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Necromancy Shadowcraft

Last Updated: April 5, 2017

Deck Summary

Deck Cost: 32,650
6 6 11 6 1 4 5 1
1 2 3 4 5 6 7 8+
Followers: 28
Spells: 7
Amulets: 5

Mulligan/Draw Simulator

Deck List

Follower
Card Cost Quantity
Skeleton FighterFollower - Standard
Unevolved
Necromancy (1): Gain +1/+1.
1 x 3
Spartoi SergeantFollower - Standard
Unevolved
Fanfare: Gain 1 shadow.
2 x 2
Skeleton ViperFollower - Standard
Unevolved
Necromancy (4): Gain +1/+1 and Ward.
2 x 2
Little SoulsquasherFollower - Tempest of the Gods
Unevolved
Necromancy (4): Destroy an evolved enemy follower.

2 x 2
Grimnir, War CycloneFollower - Tempest of the Gods
Unevolved
Ward.
Enhance (10): Deal 1 damage to all enemy followers 4 times.
Evolved
Ward.
3 x 1
Zombie BuccaneerFollower - Rise of Bahamut
Unevolved
Necromancy (2): Gain Last Words: Summon a Zombie.
3 x 3
UrielFollower - Rise of Bahamut
Unevolved
Fanfare: Put a random amulet from your deck into your hand.
4 x 2
Wight KingFollower - Standard
Unevolved
Necromancy (4): Gain +1/+1, Ward and Bane.
4 x 1
Minthe of the UnderworldFollower - Tempest of the Gods
Unevolved
Fanfare: Your Necromancy effects cost 0 shadows until this follower leaves the area.
4 x 3
Goblin PrincessFollower - Tempest of the Gods
Unevolved
Summon 2 Goblins.
Last Words: Put Goblin Kind into your hand.
Evolved
Last Words: Put a Goblin Kind into your hand.
5 x 1
Deathly TyrantFollower - Standard
Unevolved
Storm.
Necromancy (20): Gain +10/+10.
6 x 2
Underworld Watchman KhawyFollower - Rise of Bahamut
Unevolved
Ward.
Last Words: Randomly destroy one of the strongest enemy followers in play and then restore X defense to your leader. X equals the destroyed follower's attack.
Evolved
Ward.
Last Words: Randomly destroy one of the strongest enemy followers in play and then restore X defense to your leader. X equals the destroyed follower's attack.
7 x 3
Immortal ThaneFollower - Tempest of the Gods
Unevolved
Fanfare: Summon 2 Wights.
Last Words: Put a Wight King into your hand and change its cost to 0.
Evolved
Last Words: Put a Wight King into your hand and change its cost to 0.
7 x 1
Demonlord EachtarFollower - Tempest of the Gods
Unevolved
Necromancy (8): Summon 2 Zombies.
Fanfare: Give all other allied followers +2/+0 and Rush until the end of the turn (whether Necromancy was activated or not).
7 x 1
Dark Angel OliviaFollower - Darkness Evolved
Unevolved
Fanfare: Increase your evolution points to 3.
9 x 1
Spell
Card Cost Quantity
Ghostly GraspSpell - Rise of Bahamut
Unevolved
Destroy an enemy follower with 1 defense. If you have enough shadows you can choose to use Necromancy (8) to destroy an enemy follower with 2 defense or more instead.
1 x 1
Soul HuntSpell - Standard
Unevolved
Deal 3 damage to an enemy follower.
Gain 1 shadow.
3 x 2
Foul TempestSpell - Standard
Unevolved
Deal 1 damage to each enemy follower.
Necromancy (6): Deal 3 damage instead.
3 x 2
Death's BreathSpell - Standard
Unevolved
Summon 3 Zombies.
Necromancy (6): Give +0/+1 and Ward to allied Zombies.
6 x 2
Amulet
Card Cost Quantity
Burial GroundsAmulet - Standard
Unevolved
At the end of your turn, gain 1 shadow.
1 x 2
Spirit CycleAmulet - Darkness Evolved
Unevolved
Countdown (2)
At the end of your turn, draw a card.
Whenever you use Necromancy, add 1 to this amulet's countdown.
3 x 2
Midnight HauntAmulet - Darkness Evolved
Unevolved
Countdown (2)
Fanfare: Gain 13 shadows.
Last Words: Change your number of shadows to 0.
3 x 1