: Summon 2 Wights.
Last Words: Put a Wight King into your hand and change its cost to 0.
Evolved
Last Words: Put a Wight King into your hand and change its cost to 0.
7 x 2
Mordecai the DuelistFollower - Standard
Unevolved
Last Words: Summon a Mordecai the Duelist.
Evolved
Last Words: Summon a Mordecai the Duelist.
8 x 3
NephthysFollower - Rise of Bahamut
Unevolved
Fanfare: Randomly put followers of different costs (excluding Nephthys) from your deck into play until your area is full. Then destroy those followers.
8 x 2