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Grimnir, War Cyclone - dragonclaw pendant combo

Last Updated: April 1, 2017

Deck Summary

Deck Cost: 24,950
4 15 7 3 9 2 0 0
1 2 3 4 5 6 7 8+
Followers: 22
Spells: 13
Amulets: 5

Mulligan/Draw Simulator

Deck Overview

Pros: This deck is strong against early aggression with plenty of healing from Dragon's Nest, Unicorn Dancer, and Sibyl of the Waterwyrm. Dragonclaw pendant combos with most of your damage sources especially Grimnir, War cyclone for huge burst turn 10. (Each pendant gives Grimnir 4 aoe damage.) This deck has lots of card draw and healing and the only thing I have lost to so far by a large margin is elana havencraft which can heal up against your burst and drop its new op legend that doesn't die to anything.

Cons: This deck struggles against hyper aggressive decks like face sword craft and aggro blood (with a good hand you can still win). If you don't ramp up fast enough control decks can quickly outpace you. This deck lacks late game threats and relies on burst to quickly finish your opponent with damage directly from hand before they can get out their big followers.

Mulligan:

• Vs. Aggro

Unicorn dancer unica, fire lizard, dragon's nest is okay if you have a 2 drop, breath of the salamander is okay if you have nothing else good, Grimnir

• Vs. Midrange/control

Sibyl, dragon oracle, draconic fervor. You just want to ramp up as fast as possible. They can't kill you fast enough even if you ignore their followers with all the healing. Breath of the salamander can be a decent keep if you think they will flood the board. Vs. Havencraft you can't let them get to turn 9 and drop that op unkillable target. Ignore their followers entirely and ramp up ASAP to get your combos out.

Deck List

Follower
Card Cost Quantity
Ivory DragonFollower - Standard
Unevolved
Fanfare: Draw a card if Overflow is active for you.
1 x 2
Unicorn Dancer UnicaFollower - Darkness Evolved
Unevolved
At the start of your turn, restore 2 defense to your leader.
Evolved
At the start of your turn, restore 2 defense to your leader.
2 x 3
Fire LizardFollower - Standard
Unevolved
Fanfare: Deal 1 damage to an enemy follower.
2 x 3
Angel of the WordFollower - Rise of Bahamut
Unevolved
Fanfare: Deal 1 damage to an enemy.
3 x 3
Grimnir, War CycloneFollower - Tempest of the Gods
Unevolved
Ward.
Enhance (10): Deal 1 damage to all enemy followers 4 times.
Evolved
Ward.
3 x 3
Dragon WarriorFollower - Standard
Evolved
Evolve: Deal 3 damage to an enemy follower.
4 x 3
Sibyl of the WaterwyrmFollower - Tempest of the Gods
Unevolved
Fanfare: Gain an empty play point orb if this card is played on your fifth turn or later.
At the end of your turn, restore 3 defense to your leader if Overflow is active for you.
Evolved
At the end of your turn, restore 3 defense to your leader if Overflow is active for you.
5 x 3
Dark Dragoon ForteFollower - Standard
Unevolved
Storm.
This follower can't be attacked if Overflow is active for you.
Evolved
Storm.
This follower can't be attacked if Overflow is active for you.
6 x 2
Amulet
Card Cost Quantity
Dragon's NestAmulet - Tempest of the Gods
Unevolved
At the start of your turn, restore 2 defense to your leader, draw a card, and destroy this amulet if Overflow is active for you.
1 x 2
Dragonclaw PendantAmulet - Rise of Bahamut
Unevolved
Your followers, spells, and effects deal +1 damage.
5 x 3
Spell
Card Cost Quantity
Dragon OracleSpell - Standard
Unevolved
Gain an empty play point orb.
Draw a card if Overflow is active for you.
2 x 3
Dragon EmissarySpell - Standard
Unevolved
Put a random card that cost at least 5 play points from your deck into your hand.
Subtract 1 from its cost.
2 x 3
Breath of the SalamanderSpell - Rise of Bahamut
Unevolved
Deal 3 damage to an enemy follower.
Enhance (6): Then deal 2 damage to all enemy followers.
2 x 3
Angelic BarrageSpell - Standard
Unevolved
Deal 1 damage to all enemies.

3 x 1
Draconic FervorSpell - Rise of Bahamut
Unevolved
Gain an empty play point orb, draw 2 cards, and restore 3 defense to your leader.
5 x 3